Is it possible for one ship to be assigned multiple jam tokens? If a ship with the ISB Slicer upgrade performs a Jam action on a ship at range one and that ship loses its existing Focus token right away, does ISB Slicer assign another Jam token in the same round?
Multiple Jam tokens?
1: Yes, but only by the missiles or cannon. The Jam action and ISB slicers can only affect unjammed ships.
2: Yes, ISB slicers can affect the initial Jam target, as long as it doesn't have a jam token once the initial jam action has concluded.
Yes, but it's tricky.
- The Jam action only works on ships that aren't Jammed.
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ISB Slicer has to pick a different ship from the initial target, and it can't be jammed already.Correction! If the Slicer's first Jam action eats a token, it can choose any unjammed ship at R1 of the original target - which includes the original target (all ships are considered to be at R1 of themselves). - The way you CAN do it, is to target an already jammed ship with Scrambler Missiles or a Jamming Beam.
Well alright. This happened to me during a match on the weekend. My opponent claimed the initial Jam action stripped my focus token, removing the Jam. Stating that I wasn't Jammed anymore, he followed up with another via ISB Slicer. This continued every round until he finally destroyed my ship.
1 minute ago, wjcargill said:Well alright. This happened to me during a match on the weekend. My opponent claimed the initial Jam action stripped my focus token, removing the Jam. Stating that I wasn't Jammed anymore, he followed up with another via ISB Slicer. This continued every round until he finally destroyed my ship.
Yeah... the timing on the Jam token is a little tricky. If you have a removable token, you lose it as soon as you get the initial Jam. Since placing the token is part of the action, it happens before he has to choose his second target with ISB... and "oh look, here's a perfectly unjammed ship for me to target!"
So, I'm thinking the best counter to Jamming action denial (stress and blocking) and passing tokens between ships?
No the best counter to jamming is tokenless dice modification.
3 hours ago, thespaceinvader said:No the best counter to jamming is tokenless dice modification.
And/or killing the jamming ship. Unless it's Captain Feroph, spending your action jamming means the Reaper has no defensive modifiers either, and whilst reasonably beefy, it's not so tough that killing one in a round or two of concentrated fire is that unreasonable.
But yes, denying the reaper actions means no jamming, and ships which spawn free tokens (fire control system, for instance) can often burn through jamming tokens faster than the reaper can apply them.