12 hours ago, RampancyTW said:You gotta brush up on your flying, fam. FAA lets you fan out pretty effectively and mask where the clump is going to be.
You can't mask your approach from a list that moves at PS 1. At the very best, Airen will be a little out of position. Butyou're still facing 2 sets of munitions minimum, and a bomb.
Best chance is to try and rush range 1 of Nym and wipe him in a turn, but you take a bomb at range 3 on the approach and then get one X-wing PS-killed.
6 hours ago, Bucknife said:If I bring a rock list, and I face a paper list, I should probably lose.
But if I bring rock and paper to a paper matchup, I'll probably have a decent chance.
Finally, if I bring rock, paper AND scissors to a paper matchup, the other guy should have a really rough game .... as long as I don't FEED his paper my rock, and as long as I keep my scissors in his face.
Welcome to Xwing, ladies and gents.
See, that'd work fine in a vacuum, but X-wing is a point-based system with incredibly asymmetrical play. The game's a lot closer to what you describe in 300 point games (without huge ships) because you can actually afford to diversify.
But look at every good list throughout the years (that doesn't involve god-Jumps). They don't diversify. Palpatine was about aces. TIE swarms were about jousting. Ghost/Fenn is about arc-dodging super-accurate fat turrets. You don't win tournaments by diversifying. Tournaments are won by picking a mechanic and taking it as far as you possibly can, in the hopes that a scissors list doesn't have enough time to cut through all your paper in the pathetically short 75 minute rounds, thus winning on points.
Edited by Astech