This may have come up before but I wanted to clarify the timing.
The Tournament Rules say:
QuoteEach tournament round ends in one of the following ways: One Player Defeated: At the end of a game round, all of one player’s ships that are not flotillas are destroyed.
So by my reading, the "is the game over" check happens at the end of a game round (after the Status Phase). The same applies to the "Mutual Destruction" criteria as well.
The Rules Reference says:
QuoteWinning and Losing: If all ships in a fleet are destroyed, ignoring squadrons, the game immediately ends.
The latest FAQ states:
QuoteThe game immediately ends when a player has no ships remaining in the play area.
The question is how all these fit together, particularly with the change to flotillas.
By my reading, this means that as soon as the last of a player's ships is destroyed the game ends, and so the game round ends. If this happens during the Ship Phase, that means no Squadron or Status Phase. I.e. you don't play out the rest of the game round.
But if a ship is destroyed and that player only has flotillas left, the game doesn't end immediately - so the game round continues until either the end of the Status Phase (when the game ends due to the TR conditions) or before that if either player's last ship is destroyed (RRG conditions).
Meaning that if a player loses their last non-flotilla ship they still have a chance to farm some more points using flotillas, squadrons or objectives. But if they don't have any flotillas left they don't (which seems reasonable to me).
Is this logic correct?
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To give a particular example; playing Opening Salvo. The First Player has one (non-flotilla) ship left, with full hull. The Second Player has one (non-flotilla) ship left with 1 remaining hull. The First Player's ship rams the Second Player's, and bounces back onto the station. Does the First Player's ship get to repair the damage (thus saving Opening Salvo points)? Taking all this strictly, no - we know that the damage card from ramming is dealt before it is repaired from landing back on the station (from the FAQ). But the game ends immediately when the damage is dealt - so the ship doesn't have time to land back on the station; that happens after. ... Unless the Second Player has a flotilla left - in which case the game doesn't end immediately, so the ship does have time to land back on the station.
Is this reasoning correct?
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Not quite sure how this would affect Rieekan zombies; they're destroyed during the Status Phase. So if the First Player has a Rieekan zombie left alive, but manages to kill the last Second Player ship, who wins? If the game ends immediately, the First Player still has a ship alive when the game ends, so they win. But if the game ends after going through the Status Phase, the Second Player wins due to it being a tie? How is this sort of thing usually played?