XXXV

By intoxicatedALF, in X-Wing Squad Lists

Looking for some advice on the below. Got a store champs coming up and considering taking one of these two lists, just not sure which would be better. Leaning towards the cracks.

List 1

+ X-Wing +

PS 2 - Rookie Pilot [20 Points]: Flight-Assist Astromech, Integrated Astromech, Renegade Refit, Servomotor S-foils

PS 2 - Rookie Pilot [20 Points]: Flight-Assist Astromech, Integrated Astromech, Renegade Refit, Servomotor S-foils

PS 2 - Rookie Pilot [20 Points]: Flight-Assist Astromech, Integrated Astromech, Renegade Refit, Servomotor S-foils

+ VCX-100 +

PS 3 - Lothal Rebel [40 Points]: Autoblaster Turret, Fire-Control System, •"Chopper", •Hera Syndulla

++ Total: [100 Points] ++

List 2

+ X-Wing +

PS 1 - Cavern Angel Zealot [20 Points]: Crack Shot, Renegade Refit, Servomotor S-foils

PS 1 - Cavern Angel Zealot [20 Points]: Crack Shot, Renegade Refit, Servomotor S-foils

PS 1 - Cavern Angel Zealot [20 Points]: Crack Shot, Renegade Refit, Servomotor S-foils

+ VCX-100 +

PS 3 - Lothal Rebel [40 Points]: Autoblaster Turret, Fire-Control System, •"Chopper", •Hera Syndulla

++ Total: [100 Points] ++

Essentially, it's Crack Shot versus PS2, Flight Assist Astromech, and Integrated Astromech.

I'd definitely weigh in on the latter. Crack Shot is nice, but if you assume it's 1 guaranteed extra damage inflicted, then it's a wash with Integrated Astromech as 1 guaranteed extra damage survived.

Integrated Astromech gets an extra leg up, though, because you can pick and choose which of the three damage cards it takes to kill a T-65 you discard - and binning off a Direct Hit! or Major Explosion can double your money.

That's also ignoring any tactical benefit from Flight Assist whilst it's still working (which whilst not devastating is not insignificant) and the fact that in anything resembling a generics mirror match (Zealots, Imperial Trainee Strikers, Delta x7s) three 3-dice attacks is enough to seriously risk a kill before the other guys fire, especially since they're more fragile at only 5 effective 'hit points' each.

Agreed with above, the only thing I would add is that FAA + IA is 2 abilities for 1 point, compared to 1 ability for 1 point with crackshot. It's just more cost effective, and since your x-wings are all low PS, there is a chance that your opponent will try to PS kill one before it fires. IA could prevent that and give you a shot you wouldn't have even taken

Thanks for the input guys, everything mentioned looks on point. I’ll give this a test run come Tuesday, see how the rookies perform.

I'd been thinking about the same thing (lothal + rookies). It makes me sad that Saw crew can't fit, but there's nothing else I'd want to drop aside from MAYBE the ABT, but that seems like a bad idea.

If you’re confident in your ability to pilot the VCX, could always trade Hera for Saw. Not sure if it’s worth it though...

but the thought of a ghost with full mods and a Evade token is the stuff of nightmares. Haha

Edited by intoxicatedALF
14 hours ago, intoxicatedALF said:

If you’re confident in your ability to pilot the VCX, could always trade Hera for Saw. Not sure if it’s worth it though...

but the thought of a ghost with full mods and a Evade token is the stuff of nightmares. Haha

I feel the Lothal needs Hera to be a giant defender, so probably not.

I would second the rookiees. CAZ are great, but I'm not a fan of them with Crack