I'm planning on starting a horror campaign in which all the players awake with amnesia. I do still want the players involved in the character building process, and have been working on a way to achieve both goals. I thought of letting the players choose their appearance, main characteristics, and motivations as these would either be immediately obvious or immediately affect their decisions. Also, the players could choose a human archetype as their 'perceived' archetype, though they may in fact be something more. Career, skills, and talents would be under my control,and have to be discovered by the players, though some discussion would take place before the game of directions the players didn't want to go in.
I'm interested in any advice, opinions or suggestions people might have, as well as any special rules or gameplay they might suggest.