Death Trooper predictions

By Lumberjack Nick, in Star Wars: Legion

If you’re like me then your most anticipated unit are the Death Troopers.

My guess is that they will have the keyword Guardian and be used mainly to protect Commanders.

They will have a red defense die and a black attack die. And maybe surge on defense if not both.

And maybe have Precise 1.

What do you think?

swi54_a3_death-trooper.png swi54_a3_elite-death-trooper.png

Oh crap.

Wrong forum lol.

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Edited by Rogue Dakotan

Guardian could also be as an upgrade for the unit, depending on if they want to emphasize them as comandos rather than bodyguards/give other units a similar way to access Guardian.

Trooper Unit. 3 miniatures in unit. 60 or 75 points. Red attack, range two, red defense, surge: hit. Precise keyword. Additional trooper = 20-25 points. Heavy options include some white dice and ion.

4 minutes ago, player2801864 said:

Trooper Unit. 3 miniatures in unit. 60 or 75 points. Red attack, range two, red defense, surge: hit. Precise keyword. Additional trooper = 20-25 points. Heavy options include some white dice and ion.

I was thinking only having 3 miniatures in the unit as well!

I would say 1 black die per unit for offense, red dice for defense with defensive surge conversion. Pierce 1, Sharpshooter 1. Courage 2, Speed 2.

But also, yeah, I think with how they showed up in Rouge One, maybe natively have the Guardian keyword. Maybe 2 HP per unit? That way they can Guardian once, and even if they take a damage, it does not take out a trooper.

Edited by HanScottFirst

Better question... what are their heavy infantry counterparts, the Wookiee’s, going to look like :0

Perhaps the first non-Luke red defense die for Rebels?

42 minutes ago, Rogue Dakotan said:

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Derp Troopers!

Native Guardian seems kinda odd to me, i could see it as an upgrade though for a specialized unit.

I'm kinda expecting Deathtroopers to be beatsticks, rather expensive but super deadly infantry

I think flavor wise, Guardian reflects some of the bodyguard feel. After some thought (I have messy math/logic behind it below):


3 miniatures in the unit. 65 points

Range 1-3 Attack: Red, Defense: Red

Health 2, Speed 2

Guardian 1

Precise 1

Or I kind of like:

3 miniatures in the unit. 72 points

Range 1-3 Attack: Red, Defense: Red

Health 2, Speed 2

Guardian 1

Ready 2


I think flashy and pricey would be fun. Let’s build some troopers. Let's imagine a 3 unit Death Trooper unit priced 60-80 range (say 20-25/mini). Each imperial unit is based on basic storm troopers. So that's 11 points per mini, with precise 1, surge=hit. Let's upgrade the blaster to red (a fleet trooper costs 11 points. They shoot two white, with pierce one, surge=hit & block. The scatter gun is 23, shooting two red. So 23-11 = 12 points. However, that’s 2 red dice, not one, so a red die upgrade = 6 points). With a red die, that’s 17 points/mini. We could add Guardian 1 (5 points, from Esteemed Leader which is reasonable for the whole unit, 5/3 =1.67) but at 1 Health we might need to toughen them up. Scout Troopers weigh in at 2 health and increased in points over the stormtroopers by 16 points. Sharpshooter and Scout seem a little better or a little worse than precise and easy math is nice, so let’s say the health boost was 12 points for a unit of 4. 12/4 = 3 points/health/mini.

Edited by player2801864

Well, canonically Deathtroopers primary purpose is security and black-budget works. They're assigned to commanders on high value and secrecy ops, like Krennic and Thrawn, or to safeguard the facilities and resources those guys are working on, in addition to the wetwork you might expect. Giving them native Guardian seems pretty fair, especially since they should be tanky with the typical Red imperial defense die and probably high wounds and courage (if they aren't even a courage - unit).

Maybe that's the two forms of unit card, since they'd probably be special forces? One is a two-man body guard, the other is a 3+Heavy Weapons team?

5 hours ago, UnitOmega said:

Well, canonically Deathtroopers primary purpose is security and black-budget works. They're assigned to commanders on high value and secrecy ops, like Krennic and Thrawn, or to safeguard the facilities and resources those guys are working on, in addition to the wetwork you might expect. Giving them native Guardian seems pretty fair, especially since they should be tanky with the typical Red imperial defense die and probably high wounds and courage (if they aren't even a courage - unit).

Maybe that's the two forms of unit card, since they'd probably be special forces? One is a two-man body guard, the other is a 3+Heavy Weapons team?

