7 hours ago, ovinomanc3r said:And scatter, you know?... flotillas!?
10 hours ago, Norsehound said:Gladiator: A
I think out of the Gladiators presented this may be the most interesting. While I like B, I think the card is a little too limiting since it targets cards that specifically remove dice and evade tokens. All the others pertrain to squadrons, which I'd rather have generic upgrades for using.
Oh yeah, the concept behind Glad A "Twilight" was to address the "make your shots then run away" play, which is completely valid and effective, but what if...you had a little more incentive to keep that ship engaged, for one more round? Do you risk losing it? Do you potentially gain that one more shot to take something big down? Maybe - only the die roll will tell. If it wins, I would probably adjust the points from 7 down to 5 or 6.


