Hello
Bought the Imperial Assault main game and is currently playing a campaign with friends.
I had expected that the campaign was designed around 4 heroes, because the solution implemented to make 2 or 3 heroes possible seemed inelegant and potentially able the throw the balancing off. In particular, having a single hero be able to move 4 times during a round felt to me like it could pose problems.
So we are playing the campaign with 4 heroes now, and unfortunately quite a high number of the missions we have played, seem to have the problems with the movement I was worried about, but to my surprise, the balancing seems skewed towards 2 or 3 heroes, and not toward the 4 heroes I thought was the 'default'.
Many missions seem to challenge the heroes with reaching a certain point on the map (door, terminal, etc) within a certain number of rounds, a challenge with seems to be much easier with 2 or 3 heroes. It culminated last night, when we played the 'Wanted' forced mission that
Spoiler for 'Wanted'
Asks all heroes to leave via an exit behind a remotely-opened door that closes at the end of each round. This means that the last hero to leave has to use an 'Interact' action and move 6 spaces in the same round. Something that is much, much easier if that hero has 2 activations that round.
End spoiler (sorry, could not get the spoiler tagging to work)
So I am wondering
- How much of the campaign is skewed this way? (only seen 6 missions so far, I'm thinking we might just be unlucky)
- Has this been fixed with the expansions, or do the campaigns in the expansions have the same problem with mission design?
- Should we just play the campaign with 2 heroes instead? Does it seem more balanced this way?
We were planning to play all the campaigns in order, but this problem with the base game has cooled our enthusiasm considerably.
Thanks in advance for any input.