[Fan project] Road to Jakku Campaign - Voting!

By Norsehound, in Star Wars: Armada

Sorry this is a bit late, but here we go with the voting thread!

First a few rules:

1. Voting will continue into next Sunday, 7/8. Polls will close at 10pm PST. Anyone is welcome to vote. You are welcome to change your vote by editing your post, the vote will be tallied at the time the polls close.

2. If you do vote, please vote for a submission other than your own!

3. Slides are arranged by type horizontally and by class vertically. So when you vote, to make things succinct, use the following format as the first part of your submission post:

Gladiator: D
Victory Star Destroyer: B
Nebulon-B: A
Assault Frigate: C

Assault Objective: A
Navigation Objective: D
Defensive Objective: A

*Special Objective: F

*4. I know I said design for each objective, but I didn't necessarily intend for the non-standard objectives in my inquiry. Still, I gathered all the special objectives anyway and I think I'll do the following: Pick ONE of the special objectives to adopt. These special objectives are yoked to the CC, and I don't necessarily think we'd want to do a map to Jakku, but it could be interesting to put one of them on rotation.

5. After a week of voting, the next step of this community project is to put these titles and Objectives on the table and test them. When you vote, consider which titles you want to be facing up against as well as flying in your lists, I will be taking feedback from both for and against. From then we will iterate and tweak on the titles to produce something more balanced.

6. If you wish, you can offer feedback for your decision following your voting block.

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With that in mind, let's begin!

If you find the images too small to read, right click the image to "view Image" so you can see the full size.

Titles.png

Objectives.png

SpecialObjectives.png

Edited by Norsehound

Reserving this post if I need it

@Norsehound Where is the CR90?

CR-90 was not in the scope of titles for the challenge I put up. I wanted ship classes that are struggling, or hemmed in by one of the two very strong titles among them (Demo, Yavaris).

On 6/20/2018 at 1:25 PM, Norsehound said:

Challenges for the community:

1. Propose one objective of each of the main types.

2. Propose one title for each of the following ships: Nebulon-B, Assault Frigate MK-II, Victory-Star-Destroyer, and Gladiator-Star Destroyer.

After a week let's tally what's up and take a vote. Then we'll test the upgrade across some games to see how well it works.

If the community can do this, then we'll move on to aces for wave 5 fighters.

Part of the reason is because I wanted to focus on a few specific set of cards. Out of this voting block we'll get four new titles and 3-4 new objectives to try. Any more and I think some things won't get the attention (at least I feel) they deserve.

Besides, I don't think the CR-90 is in any danger of being irrelevant any time soon. When's the last time you saw a non-Yavaris Nebulon on the table?

I thought it was for every wave 1 ships ?

Gladiator: F
Victory: B
Nebulon-B: F
AF2: E

Assault: D
Navigation: C
Defense: B
Special: B

Gladiator: D

Victory: G

Neb: A

AMFK2: A

Assault: B

Navigation: C

Defensive: C

Special: B

Gladiator: E (is this supposed to have the squadron icon on it? or do you have to resolve a nav AND squad command to get the effect? My vote doesn't change, but that would considerably alter how the card is played and if it's a typo we should clear that up)

Victory: E

Neb: D (though I think if the goal is to compete with Yavaris it's 2 points too expensive)

AMFK2: C

Assault: D

Navigation: A

Defensive: D

Special: A

Gladiator: D

Victory: F

Neb: B

Potato: C (tempted to go E here to create a Landmonition that can brace from the neb and use Lando twice)

Assault: C

Navigation: D

Defense: D

Special: E

Edited by MandalorianMoose
37 minutes ago, BrobaFett said:

Gladiator: E (is this supposed to have the squadron icon on it? or do you have to resolve a nav AND squad command to get the effect? My vote doesn't change, but that would considerably alter how the card is played and if it's a typo we should clear that up)

That's supposed to be a Squad command, my mistake. @Norsehound do you think you could fix this?

Gladiator: B
Victory Star Destroyer: E
Nebulon-B: E
Assault Frigate: E

Assault Objective: C
Navigation Objective: C
Defensive Objective: C

*Special Objective: F

Gladiator: D
Victory Star Destroyer: C
Nebulon-B: B
Assault Frigate: C

Assault Objective: B
Navigation Objective: D
Defensive Objective: A

Special Objective: G

I'll update with some comments later on.

Gladiator E got fixed! Revise your votes if that changes your opinion!

Gladiator: D

Victory: C

Neb: C

Afmk2: E

Assault: B

Nav: A

Defense: B

Special: F

Glad E. No matter how much I liked D. It is harmful. Last with Demo and double first right after. What grit 2 means?

Vic B just if it is changed to a normal attack. It is already limited to 4-5 si it is not like you would be shooting down everything moving around. If not, then F I guess.

Neb E. I like it as a good AA option also as my Blood Ambition version. Both titles help them to get more from their red dice but also have a side effect against squadrons. B should be twisted to make the neb able to spend other's defense token instead. Ships with extra brace that cannot be locked is... well, too much? I prefer 1 neb able to scatter than every mc80, mc30 and cr90 able to brace.

Potato G. I guess it is a bit powerful but not sure how much or what I would change (price? number of ship? distance? trigger discarding instead of resolving?)

