2 hours ago, Aetrion said:The C-ROC is an extreme outlier in the system in terms of cost to performance ratio. If you're looking to create a pocket battleship for your party and aren't interested in doing any fancy flying there is nothing that gives you more bang for your buck. It's low cost, it doesn't require a huge crew, and it can carry enough shields and armor to be practically immune to anything a fighter can carry that doesn't say limited ammo on it.
That said, one huge thing people tend to overlook with ships is sensor range, because that's actually quite a big deal if your GM takes it into account. The diplomatic Consular cruiser has Extreme sensor range, the militarized version has Long sensor range, both of which allow these vessels to spot enemies long before most enemies would be able to see them. That can make a huge difference, because a Consular cruiser can see a Star Destroyer before the Star Destroyer is in firing range, a C-ROC cannot. Basically if you're in a ship with long or extreme sensor range you get to pick your fights, if you're in a ship with short or medium sensor range you just have to deal with whatever crops up.
Your reading of Sensor Range doesn't follow anything we see in Star Wars. Ships (including fighters) can detect, identify, and communicate with targets well beyond any effective weapon ranges (i.e., past Extreme). What the Sensor Range really represents is the range at which detailed scans can be performed and electronic warfare can be conducted.