Okay so I saw these and here are my thoughts, tell me where I am wrong.
Talents in general. I think in the right deck that needs those items pumped, its a respectable way to spend XP/save resources. That being said, the same for cheaper is a little boring. Its also competing with permanent talents which have a number of advantages over non permanents (no deck space, always in play, 3 xp v 4 xp for two of them, no action to play). I suppose if you are a Seeker and your deck needs to pump Agility and Intellect and have no need to pump Will or Feet Fight, this would be the way to go.
Dynamite 2 - really like what they did here. I didn't see this coming. Its a decent upgrade if you are dynamite user, I generally am not.
Barricade 3 - its definitely better. Not sure I would include it but Seekers do struggle with managing enemies. There are some cards that allow you to investigate from a distance. If the quantity of these cards increase, we could have the beginnings of a Seeker deck that does not move and just grabs clues from a safe space (anti-Ursula).
Hot Streak 2 - I like that the option is there. This is a decent card both as a stepping stone and for characters that can only take l2 rogue cards.
Mind Wipe 3 - uh, I still think I will pass here. 2 more xp for that effect seems to much for to little.
Rabbits Foot 3 - I still think there are better options for accessories. Maybe if I start playing Hard more often. 3xp seems high for this.
Edited by Jobu