TIE Reaper with Herr Director

By fingerzz, in X-Wing Squad Lists

I have a couple builds for Director including the TIE Reaper

Darth Vader (29)
Marksmanship (3)
Advanced Targeting Computer (1)
Experimental Interface (3)
TIE/x1 (0)

Major Vermeil (26)
Adaptability (0)
Rebel Captive (3)
Director Krennic (5)
Lightweight Frame (2)
Advanced Ailerons (0)

Nu Squadron Pilot (18)
Linked Battery (2)
Heavy Laser Cannon (7)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Total: 100

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Major Vermeil (26)
Adaptability (0)
Director Krennic (5)
Lightweight Frame (2)
Advanced Ailerons (0)

"Quickdraw" (29)
Veteran Instincts (1)
Fire-Control System (2)
Advanced Optics (2)
Lightweight Frame (2)
Special Ops Training (0)

Omicron Group Pilot (21)
Targeting Scrambler (0)
Emperor Palpatine (8)
Tactical Jammer (1)

Total: 99

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I need opinions for these builds

I think QD is a much better option for Krennic's condition. Being able to attack out of the back arc, plus the potential of multiple attacks gives him many more options. I flew a QD/Vermeil/Rho list last night. I was able to take a shield off a tokened up Vader from range 3 out the back arc. Normally, that's a pointless shot. I am trying to see if I can switch out the Rho for something else thou.

I will say that ISB slicer is a fantastic option to ride with Krennic. Double jam happened. It was definitely worth it.

I’m pretty sure QD cannot be assigned the OP condition? It has to be a galactic empire ship and QD is FO. Please correct me if I’m wrong because then I’m auto-stapling OP to QD to make it Quite Definitely Over Powered. Thanks!

7 minutes ago, NaKoaLani said:

I’m pretty sure QD cannot be assigned the OP condition? It has to be a galactic empire ship and QD is FO. Please correct me if I’m wrong because then I’m auto-stapling OP to QD to make it Quite Definitely Over Powered. Thanks!

The Director Krennic says "During set up, before the "Place Forces" step, assign the "Optimized Prototype" Condition to a friendly Galactic Empire ship with 3 or fewer shields." The First Order for 1.0 version is still Galatic Empire but in 2.0 it will be a separate faction to the game.

Quickdraw cannot be assigned the OP condition. The ship has to be Galactic Empire only, QD is First Order.

Just now, fingerzz said:

The Director Krennic says "During set up, before the "Place Forces" step, assign the "Optimized Prototype" Condition to a friendly Galactic Empire ship with 3 or fewer shields." The First Order for 1.0 version is still Galatic Empire but in 2.0 it will be a separate faction to the game.

This is not correct. There are still sub factions in 1.0 ( Resistance and First Order). The OP cannot be assigned to a Fist Order ship, even in 1.0.

3 minutes ago, ztiesman said:

This is not correct. There are still sub factions in 1.0 ( Resistance and First Order). The OP cannot be assigned to a Fist Order ship, even in 1.0.

Then what would you replace for Quickdraw to drawn out it's OP condition?

49 minutes ago, fingerzz said:

Then what would you replace for Quickdraw to drawn out it's OP condition?

A defender would be a good option. I was thinking of trying it on The Inquisitor as well.

I don't really like the Marskmanship/Experimental Interface Vader. He already has two actions, doesn't like to be stressed, and probably gains more from the boring but standard VI/Engine Upgrade combo. Boosts are huge, particularly when you're top PS. The rest of the squad looks good. Nu is solid, and Vermiel looks fine. ISB Slicer is probably worth testing, but Rebel Captive is probably good too.

//

As to factions: Imperial is made up of Galactic Empire and First Order . That's how the split works out.

For replacing QD, probably some sort of TIE/x7 Defender.

rexlar with expertise and optimised prototype ist a real monster chipping away shields to flip the damage cards

What about this?

Feroph

Your choice of EPT

Title

LWF

Krennic

ISB Slicer

Nu

XG-1

LB

HLC

Vader

VI

Title

ATC

EU

Thanks to a Jam action, Feroph has respectable defense, and the condition afford great offense. The Nu hits like a truck, and Vader is Vader.

