Faun
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
2 |
3 |
1 |
3 |
1 |
2 |
Wound Threshold - 10 + Brawn
Strain threshold - 10 + Willpower
Starting XP - 75
Special Abilities - Start with 1 free rank in survival, coordination, or athletics, you cannot train this higher than 2 during character creation.
Fauns add a boost die to all forest, city, and mountainous terrain rolls
Dryad
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
2 |
2 |
2 |
2 |
3 |
2 |
Wound Threshold - 11 + Brawn
Strain threshold - 9 + Willpower
Starting XP - 70
Special Abilities - Starts with 1 rank in Knowledge: Adventuring or Knowledge: Geography, it cannot be trained above 2 during character creation.
Bark Skin: Dryads gain + 1 Soak
While in a wooded area Dryads may use their second maneuver for movement without suffering strain, and while not in a wooded area, may not take a second maneuver to move.
I am a ******* plant: Whenever this species heals wounds due to natural rest, they heal 1 additional wound. They do not recover 1 additional wound when receiving first aid or medical treatment. This species can also regrow lost limbs, which takes roughly a month before the limb is usable
Claws: This species has claws. When making an unarmed combat check, its members add +1 to their base damage and have a Critical rating of 3.
OR
Wound Threshold - 11 + Brawn
Strain threshold - 9 + Willpower
Starting XP -
Special Abilities - Starts with 1 rank in Knowledge: Adventuring or Knowledge: Geography, it cannot be trained above 2 during character creation.
I Like Tree Magic: For every rank you purchase in Primal past the first, it costs 5 less experience
Faeries
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
1 |
2 |
3 |
2 |
2 |
2 |
Wound Threshold - 6 + Arcana
Strain threshold - 12 + Willpower
Starting XP - 90
Special Abilities - Starts with 1 rank in Arcana, cannot be trained above 3 during character creation.
I can fly: Can fly
Being of Magic: Wound threshold is determined by their preferred magic type.
Hard to hit: Increase the difficulty of all non-spell combat checks against them by anything silhouette 1 or larger.
Don’t hit hard: This Archetype does 1 less damage with all ranged and melee combat checks. And an additional + 1 for every difference in silhouette
Super good at magic: Remove all setback die when when casting spells.
Pixie
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
2 |
3 |
1 |
3 |
1 |
2 |
Wound Threshold - 6 + Primal
Strain threshold - 12 + Willpower
Starting XP - 90
Special Abilities - Starts with 1 rank in Primal, cannot be trained above 3 during character creation.
I can fly: Can fly
Being of Magic: Wound threshold is determined by their preferred magic type.
Hard to hit: Increase the difficulty of all non-spell combat checks against them by anything silhouette 1 or larger.
Don’t hit hard: This Archetype does 1 less damage with all ranged and melee combat checks. And an additional + 1 for every difference in silhouette
Doesn’t screw up: As an incidental spend a story point to activate a spell quality.
Sprite
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
2 |
3 |
1 |
3 |
1 |
2 |
Wound Threshold - 6 + Verse
Strain threshold - 12 + Willpower
Starting XP - 90
Special Abilities - Starts with 1 rank in Verse, cannot be trained above 3 during character creation.
I can fly: Can fly
Being of Magic: Wound threshold is determined by their preferred magic type.
Hard to hit: Increase the difficulty of all non-spell combat checks against them by anything silhouette 1 or larger.
Don’t hit hard: This Archetype does 1 less damage with all ranged and melee combat checks. And an additional + 1 for every difference in silhouette
Imp
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
1 |
3 |
2 |
2 |
2 |
2 |
Wound Threshold - 7 + Brawn
Strain threshold - 10 + Willpower
Starting XP - 80
Special Abilities - Starts with one rank in stealth. Cannot train above 2 at character creation
Small creature: Imps have a silhouette 0, and they have a encumbrance value of 3 + brawn.
I can fly: Can fly
Hard to hit: Increase the difficulty of all non-spell combat checks against them by anything silhouette 1 or larger.
Don’t hit hard: This Archetype does 1 less damage with all ranged and melee combat checks. And an additional + 1 for every difference in silhouette
Once per session, as an action, an imp may spend a story point to escape the current encounter.
Brownie
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
1 |
2 |
2 |
3 |
2 |
2 |
Wound Threshold - 6 + Brawn
Strain threshold - 10 + Willpower
Starting XP - 80
Special Abilities - starts with one rank in Skullduggery. Cannot train above two during character creation.
Small creature: Brownie have a silhouette 0, and they have a encumbrance value of 3 + brawn.
Hard to hit: Increase the difficulty of all non-spell combat checks against them by anything silhouette 1 or larger.
Don’t hit hard: This Archetype does 1 less damage with all ranged and melee combat checks. And an additional + 1 for every difference in silhouette
I can fly: Can fly
Run away!: Once per session, a Brownie may spend a story point as a maneuver. If they do, count the next non-magic, non-combat check that would be made during that turn against a target that is unaware of their presence is a success.
Orc
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
3 |
2 |
2 |
2 |
2 |
1 |
Wound Threshold - 13 + Brawn
Strain threshold - 8 + Intellect
Starting XP - 80
Special Abilities - Start with a free rank in brawl, or resilience cannot train this higher than 2 during character creation
It only hurts if I think it hurts: Orcs use INT for strain threshold
Always deadly: Orcs get + 1 damage with Brawl checks
Really, always deadly: All weapons a Orc use increase the vicious quality by 1
Goblin
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
2 |
2 |
2 |
2 |
2 |
1 |
Wound Threshold - 7 + Brawn
Strain threshold - 10 + Intellect
Starting XP - 115
Special Abilities - Start with a free rank in vigilance, this cannot be trained above 2 during character creation
It only hurts if I think it hurts: Goblins use INT for strain threshold
Small creature: Goblins have a silhouette 0, they have a encumbrance value of 3 + brawn
Beware the swarm: When attacking someone an ally is engaged with, add a boost to the check.
Always bullied: Remove a boost when defending against a coercion check
Half-Orc
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
3 |
3 |
2 |
2 |
1 |
1 |
Wound Threshold - 12 +
Strain threshold - 8+
Starting XP - 75
Special Abilities - Start with a free rank in 2 of these; athletics or riding and resilience or Melee (Light) cannot train this higher than 1 during character creation.
Product of their parentage: This species is hated in societies other than its own. Its members add a setback to Charm, Deception, Leadership, and Negotiation checks they make.
Weapon masters: When you make an attack with a weapon may spend 3 advantage to add 1 success to your roll.
Edited by GreenTyr