Statting the Falcon Jr.

By panpolyqueergeek, in Star Wars: Edge of the Empire RPG

41 minutes ago, HappyDaze said:

I see no reason for a dedicated gunner. I also think 6 months of consumables is way too much for this ship. You did not give it a base Sensor Range. HTT is rather high for such a small ship, 18-20 should be more than sufficient. I would drop all of the modifications you mention and leave those up to the owners to use for personalization.

Agreed HappyDaze, removed gunner as crew. It was an oversight I wanted to make sure to illustrate a gunner position was available on the turret

The Advanced Sensor Suite should extend the base scanner range whatever that is as well as have the right tools for Scavenger/Survey related scans. The Gavvatronics S-87, Wookie it.. is the basis for this Mod and would come installed in my version. But no reason your ship couldnt have it removed, this is why I listed the Hard point costs, in case someone other than thread starter wants to use it for that model. You could even have it do more.

I also after comparing it think it should be Silhouette 4. I really wanted it to be Silhouette 3 to make it more distinct.

It has a expanded hold so also increased consumables/life support because of its Scavenger/Survey role

9 minutes ago, Andreievitch said:

Perfect! I really do love the model, especially as it is designed by Aussies ;)

Edit: Although I would change the name to "The Peregrinator" I have always wanted to have a ship by that name.

Yeah, I was looking for a different name. I get what they were going with "Peregrine" (a small falcon), but it sounded too "Earth-y" for me. There are a number of birds on Corellia (according to EU/Legends), but most of their names sound like they would be better on a starfighter (Banshee Hawk, for example). I think I'm leaning towards "Scavenger Hawk" but wanted a more "proper noun" name.

7 minutes ago, Buddha Fett said:

Agreed HappyDaze, removed gunner as crew. It was an oversight I wanted to make sure to illustrate a gunner position was available on the turret

The Advanced Sensor Suite should extend the base scanner range whatever that is as well as have the right tools for Scavenger/Survey related scans. The Gavvatronics S-87, Wookie it.. is the basis for this Mod and would come installed in my version. But no reason your ship couldnt have it removed, this is why I listed the Hard point costs, in case someone other than thread starter wants to use it for that model. You could even have it do more.

I also after comparing it think it should be Silhouette 4. I really wanted it to be Silhouette 3 to make it more distinct.

It has a expanded hold so also increased consumables/life support because of its Scavenger/Survey role

If it was being used as a picket fighter or patrol boat or security for a smaller, less wealthy system, I could see them bringing along a third crew member to serve as gunner.

1 hour ago, panpolyqueergeek said:

If it was being used as a picket fighter or patrol boat or security for a smaller, less wealthy system, I could see them bringing along a third crew member to serve as gunner.

I guess the question is what does it mean to have a designated gunner position as crew? You dont need a Gunner to operate a ship. I just take it to mean crew to have designated positions on the ship and perhaps better systems in those spots as well as their own crew quarters. I intended for the ship to have 5 sleeping capacity. 3 crew and 2 cramped passenger spots.

"It can even be used as a light patrol boat" - Corellian Saleman talking about the 'Peregrins' Turret systems features, enhanced armor and advanced sensors.

7 minutes ago, Buddha Fett said:

"It can even be used as a light patrol boat" - Corellian Saleman talking about the 'Peregrins' Turret systems features, enhanced armor and advanced sensors.

Like, I picture them being stuck with a lot of these crafts and trying to unload them before the Jumpmaster 5000 gets released.

On 7/1/2018 at 5:36 PM, panpolyqueergeek said:

Yeah, I was looking for a different name. I get what they were going with "Peregrine" (a small falcon), but it sounded too "Earth-y" for me. There are a number of birds on Corellia (according to EU/Legends), but most of their names sound like they would be better on a starfighter (Banshee Hawk, for example). I think I'm leaning towards "Scavenger Hawk" but wanted a more "proper noun" name.

I like

Peregrine , Latin Peregrinus , is a name originally meaning "one from abroad", that is, a foreigner, traveller, or pilgrim.

M.Y2k_Peregrine.Web_LRG.jpg.e19dcc9c6c13

YT-800 'Scavenger Peregrine'

A small crewed light freighter made by Corellian Engineering Corporation before the clone war during the Old Republic. The Scavenger Peregrine was a popular modifaction package. This light freighter has respectable speed and features a compact stream lined saucer hull, integrated self defense turret, cargo ramps in both the fore and aft, a ventral escape hatch, advanced hyperdrive, advanced sensors and three spacious bunks. Ideal for mutiple short intra-system trips, the basic models durable reputation makes for a good starter ship for a spacer just starting their career, and the premium YK configuration makes this ship good for small survey and scavenge operations.

YT-800 'Scavenger Peregrine'

Hull Type/Class: Freighter/Transport

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Primary Class 2, backup x15

Navicomputer: Yes

Sensor Range: Medium

Silhouette 4, 17m long, 13m width.

Speed 3

Handling -1

DEF 1/0/0/1

HTT 25

SST 15

Armor 2

Ships Complement: 1 Pilot, 1 Co-Pilot

Encumbrance Capacity: 75

Passenger Capacity: 4

Consumables: 6 months

Cost/Rarity: 139,000/6

Custom Hard Points: 6

Weapons

Dorsal Turret Mounted Twin Light Cannon (Fire Arc Forward; Damage 5, Critical 4; Range Close; Linked 3)

Conversions

Dorsal Turret can be fired by the copilot in a fixed forward position or can be fired from a gunner's sling at the turret. Costs 1 HP.

