Tarkin Initiative Weapon Ruling

By hypnosis11, in Imperial Assault Rules Questions

According to the "B" Mission in Tarkin Initiative wording can multiple different figures use the Weapon tokens in a single activation. So, for instance, Han's "Return Fire." If something uses a weapon token on the attack and he has a weapon token can he use it on the return fire?

According to the wording the entire weapon section has the subsequent phrase "Limit once per activation." I would assume the spirit is that it means you can't BT to Volley with a bunch of free dice, but the fact that it's a standalone statement would mean by the letter that only one attack would be able to obtain that extra dice.

Image from iOS.jpg

Also, can weapons be used outside an activation? For example, Jyn's hair trigger, Palpatine's emperor, call the vanguard, Han/Vader's end of round attacks, etc.

Weapons cannot be used when no activation is happening (start of round, end of round), but can be used once per another figure's activation (Executive Order, Hair Trigger, Emperor, etc.).

I would read that the limit is separate for each weapon, so one use of each weapon per activation is possible.

Edited by a1bert
7 minutes ago, a1bert said:

Weapons cannot be used when no activation is happening (start of round, end of round), but can be used once per another figure's activation (Executive Order, Hair Trigger, Emperor, etc.).

I would read that the limit is separate for each weapon, so one use of each weapon per activation is possible.

Yeah, I assume that's the spirit, I just read it written as a standalone sentence and wonder. I would probably play it as "each activation once per weapon"

The rule seems to be for a figure carrying a weapon using it once per activation. So it seems to apply separately to each figure.

1 minute ago, a1bert said:

The rule seems to be for a figure carrying a weapon using it once per activation. So it seems to apply separately to each figure.

So, once per figure a figure may use a weapon. So, if IG killed a hired gun, who parting shot used a weapon, IG could pick up that weapon, (use overdrive for sake of making this work) and use that extra dice with the attack.

Maybe my opinion just changed. ... what the limit applies to isn't that clear now.

If it was per weapon, shouldn't the mission rules read "limit once per weapon per activation" instead of just "limit once per activation". The way it's written makes it sound like the weapon effect can only happen once per activation, although that doesn't make thematic sense at all.

why are you so sure about SoR and EoR ? :)

I mean, the condition is when declare an attack, the limit is per activation, without actually having any limitation in non-activation frames

6 minutes ago, lig1994 said:

why are you so sure about SoR and EoR ? :)

Abilities that have per-activation limits (for example: "limit once per activation") cannot be used outside of an activation.

3 minutes ago, a1bert said:



super fair point :P
thanks!

I sent an email to Todd about this, but haven't heard back, I sent it probably 2 weeks ago. Just FYI.

From Todd:

"The limit should be played as if it read “Limit once per weapon per activation.”" He talked about thematically the idea being Weapons have a cool-down period.
On 7/20/2018 at 12:09 PM, a1bert said:

I'm still unsure about one thing: Hired Gun picks up a gun (first action) and shoots (2nd action) - then in the same round, Jabba does "Order Hit" on Hired Gun, then after that, in the same round, the Hired gun is killed and gets parting shot during someone's activation.

Do you add the weapon dice for all 3 attacks? It is 3 different activations - Hired Gun's, Jabba's and whoever shot the bugger down.

35 minutes ago, Kalandros said:

I'm still unsure about one thing: Hired Gun picks up a gun (first action) and shoots (2nd action) - then in the same round, Jabba does "Order Hit" on Hired Gun, then after that, in the same round, the Hired gun is killed and gets parting shot during someone's activation.

Do you add the weapon dice for all 3 attacks? It is 3 different activations - Hired Gun's, Jabba's and whoever shot the bugger down.

Yeah. The limit is once per activation, so if those abilities are triggering during a different activation you can use the weapon again. Hired Guns are pretty good on this map

It seems a bit silly and contrary to Todd's reasoning.

"Once per weapon per activation" doesn't change anything from "once per activation" then. Also makes this mention really less fun overall in my opinion~ Oh well.

Same applies to Palpatine's Emperor ability - this mission basically make specific things incredibly strong for no reason, it breaks the balance of the game.

Edited by Kalandros
4 hours ago, Kalandros said:

"Once per weapon per activation" doesn't change anything from "once per activation" then. Also makes this mention really less fun overall in my opinion~ Oh well.

It does change things. It allows different weapons to be used during the same activation, which "any weapon once per activation" would not allow. For example Imperial Officer Executive Ordering an attack with a weapon, then attacking himself with another weapon during the same activation.

Edited by a1bert