As the title alludes, my group of players have decided that they want to break away from their current gang and start their own.
It sounds fun, and would certainly be interesting to see what they decide to come up with, but I have never done something like this before, so I am here to ask for any advice or warnings the more experienced GM's can give me.
I've started working on their options for bases and initial personnel, but I don't want things to move to fast or slow. I want my guys to earn their organization, but not make them regret it due to difficulty or time consumption.
Thanks in advance!
Edited by evo454