Kylo's visit to Scarif

By Stefan, in X-Wing Squad Lists

Does this make any sense? Premise of the build is to have fast ships and no large ships.

Kylo Ren (TIE Silencer) (35)
Veteran Instincts (1)
Advanced Sensors (3)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)

Major Vermeil (26)
Adaptability (0)
Director Krennic (5)
Systems Officer (2)
Twin Ion Engine Mk. II (1)
Advanced Ailerons (0)

"Countdown" (20)
Twin Ion Engine Mk. II (1)
Adaptive Ailerons (0)

Total: 100

View in Yet Another Squad Builder

It had legs, just remember Krennic can't go on Kylo.

ISB Slicers is also so hard to give up

Why can't Krennic go on Kylo? That might make this less interesting...

And what's so good about the Slicers?

Slicers double-Jam. Either they can jam two ships, pretty simple. However, if you Jam a ship which already has a token, the first Jam and the token go away, then ISB Slicer gives them a second Jam token. This will block their next token, too.

Kylo can't get Optimized Prototype because "Galactic Empire" only. Imperials have two sub-factions: Galactic Empire and First Order, likewise Rebels have Rebel Alliance and Resistance. The only two cards that care are Director Krennic and Crossfire Formation.

Ah dammit. Thanks! I think I'll kick Krennic then, because the Striker and Reaper don't benefit enough. Or do you think I should keep him?

Maybe this?

Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Advanced Sensors (3)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)

Major Vermeil (26)
Adaptability (0)
Rebel Captive (3)
Systems Officer (2)
Twin Ion Engine Mk. II (1)
Advanced Ailerons (0)

"Countdown" (20)
Twin Ion Engine Mk. II (1)
Adaptive Ailerons (0)

Total: 100

View in Yet Another Squad Builder

I would trade both TIE Mk. IIs for LWF on the reaper. They can manage with native greens.

However, that reaper should be something thats asking to get shot, because rn, I really want to kill Kylo first. He doesn't really need action support, so I'd suggest deathtroopers on just a generic reaper, or else ISB slicer and something else infuriating on Vermeil.

5 hours ago, Stefan said:

Ah dammit. Thanks! I think I'll kick Krennic then, because the Striker and Reaper don't benefit enough. Or do you think I should keep him?

Countdown with Optimized Prototype might be kinda cool, though. Attack before an adaptability-down Vermiel, grant him a target lock (and he'll be able to turn one of his dice with his ability after rerolling). It becomes a fairly hard-hitting little ship duo. Does Kylo flank a bit? Perhaps if your opponent tries to chase him he can run (and he runs FAST).

The thing I'd cut is Systems Officer. ISB Slicer is probably just better. I get that there's a cute trick with Ailerons and TIE Mk.II, but I don't think it's worth it.

I'd keep TIE Mk. II on Countdown, though. Taking stress to reduce the total damage leaves him on 1-banks and 1-2-3-straight. Being able to get up to 3-bank adds back a lot of mobility, and would help CD keep up with Vermiel.

Thanks! will try this stuff out