Here's an idea that I've been pondering for a couple of days.
Based purely on the size of the Inner Region, I feel that the use of a d6 for movement is a little too much. Consider that the spaces are generally more dangerous, and likely the terrain would be a little more difficult, then I think yomping over the region should really be a little harder than the wide open space of the Outer Region.
So for any Character starting his turn in the Inner Region I propose using a d4 for movement. Just like the Outer Region can get you from corner to corner using a d6, then the same would be true with a d4 in the Inner Region.
The benefits to the game, would be that the Inner Region becomes a tad more dangerous to move around in. Your choices of destination becomes more limited too. A Character standing in the Oasis normally only has a 1 in 6 chance of landing in the Desert, but of course this rises to 1 in 4 with a d4.
It is easier to "miss" the Black Knight or Chasm with a d6 too. You would need to be closer to the Portal of Power in order to gain access to it and there are other interesting side effects.
Thoughts?
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). But that's just me and my quirks. I thought briefly about D3 (halved D6) but it might be a little too slow for some players. I wonder if you can still buy a realm dice or something simmilar. I'll have to do a little research on that. If I find something promising I'll let you know.
) so any and all of those would be welcome in my Talisman games.