1 hour ago, wannabepudge said:I'll be quite happy when you go pickup a weapon and leave yourself out in the open. I'll follow that up with wiping that figure off the board.
Depends entirely on what you have available for that and how open you leave yourself as well, by opening your door. Depends a lot on who has initiative and opens the door first. I was playing hunters and had a very bad hand to start with, nothing to easily kill a Jet without leaving myself open to Terro's flame thrower on 3-6 figurines or losing what I used to kill the jet (eWeequay or Onar, maybe Greedo) but with the +1 evade -1 block and zillo for +1 block and/or pierce cancel.. good luck killing that Jet without paying dearly for it - and there are still 3 jets remaining and Terro in your face.
Start of turn 2, my opponent played Covering Fire, Fuel Upgrade AND Call the Vanguard all at once. Those 4 dice jets (one with 5 dice from Shared Experience) easily killed models and retreated to safety. If it doesn't kill in one attack and its not Onar, my figure is most likely stunned and killing jets is harder due to fuel upgrade, plus Palp's motivation to heal 1 and move one then attack with another jet for another 4 dice attack~
Bleh. Disgusting~
Its not undefeatable, but its also too effective and not fun to face.
Edited by Kalandros