When I first read through the Genesys Core Rulebook, the human archetypes struck me as half of a great idea. Archetypes, being the equivalent of playable species in an all human setting, give players some more flavorful choice out of the gate when Wookiees, Droids, Elves, or Dwarves aren't on the table. The Aristocrat, the Laborer, and the Intellectual give players choices for builds centered around Presence, Brawn, and Intellect. Options for builds focused on Agility, Cunning, and Willpower seemed (to me) to be missing. So, one of the first things I designed for Genesys was a set of new archetypes for all-human settings to fill that gap.
This module will hopefully be the first of many released on my new blog about all things Genesys and SWRPG, The Story Spanner !
Edited by sfRattan