But Y Tho?

By Parkdaddy, in Star Wars: Armada Fleet Builds

Been a while since I’ve been on the forums, been longer since I posted, and even longer since I’ve played.

Been reading up on meta discussions, and picked up on a bit of doom and gloom over Rieekan and squadrons. And lack of product announcements. So it would appear onothing much changed.

Amidst all of that, I saw a list that I really liked. An Imperial 3 activation list using ISD with ordnance pods, ruthless strategists, a ton of bombers, and mauler mithel. And apparently, Garm is all the rage. Which brings me to...

But Y tho?

Faction: Rebel Alliance
Points: 400/400

Commander: Garm Bel Iblis

Assault Objective: Precision Strike
Defense Objective: Planetary Ion Cannon
Navigation Objective: Intel Sweep

[ flagship ] MC75 Armored Cruiser (104 points)
- Garm Bel Iblis ( 25 points)
- Aspiration ( 3 points)
- Damage Control Officer ( 5 points)
- Ruthless Strategists ( 4 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
- Ordnance Pods ( 3 points)
= 166 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
= 27 total ship cost

Nebulon-B Support Refit (51 points)
- Redemption ( 8 points)
- Ahsoka Tano ( 2 points)
- Projection Experts ( 6 points)
= 67 total ship cost

GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost

2 VCX-100 Freighters ( 30 points)
6 Y-Wing Squadrons ( 60 points)
2 HWK-290s ( 24 points)
= 114 total squadron cost

No Aces, not high activation, Redemption?

what we have here is, as I see it, the rebel equivalent of the above mentioned list with a few items fitting my own personal agenda, namely, Redemption.

And as a Rieekan Aces player, of course, I have a variant with a couple Y-wing Aces, as well as slight variations on the MC75. The hardest choice was the officer slot. DCO makes for A) good use of the double contains, with all the new crits running around, and B) insurance against APT fleets for Precision Strike.

Alternates involve Flight Commander and trade the HWKs for more Ys, the thought being to take care of any engaged squads with a double shot of RS (regular attack and Pods), hitting anything left with VCXs, then commencing the attack on the enemy ships.

Weaknesses I perceive: barely enough squadron activations. I’m expecting to lose at least a couple, especially with RS.

Everything is pretty “ride or die” on the MC75. The ability to win big is fairly limited, while the risk of a big loss hinges on the one ship. Changing up the objectives to make it a point farm could help with that.

Issues handling other “hull-sink” squadron lists. The list is highly efficient with plink damage (not as efficient as the imperial version), but another list spamming strategic squadrons or heavy bombers will significantly increase the strain on my own bombers.

Ideally, 134 points of squadrons could be reduced within 1.5-2 turns, even with Gallant Haven, while losing 2-3 of my own squadrons. A mirror match will probably take 3 turns, and the bombers will be hanging by a thread. And then all I have to work with is the gangly Mc75, probably out of position, but I win the squadron game by a large margin.