I'd like to close a few loopholes that allow for some un-thematic shenanigans. I hate making changes to a tightly balanced game, so before I did, I thought I'd ask some of you who've had experience playing the game for your insight. By changing these rules for thematic reasons, am I missing some key mechanical consideration that justifies them as necessary evils, or do you think the changes should work? Also, if you think I've misinterpreted the theme of said shenanigans, please say so!
First, a change to Starbuck's "Expert Pilot" Ability :
" Expert Pilot -- If you are piloting a viper at the end of your Move Step, you may take 2 actions during your Action Step (instead of 1)."
Now Starbuck can't expertly pilot her way through two Press Conferences.
Second, regarding the " activate up to [X] unmanned vipers " text found on the Command location and Apollo's CAG Ability:
"... activate up to [X] different unmanned vipers."
Now controlling vipers through Command feels more like a chess game, Apollo feels more like a team leader than a mentor/instructor, and the rules (at least to me) more accurately reflect a plain reading of the text.
If there are any reasons why either or both of the above two changes might introduce more problems than they solve, please let me know. Thank ye!