Two U Wings

By j_man_04, in X-Wing Squad Lists

I looked for a recent thread for Two U-Wings and didn’t see one, so sorry if this is redundant.

Saw Gerrera (26)
Intimidation (2)
Thrust Corrector (1)
Renegade Refit (-2)
Jyn Erso (2)
C-3PO (3)
Anti-Pursuit Lasers (2)
Ion Projector (2)
Pivot Wing (0)

Benthic Two-Tubes (24)
Advanced Sensors (3)
Renegade Refit (-2)
Jan Ors (2)
Recon Specialist (3)
Anti-Pursuit Lasers (2)
Ion Projector (2)
Pivot Wing (0)

Wedge Antilles (29)
Push the Limit (3)
Renegade Refit (-2)
R2 Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)

Total: 99

View in Yet Another Squad Builder

Basically use Saw and Two-Tubes to feed focus/evade to Wedge so he can reposition or Target Lock. Thrust Corrector and 3PO let Saw evade at least two hits per turn (from two separate attacks). R2 lets Wedge PTL and stay on attack mode without too much restriction.

Edited by jwilliamson12

One adjustment I’m considering is dropping Jyn for Inspiring Recruit so I can use Thurst Corrector more and not have Saw tied down on his movement so much. I can clear two stresses after a green and elect to not use thrust Corrector if I need to 180.

That means I’ll likely go Expertise/FFA Wedge. Can still potentially boost/barrel roll or target lock. I can get either an evade or focus from TT, but likely won’t have both. But I think Expertise is better for Wedge as a whole.

New edit: forgot that I’ll likely have two green dice on the U-Wings most of the time, and that Saw isn’t limited to once per round. So maybe PTL is better for Wedge, and maybe Rey is better than 3PO on Saw. First few rounds, TT can help Saw bank some focuses if need be, and then I don’t have to be worried about white manuavers after using Thrust Corrector. That actually gives me room for D2 on Wedge maybe.

All these new cards have my mind racing!

Edited by jwilliamson12
On 6/25/2018 at 9:12 PM, jwilliamson12 said:

All these new cards have my mind racing!

I feel that!

More or less unrelated to your squad, I saw this double U-Wing a while ago:

Saw

Refit

Title

Wired

Adv. Sensors

Cassian

Refit

Title

Wired

CollDet

Hera

Ezra

Leaves 44 points for (a) wingmate(s) and/or crew on Saw/mods on the others. Lots of options there. Cassian can permastop thanks to Hera, Saw offers him rerolls and Ezra provides focus mods, Wired helps a bit. Every activation, Cassian removes Saw's stress from a stop, he Adv. Sensors focuses, stops, gives himself a reroll.

However, more to your squad:

I strongly support the initial Wedge build.

I like Benthic with double RecSpecs, gives him 2 focuses for himself as well as 1 to share. Adv. Sensors would help keep that action active and allow stops to keep arc. FCS would boost offense, but it m i g h t be harder to keep arc. Though Adv. Sensors makes it easier to be stressed for Saw's ability... perhaps thats a better idea actually.

Saw could then have Jyn/Jan and Adv. Sensors. Wired is also a decent choice there for EPT if not Intimidation.

9 hours ago, Greebwahn said:

I strongly support the initial Wedge build.

I got a few games in yesterday vs. Miranda/Fenn/Lowh. I used some of the adjustments in my second comment. Saw with Inspiring recruit/Thrust corrector and Wedge with D2.

The first game was awful. Just wasn't used to flying it so I got torn apart pretty hard. The second game was more competitive but it was really difficult playing for the bump. It's never really been my style, so I just had an awful time anticipating the moves.

So, I'm not abandoning the thought altogether, but I'm thinking of making these adjustments:

Cassian Andor (27)
Veteran Instincts (1)
Advanced Sensors (3)
Renegade Refit (-2)
Saw Gerrera (1)
Magva Yarro (2)
Pivot Wing (0)

Benthic Two-Tubes (24)
Advanced Sensors (3)
Renegade Refit (-2)
Jan Ors (2)
Recon Specialist (3)
Anti-Pursuit Lasers (2)
Ion Projector (2)
Pivot Wing (0)

Wedge Antilles (29)
Expertise (4)
Renegade Refit (-2)
R2-D2 (4)
Servomotor S-Foils (0)
Integrated Astromech (0)

Total: 99

View in Yet Another Squad Builder

Is Cassian particularly helpful? If not Saw, I'd rather have Magva than Cassian to protect Wedge and Benthic.

I really liked the PTL Wedge and Saw combo tbh...

