Coordinate vs Jam

By Smudger13, in X-Wing

I have to say I’m loving the Reaper and, from browsing the forum, it’s clear that jamming is pretty nasty with an ISB slicer.

I was more excited pre-release for the coordinate crew though, as I believed it would really help out aces.

Has anyone got any mileage out of it yet? You still have the jam action just not the double jam mechanic.

Have to imagine you'd put the coordinate duder on something other than a Reaper, but even then coordinate really isn't that good

The only thing that is commonly agreed to be busted with coordinate is the sheathepeede, which is a LOT more than just coordinate (it's also hotshot copilot + Fenn rau ability with a PS 11 coordinate, or stressra etc.)

Basically, you need hard built-in synergies to make giving up your action worthwhile. Meanwhile, an ISB slicer Reaper can already potentially trade two tokens for its 1 action and that's before counting potential Vermeil synergy.

Edited by ficklegreendice
13 minutes ago, ficklegreendice said:

Have  to imagine you'd put the coordinate duder on something   other than a Reap  er, but even then coordinate really isn't that good    

True.

I realize that the coordinate action is still fairly new, but I’m still surprised we haven’t seen a crew yet that let’s you take another action after performing a coordinate action. Now that would be nifty.

Coordinate really gets abused at higher PS by ships that don’t need their action. As FGD stated Fenn, is so cheap to get the action economy at the last possible PS. On a Reaper you kinda have to decide what do you want it to do.

If your building around Tactical Officer for the coordinate ability then your also likely taking a complimentary crew the increase either your survival or the effectiveness of the TA.

On other ships perhaps the Lambda is the best option for a support ship that doesn’t need its action. Again you suffer a cost point though or a PS disadvantage as it’s going on a low PS ship in most cases.

TIE shuttles where it might actually be best, again has the offset of what points are you wanting to spend vs what PS do you want your shuttle and coordinate in relation to your squad. A PS 2 Shuttle doesn’t do as much to help as it could. Also risk giving a ship that may need it’s action up to share it elsewhere.

I really wish the tactical officer wasn't empire only. It would have been really fun to build with for rebels.

1 hour ago, Ayleron said:

I really wish the tactical officer wasn't empire only. It would have been really fun to build with for rebels.

PS11 Coordinate at low 20 points isn’t good enough?!?

Edited by Tbetts94

Question on coordinate in V2.0. If I rememeber, there is a spoiled rule saying you cannot perfom the same action twice (in a turn? in a phase?). Is it possible to an ace to boost (no linked action) then thanks to a coordinate boost again. Also are linked action alowed for a coordinaterd ship?

My thought on coordinate is to load up RAC. Krennic Kylo and Coordinate gives you free action TLs when your ace attacks so your actions are free to Boost, Kylo or to Coordinate your... ok Vader it's Vader... to get a third action since you don't really need yours.

Feels like it could be a pretty rude combo to get 5 action equivalents out 9f the list in the engagement round, including Vader starting combat with f/e/tl.

2 hours ago, player2422845 said:

Question on coordinate in V2.0. If I rememeber, there is a spoiled rule saying you cannot perfom the same action twice (in a turn? in a phase?). Is it possible to an ace to boost (no linked action) then thanks to a coordinate boost again. Also are linked action alowed for a coordinaterd ship?

In 2.0 you can only coordinate actions that are on both ships action bars.... so your coordinate ship needs boost to coordinate a boost action onto an ace.

16 minutes ago, Taiowaa said:

In 2.0 you can only coordinate actions that are on both ships action bars.... so your coordinate ship needs boost to coordinate a boost action onto an ace.

I think that may be squad leader specifically.

33963185_1428468097254500_49077577593210

Edited by Magnus Grendel
2 hours ago, thespaceinvader said:

My thought on coordinate is to load up RAC. Krennic Kylo and Coordinate gives you free action TLs when your ace attacks so your actions are free to Boost, Kylo or to Coordinate your... ok Vader it's Vader... to get a third action since you don't really need yours.

Feels like it could be a pretty rude combo to get 5 action equivalents out 9f the list in the engagement round, including Vader starting combat with f/e/tl.

Exactly what I’m running now haha, got a thread on it in the Squad Lists sub

2 hours ago, Magnus Grendel said:

I think that may be squad leader specifically.

33963185_1428468097254500_49077577593210

Yup, that is only a restriction for the ept.

9 hours ago, player2422845 said:

Question on coordinate in V2.0. If I rememeber, there is a spoiled rule saying you cannot perfom the same action twice (in a turn? in a phase?). Is it possible to an ace to boost (no linked action) then thanks to a coordinate boost again. Also are linked action alowed for a coordinaterd ship?

From everything we’ve seen, in 2.0 you can only do an action once a round, just like in 1.0- So using your example, you can’t coordinate a ship to boost, and then boost that ship again for its own action. About linked actions, I don’t know of any reason why you couldn’t do a linked action from a coordinated action, but without the rules it’s hard to say, there might be a rule that says you can’t!

