Expanded Archetypes for Genesys

By sfRattan, in Genesys

Expanded Archetypes

When I first read through the Genesys Core Rulebook, the human archetypes struck me as half of a great idea. Archetypes, being the equivalent of playable species in an all human setting, give players some more flavorful choice out of the gate when Wookiees, Droids, Elves, or Dwarves aren't on the table. The Aristocrat, the Laborer, and the Intellectual give players choices for builds centered around Presence, Brawn, and Intellect. Options for builds focused on Agility, Cunning, and Willpower seemed (to me) to be missing. So, one of the first things I designed for Genesys was a set of new archetypes for all-human settings to fill that gap.

This module will hopefully be the first of many released on my new blog about all things Genesys and SWRPG, The Story Spanner !

Edited by sfRattan

Looking good! I have had a few players make their own archetypes, and these fit nicely in with the base ones.

was looking at this today.. they are all missing free skills.

my thoughts

Disciple - Discipline or knowledge skill(their focus)?

Gymnast -coordination

Rascal - deception, skulduggery, streetwise? not sure

On 6/28/2018 at 3:43 PM, sfRattan said:

Expanded Archetypes

When I first read through the Genesys Core Rulebook, the human archetypes struck me as half of a great idea. Archetypes, being the equivalent of playable species in an all human setting, give players some more flavorful choice out of the gate when Wookiees, Droids, Elves, or Dwarves aren't on the table. The Aristocrat, the Laborer, and the Intellectual give players choices for builds centered around Presence, Brawn, and Intellect. Options for builds focused on Agility, Cunning, and Willpower seemed (to me) to be missing. So, one of the first things I designed for Genesys was a set of new archetypes for all-human settings to fill that gap.

This module will hopefully be the first of many released on my new blog about all things Genesys and SWRPG, The Story Spanner !

Hello guys,

I know it's an old topic but here are my 5 cents.

I must first say that I have no experience with the system. I have read through the book, listened a couple of podcasts and started working on my setting, a horror, cthulhuesque set in the real world that spans through several eras of human history.

While looking for some guidelines on the Archetypes that I wanted to include in my setting I stumbled upon your post and I found it as a great solution to my problem. My only concern is the Conditioned Reflexes and the Lucky Break abilities which I found them a little overpowered. I will give them a shot though as I don't have the experience to really tell. Also I am considering using only one of the two skills suggested in each archetype and replace the other with a skill as FF does in the archetypes included in the book (more on that below).

On 7/25/2018 at 10:57 PM, adairhammer said:

was looking at this today.. they are all missing free skills.

my thoughts

Disciple - Discipline or knowledge skill(their focus)?

Gymnast -coordination

Rascal - deception, skulduggery, streetwise? not sure

I am thinking of going as below:

For Disciple I will use Leadership as it ties well with the "Inspired Cohort" ability. The archetype feels like it belongs to a leader

For Gymnast I will go with Coordination like you. Athletics is the first thing that came to mind but the Laborer has.

For Rascal I will go for Deception.

Again thanks for the great archetypes, it helped a lot!!!

John