2 hours ago, Greebwahn said:

Is Cassian particularly helpful? If not Saw, I'd rather have Magva than Cassian to protect Wedge and Benthic.

I really liked the PTL Wedge and Saw combo tbh...

It’s a nice gimmick if TT is in a decent spot to just sit. I can pull the stress and keep doing the 0.

Gave it a shot today and it still struggled though. I felt better in my second game with Saw than I did with Cassian.

Might go back to Saw and give him EU instead of the bump upgrades maybe. Or drop the second U-Wing and run another X-Wing or something.

Again, it could just be me trying to take down one of the meta lists. It could be find against another list as is.

@Greebwahn

thoughts on Ezra/Maul onto Saw? Passive mods save his focus for defense. Mostly will be rolling three. You can Maul one die, and let his ability kick in now that he’s stressed for a second reroll. Odds are the third die will be a hit anyways or could be Ezra’d. This makes Saw a pretty threatening target and could draw people away from Wedge. Then I’ll have regen Wedge for the end game.

My struggle with Saw in the first few games I played him was getting him stressed for his ability to work on him. Maul fixes that without the double stress.

Saw Gerrera (26)
Veteran Instincts (1)
Advanced Sensors (3)
Renegade Refit (-2)
Maul (3)
Ezra Bridger (3)
Engine Upgrade (4)
Pivot Wing (0)

Benthic Two-Tubes (24)
Advanced Sensors (3)
Renegade Refit (-2)
Jan Ors (2)
Recon Specialist (3)
Pivot Wing (0)

Wedge Antilles (29)
Push the Limit (3)
Renegade Refit (-2)
R2-D2 (4)
Servomotor S-Foils (0)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Edited by jwilliamson12

I wouldn't use Maul, as I like to be able to perma-stop (a SHOCKINGLY useful move on a hard-to-keep-arc U) - but Ezra/Hera is bomb AF on Saw.

I fly Hera Saw a lot these days, with serious Strezzra and PTL Norra. I start by castling to bank some stress on Saw, which he can then trade for Focuses with Kyle Katarn IF he is in a good position to green.

It's VERY effective:

a) he hands out rerolls to both other ships, helping Norra hit harder and Ezra miss his first shot and actually hit with his Luke shot, dealing double stress along the way

b) Saw can stay planted or flip as long as he wants, making sure he doesn't accidentally fly away from the fight, getting rerolls from his own ability and wired - if he can/should move, its just a bonus focus.

I really like the look of the list you posted just there. However, if you did take my advice and switch to Hera (trading a bit of offense for better, and, in my experience, very valuable maneuvering), you would be able to give Benthic a second RecSpec, or give Wedge a bid. I would also use Wired for added utility on Saw. PS8 isn't super relevant.

On 6/29/2018 at 9:09 PM, Greebwahn said:

I fly Hera Saw a lot these days, with serious Strezzra and PTL  N  orra. I start by castling to bank some stress on Saw, whic  h he can then tra  de for Focuses with Kyle Katarn IF he is in a good position to gre  en. 

I see what you’re saying about Hera. It would work well with Saw. Though technically I can perma-stop with Maul so long as I’m landing hits. And r 1-2 with Maulzra, it’s not too hard to land bits (with wedge token-stripping at PS9)

Edited by jwilliamson12

I suppose thats a good point! I'd still choose Hera, but I can see Maul working

I tried Saw out in a casual game and really enjoyed it.

Here is what I have been thinking:

K-Wing: •Miranda Doni (47)
Guidance Chips (0)
•Bomblet Generator (3)
•C-3PO (3)
Harpoon Missiles (4)
Extra Munitions (2)
Twin Laser Turret (6)

U-Wing: •Saw Guerrera (29)
Pivot Wing (Attack) (0)
Wired (0)
Thrust Corrector (1)
Renegade Refit (-2)
•Hera Syndulla (1)
•Maul (3)

Sheathipede-class Shuttle: •Ezra Bridger (24)
Adaptability (+1) (0)
Gunner (5)
•R3-A2 (2)

Total: 100/100

2 hours ago, ztiesman said:

U-Wing: •Saw Guerrera (29)
Pivot Wing (Attack) (0)
Wired (0)
Thrust Corrector (1)
Renegade Refit (-2)
•Hera Syndulla (1)
•Maul (3)

I'm curious about this Saw build. If you're multi-stressing with Hera, you can't use part 1 of Maul's ability. And you'll never be able to clear enough stress. So really, you're paying three points to remove a stress, but you'll likely be stressed during the majority of the match. You also may run into issues with Thrust Corrector if you're too stressed.