8 hours ago, Tbetts94 said:

Exactly what I’m running now haha, got a thread on it in the Squad Lists sub

Return of the Decimator (100/100)
================================
VT-49 Decimator: Rear Admiral Chiraneau (46 + 20)
+ Push the Limit (3)
+ Director Krennic (5)
+ Tactical Officer (2)
+ Ysanne Isard (4)
+ Dauntless (2)
+ Engine Upgrade (4)
TIE Adv. Prototype: The Inquisitor (25 + 9)
+ Push the Limit (3)
+ Proton Rockets (3)
+ TIE/v 1 (1)
+ Autothrusters (2)

Have you heard the word of our Lord Rear Admiral Christ? RAC Boost, Inq Focus, combat phase RAC Evade ptl Coordinate -> Inq Lock + Evade, ptl Roll, Lock after Inq attack = 7 actions (8, if you include the coordinate)

I have heard the word of our Lord Rear Admiral Christ, and his father the Dark Lord himself wants in the mix, my Empire brother:

Bad Boys (100/100)
================================
VT-49 Decimator: Rear Admiral Chiraneau (46)
+ Push the Limit (3)
+ Director Krennic (5)
+ Tactical Officer (2)
+ Ysanne Isard (4)
+ Tactical Jammer (1)


TIE Advanced: Darth Vader (29)
+ Intensity (2)
+ Cruise Missles (3)
+ TIE/x1 (0)
+ Engine Upgrade (4)
+ Advanced Targeting Computer (1)

Similar concept the Combat Phase coordinate is just too awesome, and RAC getting a Focus and TL, and Vader running basically 4 actions while getting a reposition during combat... look out Rebel scum... the day of the rope is here!

3 hours ago, Taiowaa said:

Return of the Decimator (100/100)
================================
VT-49 Decimator: Rear Admiral Chiraneau (46 + 20)
+ Push the Limit (3)
+ Director Krennic (5)
+ Tactical Officer (2)
+ Ysanne Isard (4)
+ Dauntless (2)
+ Engine Upgrade (4)
TIE Adv. Prototype: The Inquisitor (25 + 9)
+ Push the Limit (3)
+ Proton Rockets (3)
+ TIE/v 1 (1)
+ Autothrusters (2)

Have you heard the word of our Lord Rear Admiral Christ? RAC Boost, Inq Focus, combat phase RAC Evade ptl Coordinate -> Inq Lock + Evade, ptl Roll, Lock after Inq attack = 7 actions (8, if you include the coordinate)

I like this, I like this a lot!

Can you coordinate a ship that has not activated to do a linked action, then that ship does a green and takes another linked action thus giving it 4x actions.

not sure what ships have dual linked actions with different actions in them... but just wondering.

41 minutes ago, Icelom said:

Can you coordinate a ship that has not activated to do a linked action, then that ship does a green and takes another linked action thus giving it 4x actions.

not sure what ships have dual linked actions with different actions in them... but just wondering.

I think this would work. For example, an Interceptor could take a Focus > Boost from the Coordinate, then execute a blue maneuver, clear the stress, then perform an Evade > Barrel Roll.

1 hour ago, Icelom said:

Can you coordinate a ship that has not activated to do a linked action, then that ship does a green and takes another linked action thus giving it 4x actions.

not sure what ships have dual linked actions with different actions in them... but just wondering.

I believe they said in the unboxing video that linked actions cannot be done from a coordinate.

6 hours ago, Ronu said:

I believe they said in the unboxing video that linked actions cannot be done from a coordinate.

I've watched everything and I don't recall this ever being said.

We've just started playing around with an Imperial Raider at home. Capt Jonus slinking around at the back with Tactical and Systems officers gives that big wedge some serious economy.

4 hours ago, Cuz05 said:

We've just started playing around with an Imperial Raider at home. Capt Jonus slinking around at the back with Tactical and Systems officers gives that big wedge some serious economy.

Remember that Huge ships can not perform free actions, so you can’t coordinate actions to them.

Systems officer works though because it’s not granting a target lock action , it lets the ship acquire a target lock.


20 hours ago, Icelom said:

Can you coordinate a ship that has not activated to do a linked action, then that ship does a green and takes another linked action thus giving it 4x actions.

not sure what ships have dual linked actions with different actions in them... but just wondering.

20 hours ago, Incard said:

I think this would work. For example, an Interceptor could take a Focus > Boost from the Coordinate, then execute a blue maneuver, clear the stress, then perform an Evade > Barrel Roll.

The real question is, say you coordinate an action to a ship, then later can that ship perform any linked actions that include the action you coordinated?

For example:

rGOhOPQjR39x_mjf-Hid-aMOcdSaixeMCazACVOn9NRkdEQAq6BcRTzAG_aE5S4g0-ETO4w-3lWEwZG2PMiRA0VSE4CjJG-Js2DSmTQnStNQAUidrWjchEc8uuB6T2ri8YsX2TKm

If I coordinate a target lock to Corran, when he activates can he perform a barrel roll or boost action and just not do the linked target lock action?

Edited by Herowannabe
Typo
4 minutes ago, Herowannabe said:

Remember that Huge ships can not perform free actions, so you can’t coordinate actions to them.

Oh I didn't realise that! Thanks.

2 hours ago, Herowannabe said:

If I coordinate a target lock to Corran, when he activates can he perform a barrel roll or boost action and just not do the linked target lock action?

I believe so. The white action at the start of the link chain can be done without requiring that the following linked action be performed. Even in the normal scenario where you have not taken any other actions, you can take the first action then decide whether to proceed with the linked action.

There really isn't any comparison in my opinion. Jam is simply too weak of a mechanic to have any use in a competitive match. They just killed it with all the limitations it has. Even at IV 0, coordinate is still good because you can still give them their focus or evade early, so that they can take their own action like TL, Barrel Roll, or Boost at their higher initiative.

You will increase your odds of losing by taking Jam actions.