Epic Epic - 500pts per player, 2v2 (scum edition)

By Surak, in X-Wing Epic Play

I hope Kyle uses Selflessness.

11 hours ago, Surak said:

ok, silly idea time (maybe)

is it worth swapping some/all of the construction droids out for Operations Specialists to create some obnoxious token spamming?

also, is it worth dropping the two turbo lasers to heavy laser turrets for a bit more flexibility?

Yes it's worth swapping for some opspec. 3 should do 5 is overkill.

Keep the turbos and turn the quad lasers to turrets. Then fly your epics as a brick formation with the turbolasers centre rear. Anything inside the turbos blindpot will either have a croc parked on it or a pile of HLT staring at it.

Anything threatening the HLT donut should have turbos boresighting it... if you fly right.

hey empire guy! Remember that r1 donut on the croc turret. Seen too many scum players think it's r1-3 not r2-3. And win it for sheev, empire for life.

Edited by Dabirdisdaword

ok after improving a few imperial tactics I now have this :)

C-ROC Cruiser (35)
Courier Droid (0)
Single Turbolasers (8)
IG-RM Thug Droids (1)
Supercharged Power Cells (3)
Backup Shield Generator (3)
Optimized Generators (5)

C-ROC Cruiser (35)
Courier Droid (0)
Single Turbolasers (8)
IG-RM Thug Droids (1)
Supercharged Power Cells (3)
Backup Shield Generator (3)
Optimized Generators (5)

C-ROC Cruiser (35)
Courier Droid (0)
Dengar (3)
Heavy Laser Turret (5)
IG-RM Thug Droids (1)
Backup Shield Generator (3)
Operations Specialist (3)
IG-RM Thug Droids (1)
Optimized Generators (5)
Merchant One (2)

C-ROC Cruiser (35)
Courier Droid (0)
Operations Specialist (3)
Heavy Laser Turret (5)
IG-RM Thug Droids (1)
Backup Shield Generator (3)
Optimized Generators (5)
Insatiable Worrt (1)

Genesis Red (19)
Fearlessness (1)
ARC Caster (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Fearlessness (1)
ARC Caster (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Fearlessness (1)
ARC Caster (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Adaptability (0)
Linked Battery (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Adaptability (0)
Linked Battery (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Serissu (20)
Veteran Instincts (1)
"Mangler" Cannon (4)
Stealth Device (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Black Sun Soldier (13)

Black Sun Soldier (13)

Black Sun Soldier (13)

Black Sun Soldier (13)

Black Sun Soldier (13)

Kaa'to Leeachos (15)
Deadeye (1)
Cluster Missiles (4)
Scavenger Crane (2)
Guidance Chips (0)

C-ROC Cruiser (35)
Courier Droid (0)
Operations Specialist (3)
Heavy Laser Turret (5)
IG-RM Thug Droids (1)
Backup Shield Generator (3)
Optimized Generators (5)

Total: 500

View in Yet Another Squad Builder

Might wanna swap a tansarii for:

Sunny bounder

Heavy scyk

Linked battery.

All you need is focus and opspec will feed ya those

18 hours ago, Dabirdisdaword said:

Might wanna swap a tansarii for:

Sunny bounder

Heavy scyk

Linked battery.

All you need is focus and opspec will feed ya those

yeh thats happening, also Gensis Red may have crept in there as well.

I'm now having doubts about the z-95 portion of the list, 82pts worth of z's seems like a bit of a risk

1 hour ago, Surak said:

yeh thats happening, also Gensis Red may have crept in there as well.

I'm now having doubts about the z-95 portion of the list, 82pts worth of z's seems like a bit of a risk

I don't think they're too much of a problem. If they get ignored they can strafe low agl targets well. If they get focussed then that's less guns on your scyks. But if ya want em more punchy, here's where things get.... wierd. If you can clear some space on 1 croc (add merchant one title to a turbolaser carrier?) to be a jabba carrier:

4x binayres

Hotshot blaster illicit

Munitions failsafe

Cheap as chips turret swarm only lose a token or turret when you hit thanks to failsafe. If ya got 4 spare points make em black sun. If you do this it will probably be better to bring as many illicit as you can so maybe downgrade the linked battery tansarriis (but not sunny she is op lol) to z95s with emp device.

Or you could skip jabba

Go with:

4x binayre

Cruise missile

Scavenger crane

An immediate threat above their point value, and if they can't identify and respond fast enough to it any casualties to the squad reload the squad.

I picture these guys as pretty bro tier dudes.