Gavvatronics S-87. Advanced Sensor Suite. You have the right tools for gas, mineral and other resource survey scans. Costs 1 HP

Scavenging Arm, forward mounted mechanical arm is the right tool for the job when scavenging asteroids, salvage or containers in space and add 1 boost to Mechanics Skil checks when using the arm. Costs 1 HP.

Optional Attachments (included)

Unisex Refresher, counts as On Board Ammenities Unit, FC63. Costs 1 HP

Entertainment Console, a cheap holo deck display and sabaac table, came with the Refresher what a deal!

Edited by Buddha Fett
v3 Final balance check
2 hours ago, panpolyqueergeek said:

Yeah, I was looking for a different name. I get what they were going with "Peregrine" (a small falcon), but it sounded too "Earth-y" for me. There are a number of birds on Corellia (according to EU/Legends), but most of their names sound like they would be better on a starfighter (Banshee Hawk, for example). I think I'm leaning towards "Scavenger Hawk" but wanted a more "proper noun" name.

Peregrine isn't too earthy at all! (Especially when compared to the Millennium "Falcon"). As pointed out above, Peregrine is actually a Latin world meaning one from abroad. The bird took that name because:

The falcon's name is a translation of the modern Latin taxonomic name, literally ‘pilgrim falcon’, because falconers' birds were caught fully grown on migration, not taken from the nest."

Perhaps the plans for this ship were also "taken" just before construction, so it isn't actually Corellian at all, just some kind of "knock off" :)

Buddha I don't understand why you insist in giving the ship speed 3 and handling -1 when the OP already said that his starting stats are copied from the Jumpmaster , who has speed 4 and handling +1 . And if you put it at size 3 no size 3 ship that i know of has such an awful handling. This ship should be much faster and nimble than you make it. It's not a shrunk Millenium Falcon! All in all i think that Donovan's tweaks to the Jumpamster stats are perfect. So here's my take on it.

YK-2000 Peregrine

Silhouette 4, (17m long, 13m width).

Speed 4

Handling +1

DEF 1/0/0/1

HTT 20

SST 12

Armor 2

Ships Complement: 1 Pilot, 1 Co-Pilot/Gunner

Hyperdrive: Primary Class 2, backup x15

Navicomputer: Yes

Sesnor Range: Short

Consumables: 2 months

Passenger Capacity: 2

Encumbrance Capacity: 45

Manufacturer: Corellian Engineering Corporation

Cost/Rarity: 70,000 /6

Hard Points: 2

Weapons

Turret Mounted Twin Light laser Cannon (Fire Arc All; Damage 5, Critical 3; Range Close; Linked 1) [turret can be fixed forward for use by the pilot)

6 hours ago, Lareg said:

Buddha I don't understand why you insist in giving the ship speed 3 and handling -1 when the OP already said that his starting stats are copied from the Jumpmaster , who has speed 4 and handling +1 . And if you put it at size 3 no size 3 ship that i know of has such an awful handling.

I feel like it could go 3 or 4. It's smaller than the smallest sil 4 ships, but the rules for sil are very abstracted. And there are plenty of sil 3 ships with -1 handling (and worse). The B-Wing, Blade-32, ARC-40b, etc.

They are all starfighters, with limited crew and little to no encumbrance space for cargo. I think that Danovan's remark that the Peregrine is wider that many sil 3 ships, and probably similar to a jumpmaster in size is quite realistic. So i think that a sil 4 works better. Also i checked the Pathfinder scout ship stats by chance, and it is sil 4 despite being having a very narrow and needle-like shape and the fluff saying it's basically an oversized starfighter . So i think that a sil 4 for the Peregrine is probably a better fit. I see it as a courier, so fast and nimble but with limited cargo and passengers, rather than a miniature Falcon.

But you have my take on it and Buddha's take on it, so choose the one you prefer, if you haven't already created the stats for the ship.

11 hours ago, Lareg said:

Buddha I don't understand why you insist in giving the ship speed 3 and handling -1 when the OP already said that his starting stats are copied from the Jumpmaster , who has speed 4 and handling +1 . And if you put it at size 3 no size 3 ship that i know of has such an awful handling. This ship should be much faster and nimble than you make it. It's not a shrunk Millenium Falcon! All in all i think that Donovan's tweaks to the Jumpamster stats are perfect. So here's my take on it

Nice. Silhouette 4 was something that was changed from the first draft yesterday after checking some measurements. I based my mine after the YT-700 rather than the Jumpmaster, because thats what I thought the YK modeler was going for, a smaller classic CEC freighter/transport. The YT-700 is suppose to be 21.7m in length and in fandom appears close to the model. Statistic determinations were made consulting fan and official starship construction rules, keeping in mind the ship is from the old republic period. The Jumpmaster is newer Scout Ship and so fulfills that role well and should have better speed and handling. The Jumpmaster modified makes a good conversion but I already have stats for it and so I made this. The Scavenger is more of a light freighter with conversion options, in the manner of CEC marketing. Its increased hold for its size comes at a price, namely speed and handling. But it hits the mark well enough for a freighter at speed 3. If you want this ship to be faster and better, remove the engine as per Fully Operational and install a better one and upgrade the weapons. This will turn this ship into fairly good ship.

Edited by Buddha Fett