That would totally fit with how we saw them in RO as well Krennic kept two troopers while the squad went off fighting the main rebel force. So they did both things at the same time, so that definately makes sense to me.

What about a squad of two with - courage value and guardian 2, red defence dice and black+surge attack dice, and a 4 man squad with same stats, sharpshooter 1, and something like "pierce on crits" for their guns?

I doubt we will see more than one health per mini for trooper groups like this and I really doubt we will see surge to block for a red die defense. Guardian 1 is certainly possible since they don't use the old E-11 we should see something other than one white die at range 1-3. Probably will be the two white dice at range 1-2. I do think they could get a bump in the courage though. They shouldn't be easy to panic. I don't think they will cost a lot more than standard troopers like others are thinking. They will just be specialized to be guardians with maybe Ready 1.

23 hours ago, Mep said:

I doubt we will see more than one health per mini for trooper groups like this and I really doubt we will see surge to block for a red die defense. Guardian 1 is certainly possible since they don't use the old E-11 we should see something other than one white die at range 1-3. Probably will be the two white dice at range 1-2. I do think they could get a bump in the courage though. They shouldn't be easy to panic. I don't think they will cost a lot more than standard troopers like others are thinking. They will just be specialized to be guardians with maybe Ready 1.

Agreed on the health, I think we might see surge red eventually outside of Force users, probably on some "high defense, low wounds" model. Time will tell there.

Guardian I'm less sure about, as that would be taking a similar role to Imperial Guards (if FFG has plans to include them). Plus, there isn't really a Rebel equivalent, but by making it an upgrade it can represent specific training/tasking for multiple units on both sides. As to the weapon, I doubt the E-11D would be range 1-2, which is a range band thus far used to represent pistols. Range 1-3 then either 1 Black die or 2 White die would be more likely in my opinion. Equipment, morale, and abilities all contribute to cost. I can't imagine a unit with better weapons, better courage, and two special abilities would be super close to the price of a normal Stormtrooper.

I think guardian 1 would be best bet, as leaders can still take esteemed leader so would boost it up to guardian 2.

2 wound would make them feel very tanky and elite.

I think it would be fun to see 2 HP units at some point. Wookiee Commandos perhaps?

___________

In terms of Deathtroopers, I think red die with surge conversion would be fine. Boba Fett comes with native red defense die surge conversion and Impervious, for example.

So maybe standard 4 units, 1 HP each would work fine, but make them a special Forces Unit with 2 courage, red defense die, and what about black offense die, but surge conversions on both offense and defense? (Just surge to hit, not surge to crit). I like Guardian special ability, too.

Edited by HanScottFirst

Yeah, we would see 2 HP on commandos or some other special unit type with low figure count. I doubt it would happen on troopers, just makes the game more complicated than needed.

6 minutes ago, Mep said:

Yeah, we would see 2 HP on commandos or some other special unit type with low figure count. I doubt it would happen on troopers, just makes the game more complicated than needed.

Not as much in Legion as other games. You can't spread wounds around, you HAVE to assign new wounds to models that have been previously wounded. So at most you have to keep track of one wound in the unit.

8 minutes ago, Caimheul1313 said:

Not as much in Legion as other games. You can't spread wounds around, you HAVE to assign new wounds to models that have been previously wounded. So at most you have to keep track of one wound in the unit.

Though, a special rule letting you spread it around would be interesting.

On 7/1/2018 at 8:21 PM, Mep said:

I really doubt we will see surge to block for a red die defense.

On 7/2/2018 at 8:58 PM, Caimheul1313 said:

I think we might see surge red eventually outside of Force users, probably on some "high defense, low wounds" model. Time will tell there.

Boba has red defense and surge to block.

19 hours ago, Bdolfos said:

Boba has red defense and surge to block.

Well that is Boba not some random death trooper unit which is what is being talked about here.

And then right on cue for one of this discussion's topics the Imperial Royal Guard drops in with 2 wounds per infantry trooper...

#magic :)

2 hours ago, L_A_D said:

And then right on cue for one of this discussion's topics the Imperial Royal Guard drops in with 2 wounds per infantry trooper...

#magic :)

Lol! True, and like we were guessing about Deathtroopers, Royal Gaurds have Guardian key word natively.

FFG should just hire us all ;)

Well no, because you guys were describing royal guards here, not death troopers. The royal guards are well designed and exactly what they should be.

On 7/2/2018 at 12:56 PM, BadMotivator said:

Though, a special rule letting you spread it around would be interesting.

Technically if you keep the wounded mini out of LOS, it can't take damage, which means you could kind of spread it around that way.