Double mc75 lists

By Ronakiin, in Star Wars: Armada Fleet Builds

Name: The Importance of CQC
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Superior Positions

MC75 Armored Cruiser (104)
• Admiral Raddus (26)
• Wing Commander (6)
• Flight Controllers (6)
• Rapid Launch Bays (6)
• Early Warning System (7)
• Ordnance Pods (3)
• Overload Pulse (8)
• Mon Calamari Exodus Fleet (5)
= 171 Points

MC75 Ordnance Cruiser (100)
• Ray Antilles (7)
• Boarding Engineers (2)
• Reinforced Blast Doors (5)
• Expanded Launchers (13)
• Wide-Area Barrage (2)
• Mon Calamari Exodus Fleet (5)
= 134 Points

Squadrons:
• Lieutenant Blount (14)
• 5 x Z-95 Headhunter Squadron (35)
• 3 x B-wing Squadron (42)
= 91 Points

Total Points: 396

Name: Never. Scariff. Again
Faction: Rebel
Commander: General Dodonna

Assault: Precision Strike
Defense: Fighter Ambush
Navigation: Minefields

MC75 Armored Cruiser (104)
• General Dodonna (20)
• Damage Control Officer (5)
• Boarding Engineers (2)
• Reinforced Blast Doors (5)
• Expanded Launchers (13)
• Mon Calamari Exodus Fleet (5)
= 154 Points

MC75 Ordnance Cruiser (100)
• Damage Control Officer (5)
• Boarding Engineers (2)
• Reinforced Blast Doors (5)
• External Racks (3)
• Expanded Launchers (13)
• Mon Calamari Exodus Fleet (5)
= 133 Points

Nebulon-B Escort Frigate (57)
• Fighter Coordination Team (3)
• Spinal Armament (9)
• Yavaris (5)
= 74 Points

Squadrons:
• Rogue Squadron (14)
• Gold Squadron (12)
• Norra Wexley (17)
• 4 x X-wing Squadron (52)
• 2 x Scurrg H-6 Bomber (32)
• HWK-290 (12)
= 139 Points

Total Points: 500 (for fun games and maybe the new tournament rules)

feedback on these lists would be cool, am aware its few ships and turn economy isnt great, tabled 2 people with the 1st 400p list in a tournament and got railed by a concusion torpedo list later, 2nd 500 point list (i like them because they have a lot more freedom) is unplayed

Finally someone else is trying this! Might be a little late, but here’s some feedback on the 400 point list. When bringing an MC75, it should really be double arcing, which means crit upgrades on the Ordnance Cruiser (ACMs/APTs) do equal to or greater damage than Expanded Launchers for a lot cheaper if you can trigger them from both arcs. Using External Racks in the other slot lets you reliably do that for a crippling first blow. APTs would go some way towards justifying the Boarding Engineers, but Ordnance Experts are crucial in that slot to deal reliable damage and trigger crits. Dice control in general is not something to skip, which is why I’d recommend Leading Shots on the flagship instead of Overload Pulse (even if you get the crit they spend everything against that attack, then burn those tokens later if they want.) The lack of Intel will likely lead to problems vs Rieekan or Sloane. (Or just Shara one-shotting Z95s on the counter.) Between the saved points, you could squeeze in an HWK. The only Most Wanted target is a 171 point cruiser (you can’t pick the other one, it’s in hyperspace.) Either MW should go, or at least one flotilla should be added. (Downgrading the squadron complement is probably a good way to find that space, as there are too many squadrons to be commanded atm. Additionally, you could drop the Exodus Fleet titles and/or Raymus. If you hit four ships, SAd is probably worth it.)

Lastly, Scarif has one f. ? Good luck with the list, hope this helps!

actually ran this list finally a couple of days ago. so, here were the problems:

The front arc is amazeballs but people just got out the way

The lack of turns really hurt

the bombers were too much, an anti squadron list with some F you A wings wouldve done better with an intel or something else too

yeah the exodus fleets didnt do much, engineering out the ears can only do so much when youre only 2 probably close range targets

Madine was good for avoiding getting caught in traps but really didnt help with moving into favourable firing postitions, turn initiative and people obviously wanting to stay beyond close range and out of front arc n all

will probably get swap out swuadrons for A wings as aid, unload a lot of the upgrades and try squeeze a Mc30 in there, run the mc75s at speed 2 for those delish 2/2 navigation turns. also boarding troopers and damage control officers saved my life so many times. assault concusion mines were swept away and and the boarding troopers let me be master at close range, enabling me to get hit by a Demolisher and two shotting it from. all games were close ties (lost by one point in last game) and the absurd movement of Madine enables you to serpentine across the board in a hilarious manner.