General deck-building tips?

By SpiderMana, in Strategy and deck-building

As somebody who enjoys math, but doesn’t feel like I have the time to sit down and work it all out for a game right now... anyone have general advice on how to balance card types (ally/event/attachment) in decks? How terrible is it to play with more than 50 cards in a deck?

I’m not quite past just shuffling through all of my stuff for whatever sphere I’m building, and bringing along everyone/everything that doesn’t distinctly work against the deck type, but I’m getting enough cards now that I should probably be cutting more cards from decks... so yeah, general advice. ?

Stick to 50 cards make your deck more consistent (stronger but more repetitive also). Won't make a real difference for each draw, but in a full game (and many cards draw) it make a real difference with playing 55 cards. The is a small part of the players who like to play 51 cards, at this point it is not making a huge difference, but it is still less powerful to 50 ^^.

There is really no balance, there is concept who need many allies (tribal deck manly), many event (pretty rare, there was Hama deck before the errata and now there is victory pile or scrying lore decks) and/or many attachment (fight decks with strong heroes who gain both weapon, armor and ready stuff). It will depend of your heroes lineup. In a deck without specific synergy (so not a powerful deck usually) 1/3 of each type seem reasonable though.

Have fun in your game. Feel free to ask if you want more detail or have any other asking ;).

You can build a successful deck with any sort of ratio, of course. But my rule of thumb is to go for 20-25 Allies, and then split the rest of the deck evenly between Attachments and Events. I always stick as close to 50 cards as I can cut it; although sometimes I'll go up to 52 if I really can't decide what to cut.

In solo I usually like to play with 3 spheres, mostly only including cards of up to cost 2. In multiplayer, 2 spheres seems to work a little better, allowing me to go up to 3 or 4 cost in my dominant sphere (albeit sparingly).

But those are just my personal tastes; you may find that you have a different deckbuilding style.

Currently building 2-deck to play with my wife. For the specific mission we were stuck on before getting several expansions, I’m giving her just a touch of Leadership (Aragorn) in her Spirit deck (with Eowyn and Arwyn because we need discard abilities). And I’m planning on Tactics Theoden to buff Thalin’s capability and bringing Legolas to round out my red deck...

The biggest thing when I started last night, though, was that I definitely have more than 50 cards in each. So I’m gonna try to cut that down.

Edited by SpiderMana

I often go above fifty (to 52 or 53), but that isn't the most optimal choice.

7 hours ago, Authraw said:

You can build a successful deck with any sort of ratio, of course. But my rule of thumb is to go for 20-25 Allies, and then split the rest of the deck evenly between Attachments and Events.

Solid advice. But there are swarm decks that are made primarily of allies, decks full of attachments to load up your heroes, and support/control decks with twenty events easily.

Anyway, I hope your games go well!

Well I tried Fords of Isen again last night with my wife... didn’t go too well. She gets really frustrated at it, so I decided to try it solo this morning.

Haldir/Spirit Merry/Arwen knocked it out of the park first try, with a lucky early draw of whichever card can lower your threat by 6, and an early Henamarth Riversong to tell me when I wanted Merry to quest or save it for his ability. Allowed me to give Arwen +2 willpower multiple times with the same card bouncing back into my hand, as well as engage only when I was ready (triggering Haldir’s ability to pick them down so they couldn’t build up /too/ strongly.)

Managed to discard Glorfindel Ally via Arwen... to get the last resource I needed to play him :D and then turned him into a hero I think one turn later?

I’ve not actually used the scoring system as of yet, so no clue how well I truly did, but it felt good getting a first-try win out of a deck.

Edited by SpiderMana

You probably mean Spirit Merry, Spirit Pippin ability can only be trigger if all your heroes are hobbit, and don't care if he is in quest or not, and is pretty lame :p.

The scoring system is almost never used. It is not a good way to see if a game go well anyway. Your own feeling is a better way to know that ;).

1 hour ago, Rouxxor said:

You probably mean Spirit Merry

I certainly did. ? Oops