This is an opinion piece:
So, I've been playing Runewars since release, started with Waiqar because of the worms, they looked fun to paint, and ever since release, I have felt like I'm always hoping for the big release the brings me to par with the other factions. The core box was so far skewed I always have to tell new players "don't buy the core box for a stand alone game, Daqan wins". At first Waiqar had a chance because of their ranged game, but any good Daqan player knew to keep units our of range, hit the archers with Oathsworn and shut down the ranged game, and then all of their units would hit hard at close range to shut down Waiqar. Plus Kari was a far superior ranged unit, and could still perform ranged strikes when engaged.
Then the Latari came out and their siege unit was a fantastic ranged unit and a great melee unit as well. Their archers were swift and could hit very well. One hero could ranged strike and the other was immune to ranged strikes. Latari dominated all of the main scene tournaments as they could move fast, and they could perform ranged attacks, you can't avoid engagement with them or they will win, if you try to engage them, they take their choice of when and where that happens due to their movement.
Lastly, the Uthuk came out... and they have been dominating. They hit hard, they move fast, they move far, they deal unpreventable damage. I'm surprised they didn't win nationals honestly, but I don't want to knock any of the players that did show up or the winners, I'm sure they played great and ran effective teams it really was a game of talent and knowledge... but you know what, NO WAIQAR PLAYERS!
I live less than an hour away, and I didn't want to waste my time. I knew the limits of any build I could run, I knew how I would get beaten, and although I know I have strategy flaws... I feel like Waiqar has a very unforgiving presence currently. Play perfectly, or you will get beaten, outsmart your opponent or they will win by their natural talents.
We talked at length about Rune Golems needing something to bring them into the game as playable, and I would have to agree that they aren't the best choice for Daqan (or hadn't been the best choice before the new hero was announced), but what about Waiqar as a whole? Their theme is blight, but it's so easily removed, and honestly so hard to get to trigger.
I think the problem Waiqar has is that unless you are running Lingering Dead, then reanimate is pretty useless, Blight is too easily removed and is annoying but by itself not threatening, Waiqar doesn't have heavy hitters, is slow, doesn't have high defense, they do nothing well and everything a little below average. The wraiths getting a chance to deal 2 melee attacks... at such a terrible initiative, is a joke. Why put that there? Who is going to use that? The new hero isn't going to hit very hard compared to how high his cost is and his heavy hitting cursed side makes him hit, again, at initiative 5 meaning he has to survive the melee attack of whoever he is engaged with (would anyone put him up against Ravos in any situation?) in addition to possibly having to ALSO survive a wave of ranged attacks. Currently that's what Waiqar is looking at adding in order to come into line with the other factions? Ain't going to happen.
I've been playing in my local scene since the game launched, and honestly I've been doing pretty well, but in honesty, I see every single mistake my opponents make and know that once they learn how to simply play better, there is nothing in my arsenal that can stop them. I'm running my timer out, hoping the winning streak continues by means of local players simply not seeing a better strategy. I'm banking on mistakes, not knowing how to play better or having a team that performs well under certain circumstances. Going to a high level of competition like nationals or regionals, I know I wouldn't stand a chance. I can't bank on someone making a mistake I can seize on, I can't expect that someone will decide to try to mow through the reanimate field that keeps getting fueled by Maro and natural runes instead of going for the Maro heart, or the objectives. Waiqar is a team that relies on teamwork, Maro needs units to fuel, Carrion lancers need someone to deal blight, ardus needs units close by to steal surge abilities, how many units do you have to clump together for Waiqar to work? Waiqar falls like dominoes once you start picking apart those assisting units, but none of the other factions have that same reliance on symbiotic relationships. I was hoping for a rock, paper scissors relationship between the factions, one is stronger than another, weaker than another, but this game simply has a tiered system of strength, in my opinion, with Waiqar simply being undead last.
I still love them and will play them... but there's a reason I wasn't willing to go to nationals, and it wasn't the distance, it wasn't the cost, it wasn't the venue, Waiqar just doesn't stand a chance.