This isn't my notion but something I heard about from another group. It has to do mostly with mage and theurge characters (Wizard, Prophetess, Cultist, Priest, etc.)... any character clearly of spell caster or religious origin and not just a "magical" nature (Sprite, Pixie, etc.).
Upon any spell being cast at such a character or its current space, the target may attempt to nullify the spell so cast. Chance of dispelling is resolved the same as for Psychic Combat. If the target wins, the spell has no effect and is still discarded. On a tie, the spell still succeeds. If the target loses, the spell of course also succeeds.
Not certain about it myself, but thought I would share it just the same. The group in question also had rules that increased spell accessibility, but I didn't care for some of that. One aspect was that all such characters could draw a spell when landing on their starting space. With some new characters starting in the middle region now, there would definitely be some early to late game inequities.
Now talking NPC's, there could be made a highmage where you somehow could earn abilities. And one of them could be this one.


