5 minutes ago, Caimheul1313 said:It would provide a cheap second commander that provides for a second bubble of morale boost, and a second model for issuing orders for split deployments at the very least. Plus there is the problem of what orders cards to give them. If they are only allowed to use the generics, then a list running a generic commander is at a huge disadvantage. If they have special cards for them, then as I indicate above, those are cards that can't be used for another named commander. Creating new generic cards that actually have an effect then make the original ones obsolete, why run Assault, when I can use this other 3 pip card that activates 3 units and also does ____?
This is exactly what I was thinking. why not have that option?
why not have the generic command cards with a slight boost?
why not give players more options with which to build and play their army?
if you run Vader and Veers you can throw out all but the 4 pip command card and use their 6 cards. what difference is it if its better basic cards?
example:
generic ground assault commander could have Ambush: 1 unit (unit receives an aim token), Push: 2 units (each unit given an order during the command phase recovers), Assault: 3 units (choose 1 unit that has been issued an order. that unit may use both actions to attack this turn)
but just like the commanders we have, they are bound to the generic commander.