On 6/27/2018 at 8:32 AM, Drasnighta said:Fundamental difference -
Redirects don’t save damage - they reposition it... the damage remains.
EWS “saves” damage by removing dice that are never rolled (the amount of course is nebulous per die, as blanks exist...)
You've missed my point.
I was responding to the point about
SQUADRONS
, which was noting that EWS forces them to move to a different target hull zone which is valuable because you force them to reposition shield damage instead of dealing hull damage (thus "saving" some hull damage).
My point was that in these situations, forcing damage to be spread to a different hull zone's shields via EWS is very much comparable to forcing damage to be spread to a different hull zone's shields via Redirect x4, and many ships that people seem to want to put EWS on already have four Redirect tokens. So the argument that EWS prevents substantial hull damage against squadron-heavy fleets is questionable to me, because I'm not convinced it's going to prevent many damage cards beyond what the ship's innate Redirects will prevent.