Actually come to think of it I think any scyk with linked battery (again other than sunny. She's special.) should be switched to some kind of cannon or downgraded to a z95 or dropped to lowest ps generic. Having 1 or 2 tractor beam scyks isn't bad. Ion is hilarious in epic cause it shuts down energy Regan on epics. Flechette can make defenders without mk1 and gunboats infinitely more predictable. Rainbow squad could be a thought with this many scyks.

Picture Quinn jast carrying a harpoon, Alongside 4 cartel spacers 1 flechette 1 ion 2 mangler, and sweet linked battery sunny.

Tansarii is too many pts for 2 attack dice.

Edited by Dabirdisdaword
1 hour ago, Dabirdisdaword said:

Tansarii  is too many pts for 2 attack dice 

Yeh i agree, which is why all 3 of my Tansarii are now packing fearlessness and Arc Casters. Also have Sunny with linked battery; Genesis Red with mangler, fearlessness, and stealth device; and Serisau with VI, stealth, and mangler.

I'm currently leaning towards Fenn, Teroch, and Leeachos instead of the 6 z-95's

Just now, Surak said:

Yeh i agree, which is why all 3 of my Tansarii are now packing fearlessness and Arc Casters. Also have Sunny with linked battery; Genesis Red with mangler, fearlessness, and stealth device; and Serisau with VI, stealth, and mangler.

I'm currently leaning towards Fenn, Teroch, and Leeachos instead of the 6 z-95's

Good call on the scyks then,

I've never seen fenn survive as turn of shooting in epic. If he's r1 of something he's r2 of even more with that many arcs on table. Ditto with teroch. Low ps turrets will be great, mid ps generics will hurt less when ya lose one. High ps will just be an expensive corpse.

31 minutes ago, Dabirdisdaword said:

Good call on the scyks then,

I've never seen fenn survive as turn of shooting in epic. If he's r1 of something he's r2 of even more with that many arcs on table. Ditto with teroch. Low ps turrets will be great, mid ps generics will hurt less when ya lose one. High ps will just be an expensive corpse.

ok, after going back through all the advice in this thread, i think I've settled on a version I'm happier with;

C-ROC Cruiser (35)
Courier Droid (0)
Single Turbolasers (8)
IG-RM Thug Droids (1)
Supercharged Power Cells (3)
Backup Shield Generator (3)
Optimized Generators (5)

C-ROC Cruiser (35)
Courier Droid (0)
Single Turbolasers (8)
IG-RM Thug Droids (1)
Supercharged Power Cells (3)
Backup Shield Generator (3)
Optimized Generators (5)

C-ROC Cruiser (35)
Courier Droid (0)
Dengar (3)
Heavy Laser Turret (5)
IG-RM Thug Droids (1)
Backup Shield Generator (3)
Operations Specialist (3)
IG-RM Thug Droids (1)
Optimized Generators (5)
Merchant One (2)

C-ROC Cruiser (35)
Courier Droid (0)
Operations Specialist (3)
Heavy Laser Turret (5)
IG-RM Thug Droids (1)
Backup Shield Generator (3)
Optimized Generators (5)
Insatiable Worrt (1)

Genesis Red (19)
Fearlessness (1)
"Mangler" Cannon (4)
Stealth Device (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Fearlessness (1)
ARC Caster (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Fearlessness (1)
ARC Caster (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Fearlessness (1)
ARC Caster (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Sunny Bounder (14)
Linked Battery (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Serissu (20)
Veteran Instincts (1)
"Mangler" Cannon (4)
Stealth Device (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Kaa'to Leeachos (15)
Fearlessness (1)
Vectored Thrusters (2)

C-ROC Cruiser (35)
Courier Droid (0)
Operations Specialist (3)
Heavy Laser Turret (5)
IG-RM Thug Droids (1)
Backup Shield Generator (3)
Optimized Generators (5)

Syndicate Thug (18)
Dorsal Turret (3)
Unhinged Astromech (1)

Syndicate Thug (18)
Dorsal Turret (3)
Unhinged Astromech (1)

Syndicate Thug (18)
Dorsal Turret (3)
Unhinged Astromech (1)

Total: 500

View in Yet Another Squad Builder

Zippy y wings. Love it. If I weren't an empire man id be scum.

Edited by Dabirdisdaword
10 hours ago, Surak said:

yeh thats happening, also Gensis Red may have crept in there as well.

I'm now having doubts about the z-95 portion of the list, 82pts worth of z's seems like a bit of a risk

8 hours ago, Surak said:

Yeh i agree, which is why all 3 of my Tansarii are now packing fearlessness and Arc Casters. Also have Sunny with linked battery; Genesis Red with mangler, fearlessness, and stealth device; and Serisau with VI, stealth, and mangler.

