What Was The Most Broken Thing In 1.0?

By Boom Owl, in X-Wing

Cheap regen without real tradeoffs.

Jumpmaster.

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33 Point fully loaded Contracted Scout Alpha Strikes

There were a lot of broken upgrades, but Twin Laser Turret was the worst offender. It outclassed every other turret in range and damage potential, and required every arc dodger to use Autothrusters.

Pretty much anything that gives free actions/tokens.

I can't believe no one said this before.

TLT.

Edit: Looks like it is already mentioned ?

Edited by Embir82

TLT and OG Phantoms have just stifled my fun in this game many a time but were already mentioned. So for that reason I say C-3P0 or The Emperor.

Edited by LeoHowler

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Nothing was ever broken as bad as the Derpfender was. @force kin, I salute you!

Edited by Herowannabe

Tricky question!

Jumpmaster, if that counts. (Nothing was that actively and repeatedly nerfed and still remained on top!)

Miranda, TLT and Engine Upgrade are close.

Regen as concept, too.

Edited by GreenDragoon

Luck about dice !

The one that started it all

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PWTs.

Engine Upgrade. Easily created some of the most npe ships and was just so ubiquitous.

1 hour ago, Marinealver said:

The one that started it all

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You are absolutely right, Han Solo (+ Engine Upgrade & the plethora of passive modifiers).
Han started it all.

Probably Dengaroo heading towards triple Deadeye scouts.

After that I'd say Kanan-Biggs. Another no fun allowed list.

Honourable mentions to TLT and the Harpoons post Emperor/JM5K nerf.

push the limit. it is the ept that all others are compared to. gave far too much value for its cost and led us down the path of action economy we have today

People memories are so fickle, I can't beleive so many people are saying Harpoon while we had some way more broken stuff for far longer time.

-Manaroo: passing all his tokens to any friendly ship in the mat?!? Was it seriously a thing?

-Palpatine: change one die at turn after all modifications were done anywhere in the mat?!? How that passed any kind of test?

-X/7: it doesn't matter what you did, you got an evade. On a 6 hp 3 green dice ship.

-Biggs (pre-first nerf): it doesn't matter what you are planning to do, every other ship of my list now has 5-6 extra hp protected by 2 green dice and r4d6 who occasionally can even shoot back at you.

Those were the big offenders, then there is also a plethora of other broken things (like cloak, c3po on Han, Miranda, Zuckuss and more), but they are a step behind the big 4

Pilot: Miranda Doni

Upgrade: TLT

Fel's Wrath.

Duh.

Palp and Mindlink were broken and led to two completely overpowered builds.

Edited by Ignithas
6 hours ago, Herowannabe said:

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Nothing was every broken as bad as the Derpfender was. @force kin, I salute you!

Bravo @Herowannabe! NEVER FORGET THE DERPFENDER

12 hours ago, Hawkstrike said:

Phantoms, during the Dark Times.

I would tend to agree. You either brought a squad to directly counter the Phantom, or you just flew around for 50 minutes while one ship picked you apart.

Mindlink was pretty repugnant though in the Atanni list. It took maybe 2 or 3 games to get understand how to fly the list and it was like playing on easy mode. It was such a good list that even after the Manaroo nerf you can just throw a Contracted Scout in there and still it was top tier. Not many lists archetypes survived a direct nerf to one of the pilots in the list and still kept on chugging along.

Edited by Jo Jo

OG Palpatine.