7/15/2018 Update
Work on Siege of the Arkanis Sector continues.
This is my long-time Armada project. It began as a set of houserules and wishlist for the Corellian Conflict, and eventually grew into its own thing, and I decided to wrap it up as a standalone campaign for Armada. It runs off of the same basic "engine" as the CC, but with several changes to curb snowball effects and encourage a more unpredictable campaign experience. It also shifts the setting to the Outer Rim, in the region of space containing Tatooine, Geonosis, Arkanis, and more.
What this includes: A playable draft of the campaign. These rules should suffice for a group to split into teams and play through a campaign that emphasizes strategic targeting of enemy fleets, tactical movement around the sector, and a shifting fleet makeup that's more dynamic than the heavily preplanned fleets of the Corellian Conflict. Players familiar with the Corellian Conflict will find a lot of recognizable stuff in here, and getting up and running shouldn't be too terribly different.
What this doesn't include: Any new game units! There are no new objectives, squadrons, ships, or upgrades in this document. You're expected to play the campaign using your normal Armada options. I have nothing against homebrew material and I'm anxious for the next wave as much as anybody else, but it simply wasn't part of the project's scope.
What is still to come: Additional map polish. My graphic design skills aren't anything to write home about, but I'm putting it together. Expect that to be the next piece to come along.
Current version: 0.71 Here's the link.
Feedback and comments are encouraged. In particular, do these rules look like they would be fun to play?
Edited by Nostromoid