MACE WINDU, JEDI MASTER
Mace Windu was a male Korun Human Jedi Master of legendary status who was the Master of the Order in the days leading up to the Battle of Geonosis, after which he gave the title to Grand Master Yoda. Hailing from the world of Haruun Kal, Mace Windu served as one of the last members of the Jedi High Council before the Great Jedi Purge. Serving on the Council, Windu was often regarded as second only to the Grand Master Yoda, though Windu was eight centuries Yoda's junior. Windu's wisdom and power were considered legendary by many, as were the weight of his words.
Brawn 4, Agility 3, Intellect 4, Cunning 3, Willpower 5, Presence 6
Soak 6, Wound Threshold 20, Strain Threshold 24, M/R Defense 0/0
Skills: Brawl 1, Coercion 3, Cool 5, Discipline 4, Knowledge (Core Worlds) 2, Knowledge (Lore) 4, Leadership 2, Lightsaber 5, Melee 2, Stealth 2, Vigilance 3.
Talents: Adversary 4 (upgrade difficulty of all combat checks against this target four times), Intimidating 3 (may suffer up to 3 strain to downgrade difficulty of Coercion checks a number of times equal to strain suffered or upgrade difficulty of Coercion checks targeting this character a number of times equal to strain suffered), Force Rating 6, Improved Parry 5 (suffer 3 strain to reduce the damage from a melee attack by 7; if the attack generates y or ttt , Windu inflicts an automatic hit with his lightsaber, dealing base damage), Improved Reflect 5 (suffer 3 strain to reduce the damage from a ranged attack by 7; if the attack generates y or ttt , Windu inflicts an automatic hit on one target within medium range, with the damage of the original hit), Vaapad Control (may suffer 1 strain to downgrade the difficulty of the next Lightsaber combat check a number of times equal to the number of light side Destiny Points in the Destiny pool).
Abilities: Force Powers: Enhance, Force Crush, Move, Sense; Lightsaber Mastery (when making a check using the Lightsaber skill, Windu may use Presence instead of Brawn), Shatterpoint ( make a Force power check and spend YYY to add x to combat checks against one target until the end of the encounter ).
Enhance: Force Power. When making an Athletics, Resilience, or Brawl check, Windu may roll an Enhance power check as part of the pool and may spend Y to gain s or a (his choice) on the check. He may take the Force leap maneuver to make an Enhance power check and spend Y to leap horizontally or vertically to any location in short range. He may spend Y to increase the power’s range by one range band.
Force Crush: Force Power. Force Power. Windu makes a Force power check and targets one enemy at short range and rolls a ranged attack roll as part of the pool, using an Average ( dd ) Discipline check . If the check is successful and generates YY , the attack deals 5 damage, with a critical rating of 4, plus 1 additional damage per s . May spend Y to increase damage by 2 or increase range to medium.
Move: Force Power. Windu may spend Y to move one object of silhouette 0 that is within short range. Windu may spend Y to increase the power’s range to medium range or spend Y to increase the size of the object he can move to silhouette 3. Windu may hurl objects at opponents and pull objects out of opponent’s hands or out of secure mountings.
Sense: Force Power. Windu may spend Y to sense all living things within medium range (including animals and sentient beings) and spend Y to sense the current emotional state of one living target with whom he is engaged.
Equipment: Custom lightsaber (Lightsaber; Damage 10; Critical 1; Range [Engaged]; Breach 1, Sunder, Superior, Vicious 2), Jedi robes (+1 soak).
Edited by MasterKazur