Lure of the Lost - Use in Non-Beginner Game?

By sigmazero13, in Star Wars: Force and Destiny RPG

How easy is it to "port" the Lure of the Lost adventure to a group that isn't using the beginner game? I introduced a group to the game a few weeks ago, using the beginner game and Mountaintop Rescue, and they liked it, but they wanted to make their own characters, and didn't have interest in keeping the pre-built ones. However, the little bit I've skimmed through Lure of the Lost seems interesting, and I'd hate to have that adventure go to waste :)

Obviously, I'd need some kind of tie-in to get the players to Spintir to move forward (they don't really want to do the same adventure again), but I noticed throughout Lure of the Lost were references to the pre-built characters. Can those easily be ported to other characters? Would the story lose a lot by having non-Beginner Game characters go through it? Any ideas or suggestions? (I'm a pretty green GM for the game, still learning all the rules myself, but the group was pretty eager to move beyond the limits of the Beginner game, and we'll all be learning things together).

Could you possibly just say that their characters were previously operating under code names to evade the Empire? Thus they are using there own created characters but the adventure still happened.

Edited by Darryl89

That's possible, I'd just need to find a way to get them back to the planet :)

And I guess I need to read through the adventure to see if any of the character-specific notes could still apply to them all.

19 hours ago, sigmazero13 said:

That's possible, I'd just need to find a way to get them back to the planet :)

And I guess I need to read through the adventure to see if any of the character-specific notes could still apply to them all.

Something you could try, it's what I generally do with the beginner game adventures being used with player made characters is just change the variables. It takes some work beforehand for the GM but it's worth it, the adventure is still fun and they are not any the wiser. Besides, Lure of the Lost doesn't necessarily have to be a follow up to Mountaintop Rescue, it can become it's own adventure and a spring board for your group to move forward with their own characters. By changing the variables, you are essentially using Lure of the Lost as more of an outline.

What I mean by variables are the people and places ... instead of Spintir, use a different planet (Use The Galaxy chapter in the Core rulebook), change names and spieces of NPC's (but you can still keep all their pre-written stats), swap out creatures for other planet-specific animals, and so forth. Instead of using the maps from the beginner games, find different ones online or even draw your own based on the maps from the game, I draw mine but I still like to use all the tokens from the beginner games for the players to use, it helps them visualize. The tokens don't have to be exact, but they can probably get something close for their character, and the adversary groups can be anything (for example, you want Stormtroopers but don't have tokens, use the Hunters from the Beginner game).

If that's not what you'd like to do, then maybe you could check out some of the modular encounters (or come up with your own) to bridge the gap ... they go on a short adventure, only to either meet someone to send them back, or they have a force vision that draws them, etc. Maybe they hear about the legend of [their previous characters] and want to go check things out for themselves.

Edited by oatesatm

I used it as a non-beginner adventure. It required a little tweaking to keep it challenging. For our campaign, we ran all of the beginner adventures without using the pre-generated characters.

We did the adventures in the following order:

  1. Escape from Mos Shuta
  2. Long Arm of the Hutt
  3. Take over at Whisper Base
  4. Operation Shadowpoint
  5. Under a Black Sun
  6. Mountaintop Rescue
  7. Lure of the Lost

In the campaign I GM for, the group has used the Dawn Temple as a home base. Hethan Romund stayed back to try to restore the temple. The party has brought many allies back to the temple and have done things to help Romund restore it back to its former glory.

The F&D Beginner Game Adventure was the weakest of all the Beginner sets IMO but Lure of the Lost isn't bad, lot's of potential.

The easiest way is to just do a strait replace of the PCs and leave it at that, no need to make anything up because your Players know what happened anyway so you might as well let them keep that knowledge. You can give them any equipment they found as well plus the EXP so that when they start LotL they are at the same progression. That's what I would do.