Here is my attempt at a Krennic Reaper build

Major Vermeil, Advanced Alerons, Krennic, Tactical Officer, LWF

The Inquisitor, PTL, Tiltle, Autothrusters, Proton Rockets

Valen Rudor, Intensity, Tiltle, Harpoon Missiles, Autothrusters

Comes in at 100pts.

Its an attempt at making a an Imp list that help each other and has good action economy. Krennic puts the condition on the Inquisitor, making him even meaner with almost as many hit points as a Defender. Tactical officer can let the Inquisitor PTL for two actions before he moves and then dial in a green to clear the stress and take another action. Or he can coordinate for Valen to boost or barrel roll and then trigger Intensity, then take his normal action that will hopefully leave a token to flip Intensity back at the end of turn or use in offence/defence if needed.

Inquisitor fires first and gives Vermeil a target lock to use when it’s his turn to shoot. And Valen...well Valen gets extra actions and fires his Harpoons...

I tried it out last night against a really cool, but not top tier, Ghost list and won. It’s not going to win any tournaments but I am going to take it to the local store comp because it’s really fun to fly

I don't mind it, but I would find an alternate for Valen. 2 TAPs seems very fragile...

18 hours ago, Han Silo said:

Here is my attempt at a Krennic Reaper build

Major Vermeil, Advanced Alerons, Krennic, Tactical Officer, LWF

The Inquisitor, PTL, Tiltle, Autothrusters, Proton Rockets

Valen Rudor, Intensity, Tiltle, Harpoon Missiles, Autothrusters

Comes in at 100pts.

Its an attempt at making a an Imp list that help each other and has good action economy. Krennic puts the condition on the Inquisitor, making him even meaner with almost as many hit points as a Defender. Tactical officer can let the Inquisitor PTL for two actions before he moves and then dial in a green to clear the stress and take another action. Or he can coordinate for Valen to boost or barrel roll and then trigger Intensity, then take his normal action that will hopefully leave a token to flip Intensity back at the end of turn or use in offence/defence if needed.

Inquisitor fires first and gives Vermeil a target lock to use when it’s his turn to shoot. And Valen...well Valen gets extra actions and fires his Harpoons...

I tried it out last night against a really cool, but not top tier, Ghost list and won. It’s not going to win any tournaments but I am going to take it to the local store comp because it’s really fun to fly

I kinda like it the idea with Tactical Officer and The Inquisitor

Here's my idea

Major Vermeil (26)
Wired (1)
Director Krennic (5)
Tactical Officer (2)
Lightweight Frame (2)
Advanced Ailerons (0)

The Inquisitor (25)
Push the Limit (3)
Proton Rockets (3)
Autothrusters (2)
TIE/v1 (1)

Nu Squadron Pilot (18)
Seismic Torpedo (2)
Linked Battery (2)
Heavy Laser Cannon (7)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Total: 100

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On 6/28/2018 at 6:12 AM, Greebwahn said:

What about this?

Feroph

Your choice of EPT

Title

LWF

Krennic

ISB Slicer

Nu

XG-1

LB

HLC

Vader

VI

Title

ATC

EU

Thanks to a Jam action, Feroph has respectable defense, and the condition afford great offense. The Nu hits like a truck, and Vader is Vader.

I actually played similar but for replacement Nu played Countess Ryad with x7 title. Vader and Feroph died first after 4th round (kinda sad).

On 6/27/2018 at 3:59 PM, fingerzz said:

Then what would you replace for Quickdraw to drawn out it's OP condition?

does "OP condition" stand for over powed condition ? ?

jk

i like the ideas here!

What about the good old troublemakers, Master and apprentice, High command, R-AC/DV

Rear Admiral Chiraneau (46)
Veteran Instincts, Director Krennic, Emperor Palpatine, Engine Upgrade, Dauntless

Darth Vader (29)
Adaptability, Advanced Targeting Computer, Engine Upgrade, TIE/x1

Total: 100

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Edited by Dragon_King