Rebel Fenn is one of the most hated pilots in the game, according to me, and perhaps others. He provides max PS coordinate, can neuter 1-2 attacks per turn, and comes on a cheap chassis.
Yet for a month and a half or so we've got a big grey Imperial brick headed our way that overlaps much of Fenn's capabilities. While many people have been quick to acknowledge its power, there has been relatively little bile. How should we feel about the Reaper, and why? Does it deserve the animus reserved for Rebel Fenn, pre-nerf Jumpmasters, etc.?
Let's find out:
1.) The ability to shut down attacks.
Both ships have a trivial time nerfing 1-2 token-reliant attacks per turn. Fenn's arc and R1, R2 in arc (during the activation phase) are both incredibly easy conditions to fulfill. Fenn has the advantage of casting a larger net, and gets to make decisions later in the turn about who to effect, but the Reaper denies whole attack types (ordnance) and also takes those tokens away so they can't be saved for later.
I'd say these two abilities are not massively different in how much grief they give the opposing squad.
2.) Coordinate.
The Reaper can buy a crew to gain coordinate, Fenn has it build in at a very high PS. Fenn's is straight up better, and has the ability to buff ships that are notably more expensive than Imperial choices.
Fenn is a clear winner here.
3.) Cost.
While the Reaper is certainly not expensive, the PS1 ship is still more expensive than PS11 Fenn even before crew that allow his abilities to be mimicked. This cost comes with a superior chassis, but not one you'd buy if it didn't have Jam.
4.) Surrounding squad.
The Reaper is, of course, Imperial, so the ships surrounding it are Imperial. This has an effect on how its capabilities interact with the rest of the squad. Fenn can be surrounded by defensive ship which amplify his abilities. The Reaper is alongside ships that are often defensive, but is not particularly durable on its own. This makes it more of a Biggs effect than a whole squad preservation effect. 8 HP behind 2 AGI (if you spend for LWF) is certainly better at not dying than Biggs. Then again, the ability to strip defensive tokens lets the Reaper maximize the offense of its squad, which can already be large in an offense heavy Imperial squad.
So are Reapers as bad as Fenn? I'm likely biased, but I'm inclined to say no. The higher cost and lack of defensive support makes the Reaper more palatable to play against. That's not to say it's necessarily fun or fair, though.