If I'm taking Hera on Saw, I think I'd follow @Greebwahn 's advice with Kyle crew.

I've had great success with Maul/Ezra and Wired though:

Example - Roll three: Hit, eyeball, blank

  • Take a stress to reroll the blank with Maul. A) Get another blank (sad boop) B) get an eyeball (Ezra Crit) or land a hit/crit.
  • If you Ezra'd the Maul reroll you can reroll your natural eyeball result with Wired or Ezra it if you rerolled a hit/crit/blank with the reroll.

Odds are high you can land three hits with all those mods working together which, unless you up against a token-stacker, you should be able to remove your stress.

Edited by jwilliamson12
4 hours ago, jwilliamson12 said:

I'm curious about this Saw build. If you're multi-stressing with Hera, you can't use part 1 of Maul's ability. And you'll never be able to clear enough stress. So really, you're paying three points to remove a stress, but you'll likely be stressed during the majority of the match. You also may run into issues with Thrust Corrector if you're too stressed.

If I'm taking Hera on Saw, I think I'd follow @Greebwahn 's advice with Kyle crew.

I've had great success with Maul/Ezra and Wired though:

Example - Roll three: Hit, eyeball, blank

  • Take a stress to reroll the blank with Maul. A) Get another blank (sad boop) B) get an eyeball (Ezra Crit) or land a hit/crit.
  • If you Ezra'd the Maul reroll you can reroll your natural eyeball result with Wired or Ezra it if you rerolled a hit/crit/blank with the reroll.

Odds are high you can land three hits with all those mods working together which, unless you up against a token-stacker, you should be able to remove your stress.

Good point about Maul on Saw.

Here is what I am thinking now:

U-Wing: •Saw Guerrera (29)
Pivot Wing (Attack) (0)
Wired (0)
Thrust Corrector (1)
Renegade Refit (-2)
•Ezra Bridger (3)
•Hera Syndulla (1)

VCX-100: Lothal Rebel (53)
Engine Upgrade (4)
•Ghost (0)
Sensor Jammer (4)
Twin Laser Turret (6)
Inspiring Recruit (1)
•Maul (3)

Attack Shuttle: •"Zeb" Orrelios (18)
•Phantom (0)

Total: 100/100

1 hour ago, ztiesman said:

Good point about Maul on Saw.

Here is what I am thinking now:

U-Wing: •Saw Guerrera (29)
Pivot Wing (Attack) (0)
Wired (0)
Thrust Corrector (1)
Renegade Refit (-2)
•Ezra Bridger (3)
•Hera Syndulla (1)

VCX-100: Lothal Rebel (53)
Engine Upgrade (4)
•Ghost (0)
Sensor Jammer (4)
Twin Laser Turret (6)
Inspiring Recruit (1)
•Maul (3)

Attack Shuttle: •"Zeb" Orrelios (18)
•Phantom (0)

Total: 100/100

I suppose that can work fine. Though it's been proven since the Phantom II's release that Maul+Ezra on a Ghost is one of the best combos you can have. I'm not sure I'd break them up on two separate ships.

Maybe I'll do this, with FCS and Maul, I can use Maul on one of the TLT shots, then Target lock on the second. End of the round, rinse and repeat.

U-Wing: •Saw Guerrera (31)
Anti-Pursuit Lasers (2)
Pivot Wing (Attack) (0)
Wired (0)
Thrust Corrector (1)
Renegade Refit (-2)
•Ezra Bridger (3)
•Hera Syndulla (1)

VCX-100: Lothal Rebel (51)
Engine Upgrade (4)
•Ghost (0)
Fire-Control System (2)
Twin Laser Turret (6)
•Maul (3)
Inspiring Recruit (1)

Attack Shuttle: •"Zeb" Orrelios (18)
•Phantom (0)

Total: 100/100

Edited by ztiesman

Yeah, that can work. Though likely the Ghost will be targeted first so Sensor jammer isn't a bad option for the Ghost.

I've also found Engine Upgrade on Saw to be great, especially if you're rolling with Advanced Sensors. You can essentially do a 1-Kturn with a boost + 0 maneuver and flip around with the title.

10 minutes ago, jwilliamson12 said:

Yeah, that can work. Though likely the Ghost will be targeted first so Sensor jammer isn't a bad option for the Ghost.

I've also found Engine Upgrade on Saw to be great, especially if you're rolling with Advanced Sensors. You can essentially do a 1-Kturn with a boost + 0 maneuver and flip around with the title.

I like keeping Saws cost low