I'm currently leaning towards Fenn, Teroch, and Leeachos instead of the 6 z-95's

Missile Z's are not bad. Or for extra craziness, Deadmans switch the whole bunch and then have them Kamikaze a Raider. Its tricky, but if you can slow play until the last moment and then use the 4 straight to get into range 1, they can take their shots at range 1. Some may die to return fire but will inflict damage as they die, and then let the survivors be rammed to finish it. 86 points just might be able to knock out 140 in return.

But in all seriousness, I love Dorsal/Unhinged Y's. Their maneuverability, high hit points and relative low cost is often underestimated. I have had great success with Kavil in that build , but a mini swarm of generics in Epic should do very well. Just keep them wide and watch for enemy area weapons like Harpoons. In fact, if you can find 3 more points, you could put Multi-Spectral Camouflage on all 3 to help avoid some ordnance damage if you think the other side is bringing any harpoons or anything. ?

I forgot deadman Zs lol those are hilarious.

13 minutes ago, Dabirdisdaword said:

I forgot deadman Zs lol those are hilarious.

14 hours ago, pickirk01 said:

Missile  Z's are not bad. Or for extra craziness, Deadmans switch    the w  hole  bunch and then have them Kamikaze a Raider

Funny you both mentioned that, at one point my wingman was going to bring a harpoon or assault missile C-ROC and a massive swarm of deadmaned z-95's, he is instead bringing a CR-90 and a alphabet soup of rebel fighters

1 hour ago, Surak said:

Funny you both mentioned that, at one point my wingman was going to bring a harpoon or assault missile C-ROC and a massive swarm of deadmaned z-95's, he is instead bringing a CR-90 and a alphabet soup of rebel fighters

Pure turbolaser broadside cr90 would synergize very well with your list. And alphabet soup is surprisingly effective in epic

3 hours ago, Dabirdisdaword said:

Pure turbolaser broadside cr90 would synergize very well with your list. And alphabet soup is surprisingly effective in epic

That sounds awesome, I am getting goosebumps. Here is what I would fly:

Black Group (Space Superiority Fighters): Their job is to clear a path for the Bombers's run on the enemy Capital ships, then split off and attack targets of opportunity.

  • Cavern Angels Zealot, Snap Shot, Refit, Servos, Flight Assist Astro, Int Astro. (22 points)
  • Cavern Angels Zealot, Snap Shot, Refit, Servos, Flight Assist Astro, Int Astro. (22 points)
  • Cavern Angels Zealot, Snap Shot, Refit, Servos, Flight Assist Astro, Int Astro. (22 points)
  • Cavern Angels Zealot, Snap Shot, Refit, Servos, Flight Assist Astro, Int Astro. (22 points)

Gold Group (Alpha Strike Bombers): They follow in the escorts and hit the biggest enemy threat with their Ion Torpedoes. Once the target is crippled, finish it off with primary weapons or pair up and help support the Fighters as best they can.

  • Gold Leader, Lando Calrissian, Nien Numb, Rey, XX-23 Thread Tracers, GC, Squad Leader (50)
  • Gold One, "Dutch" Vander, Extra Munitions, Ion Torpedoes, R7-T1, Guidance Chips (33)
  • Gold Squadron, EM, Ion Torps, FAA, GC (26)
  • Gold Squadron, EM, Ion Torps, FAA, GC (26)
  • Gold Squadron, EM, Ion Torps, FAA, GC (26)

Green Group (Interceptors, Hit and Run Squad): Their job is to get in fast and Disrupt enemy formations, then get out, hopefully drawing off some enemy fire to make the bombing run easier. Then use their speed and agility to harass the enemy Capital ships from their unprotected aft section.

  • Green Squadron, PTL, Snap Shot, A-Wing Test Pilot, Chardaan, Vectored Thrusters (24)
  • Green Squadron, PTL, Snap Shot, A-Wing Test Pilot, Chardaan, Vectored Thrusters (24)
  • Green Squadron, PTL, Snap Shot, A-Wing Test Pilot, Chardaan, Vectored Thrusters (24)
  • Green Squadron, PTL, Snap Shot, A-Wing Test Pilot, Chardaan, Vectored Thrusters (24)

Capital Ship/Support: (Hulk Smash!) Offer long range fire support to the Fighters and Bombers and then move in to mop up after the big enemy guns are taken out.

  • Fore: Dodana's Pride, Carlist Rieekan, Single Turbo Laser, quad Laser cannons, Super Charged Power Cells, Optimized Generators (79)
  • Aft: Saw Gerrera, Single Turbo Lasers, IMG Thug Droids, Backup Shield Generator (53)
  • Roark Garnet, Dorsal Turret, Multi-Spectral Camouflage (23)

view in (Yet Another) X-Wing Squad Builder

Pictures can be found here