TIE Reaper Shenanigans

By Herowannabe, in X-Wing

On 6/27/2018 at 3:01 AM, Magnus Grendel said:

I can't think of any useful ability which would trigger off the 'check pilot stress' step, given that as noted, the ailerons don't trigger if you're stressed, but yes, technically the step exists.

Lightning reflexes would need it right? So you could theoretically rotate 180 off of your AA, then get a stress - that you clear with your green maneuver you dialed.

Edit: it doesn't trigger off that step, but there is something associated with it.
Edit 2: Does the "immediately" on advanced ailerons cause a problem here?

Edited by dsul413
4 hours ago, dsul413 said:

Lightning reflexes would need it right? So you could theoretically rotate 180 off of your AA, then get a stress - that you clear with your green maneuver you dialed.

Edit: it doesn't trigger off that step, but there is something associated with it.

Technically, if the aileron move didn't include a 'check pilot stress' step, triggering Lightning Reflexes wouldn't stress you....

...of course it does, so it does.

4 hours ago, dsul413 said:

Edit 2: Does the "immediately" on advanced ailerons cause a problem here?

No. Before you reveal your dial, you do an aileron move if not stressed. It's a white or green manoeuvre, and the speed 1 bank and speed 1 straight both appear on the reaper's dial, so you can technically use Lightning Reflexes to flip on the aileron move (as the reaper is, at the moment, still a small ship), then clear off the stress with a dialled in green move.

Tried out the Twin Ion Reaper today with Systems officer for the double target locks. Definitely not game breaking, but it was pretty fun. I had Krennic on the Reaper optimizing Vader in his TIE, so all my ships were getting free target locks left and right. It was surprisingly easy to pass the free locks, since you can still pass the locks when you overlap ships/obstacles. The main issue I found with it is that ideally you really want your Reaper moving last, so that your friendly ships can fly forward into range and then the Reaper can follow and give them the target locks. But since the Reaper only gets up to PS6 (8 with VI), that's tricky.