Made a handful of fantasy archetypes. Take a look.

By GreenTyr, in Genesys

Faun

Brawn

Agility

Intellect

Cunning

Willpower

Presence

2

3

1

3

1

2

Wound Threshold - 10 + Brawn

Strain threshold - 10 + Willpower

Starting XP - 75

Special Abilities - Start with 1 free rank in survival, coordination, or athletics, you cannot train this higher than 2 during character creation.

Fauns add a boost die to all forest, city, and mountainous terrain rolls

Dryad

Brawn

Agility

Intellect

Cunning

Willpower

Presence

2

2

2

2

3

2

Wound Threshold - 11 + Brawn

Strain threshold - 9 + Willpower

Starting XP - 70

Special Abilities - Starts with 1 rank in Knowledge: Adventuring or Knowledge: Geography, it cannot be trained above 2 during character creation.

Bark Skin: Dryads gain + 1 Soak

While in a wooded area Dryads may use their second maneuver for movement without suffering strain, and while not in a wooded area, may not take a second maneuver to move.

I am a ******* plant: Whenever this species heals wounds due to natural rest, they heal 1 additional wound. They do not recover 1 additional wound when receiving first aid or medical treatment. This species can also regrow lost limbs, which takes roughly a month before the limb is usable

Claws: This species has claws. When making an unarmed combat check, its members add +1 to their base damage and have a Critical rating of 3.

OR

Wound Threshold - 11 + Brawn

Strain threshold - 9 + Willpower

Starting XP -

Special Abilities - Starts with 1 rank in Knowledge: Adventuring or Knowledge: Geography, it cannot be trained above 2 during character creation.

I Like Tree Magic: For every rank you purchase in Primal past the first, it costs 5 less experience




Faeries

Brawn

Agility

Intellect

Cunning

Willpower

Presence

1

2

3

2

2

2

Wound Threshold - 6 + Arcana

Strain threshold - 12 + Willpower

Starting XP - 90

Special Abilities - Starts with 1 rank in Arcana, cannot be trained above 3 during character creation.

I can fly: Can fly

Being of Magic: Wound threshold is determined by their preferred magic type.

Hard to hit: Increase the difficulty of all non-spell combat checks against them by anything silhouette 1 or larger.

Don’t hit hard: This Archetype does 1 less damage with all ranged and melee combat checks. And an additional + 1 for every difference in silhouette

Super good at magic: Remove all setback die when when casting spells.

Pixie

Brawn

Agility

Intellect

Cunning

Willpower

Presence

2

3

1

3

1

2

Wound Threshold - 6 + Primal

Strain threshold - 12 + Willpower

Starting XP - 90

Special Abilities - Starts with 1 rank in Primal, cannot be trained above 3 during character creation.

I can fly: Can fly

Being of Magic: Wound threshold is determined by their preferred magic type.

Hard to hit: Increase the difficulty of all non-spell combat checks against them by anything silhouette 1 or larger.

Don’t hit hard: This Archetype does 1 less damage with all ranged and melee combat checks. And an additional + 1 for every difference in silhouette

Doesn’t screw up: As an incidental spend a story point to activate a spell quality.





Sprite

Brawn

Agility

Intellect

Cunning

Willpower

Presence

2

3

1

3

1

2

Wound Threshold - 6 + Verse

Strain threshold - 12 + Willpower

Starting XP - 90

Special Abilities - Starts with 1 rank in Verse, cannot be trained above 3 during character creation.

I can fly: Can fly

Being of Magic: Wound threshold is determined by their preferred magic type.

Hard to hit: Increase the difficulty of all non-spell combat checks against them by anything silhouette 1 or larger.

Don’t hit hard: This Archetype does 1 less damage with all ranged and melee combat checks. And an additional + 1 for every difference in silhouette

Imp

Brawn

Agility

Intellect

Cunning

Willpower

Presence

1

3

2

2

2

2

Wound Threshold - 7 + Brawn

Strain threshold - 10 + Willpower

Starting XP - 80

Special Abilities - Starts with one rank in stealth. Cannot train above 2 at character creation

Small creature: Imps have a silhouette 0, and they have a encumbrance value of 3 + brawn.

I can fly: Can fly

Hard to hit: Increase the difficulty of all non-spell combat checks against them by anything silhouette 1 or larger.

Don’t hit hard: This Archetype does 1 less damage with all ranged and melee combat checks. And an additional + 1 for every difference in silhouette

Once per session, as an action, an imp may spend a story point to escape the current encounter.


Brownie

Brawn

Agility

Intellect

Cunning

Willpower

Presence

1

2

2

3

2

2

Wound Threshold - 6 + Brawn

Strain threshold - 10 + Willpower

Starting XP - 80

Special Abilities - starts with one rank in Skullduggery. Cannot train above two during character creation.

Small creature: Brownie have a silhouette 0, and they have a encumbrance value of 3 + brawn.

Hard to hit: Increase the difficulty of all non-spell combat checks against them by anything silhouette 1 or larger.

Don’t hit hard: This Archetype does 1 less damage with all ranged and melee combat checks. And an additional + 1 for every difference in silhouette

I can fly: Can fly

Run away!: Once per session, a Brownie may spend a story point as a maneuver. If they do, count the next non-magic, non-combat check that would be made during that turn against a target that is unaware of their presence is a success.


Orc

Brawn

Agility

Intellect

Cunning

Willpower

Presence

3

2

2

2

2

1

Wound Threshold - 13 + Brawn

Strain threshold - 8 + Intellect

Starting XP - 80

Special Abilities - Start with a free rank in brawl, or resilience cannot train this higher than 2 during character creation

It only hurts if I think it hurts: Orcs use INT for strain threshold

Always deadly: Orcs get + 1 damage with Brawl checks

Really, always deadly: All weapons a Orc use increase the vicious quality by 1


Goblin

Brawn

Agility

Intellect

Cunning

Willpower

Presence

2

2

2

2

2

1

Wound Threshold - 7 + Brawn

Strain threshold - 10 + Intellect

Starting XP - 115

Special Abilities - Start with a free rank in vigilance, this cannot be trained above 2 during character creation

It only hurts if I think it hurts: Goblins use INT for strain threshold

Small creature: Goblins have a silhouette 0, they have a encumbrance value of 3 + brawn

Beware the swarm: When attacking someone an ally is engaged with, add a boost to the check.

Always bullied: Remove a boost when defending against a coercion check

Half-Orc

Brawn

Agility

Intellect

Cunning

Willpower

Presence

3

3

2

2

1

1

Wound Threshold - 12 +

Strain threshold - 8+

Starting XP - 75

Special Abilities - Start with a free rank in 2 of these; athletics or riding and resilience or Melee (Light) cannot train this higher than 1 during character creation.

Product of their parentage: This species is hated in societies other than its own. Its members add a setback to Charm, Deception, Leadership, and Negotiation checks they make.

Weapon masters: When you make an attack with a weapon may spend 3 advantage to add 1 success to your roll.



Edited by GreenTyr

These are nice. Well done. I'm going to mine this for ideas when I start making my own race and creature compendium.