From various posts in the forum, ganging up on the weak and ringfarming seems to be an issue. It got me thinking and I would like to know your thoughts on the following suggestion and it’s variants.
Suggestion: Honor is given to the defending player.
If everyone attacks everyone equally, there will be an net honor balance. If one player is being picked on, that player will have compensation.
Proposed variants:
1) - X Honor is given by attacker to defending player.
2) - X Honor is given by attacker to defending player equal to X multiplied by the number of times attacker has declared a conflict against defender this round. (1 or 2, 2 or 4, 3 or 6 ...).
3) - X Honor is given by the attacker to defending player for each broken province the defender has.
Question 1: Which variant do YOU think would be the better one (maybe yours), and why so?
Question 2: How much honor is an attack worth, depending on the variant?
Edited by Froysadal