Assault B. Easier chaging the wording to claim a victory token when the station is destroyed.

Navigation B with a lot of change.

Defense D but changing a bit the setup. Distance 1-5 from the center is actually each deployment zone. Also fluff problems figuring out obstacles and planetary operations. I had not problems with Planetary Ion Cannon cause its range could be just huge.

Edited by ovinomanc3r
24 minutes ago, ovinomanc3r said:

Glad E. No matter how much I liked D. It is harmful. Last with Demo and double first right after. What grit 2 means?

Vic B just if it is changed to a normal attack. It is already limited to 4-5 si it is not like you would be shooting down everything moving around. If not, then F I guess.

More later.

Grit 2 means you can move and attack ships even while engaged to 2 squadrons instead of one.

Not voting for any of my own submissions. Great work by everyone.

Gladiator: F

Victory: G

Neb: C

AF: B

Assault: B

Nav: B

Defense: C

Special F

Gladiator: E
 Victory Star Destroyer: B
 Nebulon-B: B
Assault Frigate: G

Assault Objective: D
 Navigation Objective: C
Defensive Objective: A

 *Special Objective: B

Gladiator: D
Victory Star Destroyer: C
Nebulon-B: A
Assault Frigate: A

Assault Objective: A
Navigation Objective: A
Defensive Objective: D

*Special Objective: A

Gladiator: E
Victory Star Destroyer: D
Nebulon-B: D
Assault Frigate: G

Assault Objective: A
Navigation Objective: A
Defensive Objective: B

*Special Objective: H

Gladiator: B
Victory Star Destroyer: F
Nebulon-B: B
Assault Frigate: A

Assault Objective: C
Navigation Objective: A
Defensive Objective: C

Special: H

On 7/2/2018 at 12:28 PM, Rcracken7 said:

Grit 2 means you can move and attack ships even while engaged to 2 squadrons instead of one.

Worth noting that Grit doesn't allow you to attack while engaged.

Gladiator: E

Victory: G

Nebulon: C (Enables the Neb to possibly work in a Mothma fleet.)

AFMK2: E

Assault: B (It feels both thematic and intuitive, and the armed station is just collecting dust right now.)

Navigation: B

Defense: C (Looks fun, with quality flavor.)

Special: H

Edited by The Jabbawookie

I think I'll close this out by voting myself- just came back from camping over the weekend, let's see if my brain is back in order.

Gladiator: A
I think out of the Gladiators presented this may be the most interesting. While I like B, I think the card is a little too limiting since it targets cards that specifically remove dice and evade tokens. All the others pertrain to squadrons, which I'd rather have generic upgrades for using.

Victory Star Destroyer: C
I almost went with B on this one because I think that one is the most interesting (and has an exploit of being able to fire red dice at any and every enemy ship ending at distance 4-5). Artemis is a good area-control ship for this, but I think the VSD does this already. Firewind is the closest to an upgrade that allows the extra speed the VSD needs.

Nebulon-B: A
Simplest is best. I do like B for it's support ability, but we already have Redemtpion being unused. Resurgence (C) is also interesting but Conviction (A) is so much better. Resurgence (F) I also like, but Salvation is also a good offensive title and it's a tenuous selection. I couldn't go for the last one because we already have a fantastic fighter support title, and I don't want the Nebulon to be synonomous as a carrier when it should be a good gunship!

Assault Frigate: D
I'm not much of an assault frigate player, I kind of wanted to know how other people are playing (or want to play it) based on the titles. While I didn't get an answer, I like Redeemer because it does something AA needs by becoming more effective.

Assault Objective: B
Following Jabawookie here- the armed station card is collecting dust.


Navigation Objective: A
A nice, unoffensive objective. B I think would result in too many ships flying off the board, and Navigational hazards already do what B does.

Defense objective: A
I wanted to vote for D since it's similar to mine (and I like this mechanic of attacking planet-based objective tokens), but I decided that's why I couldn't vote for it, and went with A instead. The idea of discarding obstacles as an in-game effect seems interesting.

Special Objective: H
Out of the special objectives this one stood out to me. Could be worth trying.

Thank you everyone for voting! I'll compile the results this week and post them to determine what titles and objectives will be available for testing. For tied results... we'll throw in both! But after a few rounds of tests we'll figure out which one of the two in the tie is the stronger card.

The next step of this depends on you! We have the desired cards- now we need the player base to test these cards in the field to figure out if they work, how they can be tweaked to work, and in what ways they fail or succeed. For that we need test games, and I certainly don't have the time to put in the man-hours needed to refine these cards. That's what you guys can do for this project!

I'll have the cards made up soon for players to print and put into the game as proxies. From there, I'll need at least three games with the objective card or title before we can consider tweaking it.

Thank you everyone! Polling is now closed.

2 hours ago, Norsehound said:

I think I'll close this out by voting myself- just came back from camping over the weekend, let's see if my brain is back in order.

Gladiator: A
I think out of the Gladiators presented this may be the most interesting. While I like B, I think the card is a little too limiting since it targets cards that specifically remove dice and evade tokens. All the others pertrain to squadrons, which I'd rather have generic upgrades for using.

And scatter, you know?... flotillas!?