ReaperAces v1

By GreenDragoon, in X-Wing Squad Lists

2 hours ago, GreenDragoon said:

Now  I  ,  too, beli  eve   . 

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Not quite ReaperAces, but I'm trying this over the weekend I think:

•Captain Feroph (33) - TIE Reaper

Trick Shot (0), ISB Slicer (2), •Director Krennic (5), Advanced Ailerons (0), Lightweight Frame (2)

•Darth Vader (35) - TIE Advanced

Veteran Instincts (1), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

Sienar-Jaemus Analyst (32) - TIE Silencer

Fire Control System (2), Advanced Optics (2), Autothrusters (2)

5 hours ago, dsul413 said:

Not quite ReaperAces, but I'm trying this over the weekend I think:

•Captain Feroph (33) - TIE Reaper

Trick Shot (0), ISB Slicer (2), •Director Krennic (5), Advanced Ailerons (0), Lightweight Frame (2)

•Darth Vader (35) - TIE Advanced

Veteran Instincts (1), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

Sienar-Jaemus Analyst (32) - TIE Silencer

Fire Control System (2), Advanced Optics (2), Autothrusters (2)

I really don’t like Feroth. His PS isn’t high enough to make use of his pilot ability. The SBP is a better blocker, cheaper and can jam as well. With

Hey again, today we had a GNK event with 10 players, 4 rounds no cut and i took Rexlar Vermeil and Sabacc out for a walk. I must admit Krennic-fueled Rexlar is an absolute beast.

i´ll just give short roundup:

1. Game against Ethan Abath, Lowhrick, Fenn

Lost the Reaper pretty **** early, Sabacc midway, but rexpar was able to finish lowhrick and fenn on his own. 100:61

2. Game against Wedge, Lowhrick, Braylen(R3A2, Gunner)

By far the hardest lowhrick i´ve seen so far with Expertise, Magna Yarro, C3PO... traded Rexlar for Wedge and Braylen and the two aileron ships took care of the wookie 100:39

3. Game against Norra, Lowhrick, Fenn

Lost nothing the entire game Norra was jammed to death and wiped in 2 turns rest was pretty easy. 100:0

4. Game against 2 TLT-Scurrgs and Thweek.

Firepower killed TLTs pretty quick but though i only lost Vermeil its so hard to pindown a Thweek that flies last! 100:36

Overall fun gameday and i´m rellay starting to like Krennic way over Palpatine.

7 hours ago, Taiowaa said:

Hey again, today we had a GNK event with 10 players, 4 rounds no cut and i took Rexlar Vermeil and Sabacc out for a walk. I must admit Krennic-fueled Rexlar is an absolute beast.

i´ll just give short roundup:

1. Game against Ethan Abath, Lowhrick, Fenn

Lost the Reaper pretty **** early, Sabacc midway, but rexpar was able to finish lowhrick and fenn on his own. 100:61

2. Game against Wedge, Lowhrick, Braylen(R3A2, Gunner)

By far the hardest lowhrick i´ve seen so far with Expertise, Magna Yarro, C3PO... traded Rexlar for Wedge and Braylen and the two aileron ships took care of the wookie 100:39

3. Game against Norra, Lowhrick, Fenn

Lost nothing the entire game Norra was jammed to death and wiped in 2 turns rest was pretty easy. 100:0

4. Game against 2 TLT-Scurrgs and Thweek.

Firepower killed TLTs pretty quick but though i only lost Vermeil its so hard to pindown a Thweek that flies last! 100:36

Overall fun gameday and i´m rellay starting to like Krennic way over Palpatine.

Who did you put OP on?

On 6/27/2018 at 11:19 AM, Taiowaa said:

Rexlar Brath(37) Expertise(4), X7(-2)

Vermeil(26) , VI(1), Krennic(5), ISB Slicer(2), adv. Ailerons(0), LWF(2)

Pure Sabacc(22) , Crackshot(1), adaptive Ailerons(0), LWF(2)

Total: 100

@ Taiowaa First of all: Congratulation!

You played this list right?

One question/suggestion: Wouldn't it be better to put VI and OP on Sabacc? In that case everyone is PS8. Sabacc shoots first - strips a shield, Vermeil gets TL - shoots second, Rexlers shoots third. I think that Rexlers chance to make good use of his ability is way higher here.

4 hours ago, Ryuneke said:

@ Taiowaa First of all: Congratulation!

You played this list right?

One question/suggestion: Wouldn't it be better to put VI and OP on Sabacc? In that case everyone is PS8. Sabacc shoots first - strips a shield, Vermeil gets TL - shoots second, Rexlers shoots third. I think that Rexlers chance to make good use of his ability is way higher here.

Thanks!

You´re right, thought about it too, but i did not want to let go of crackshot. but your option is quite intriguing and makes the target priority much worse for the opponent. However my goal was that the enemys ignore sabacc what worked quite well in 3 out of 4 games. Might to test this as well. and due to not having mk2 on rexlar stress control might become a problem on this list.

And if you put op on Sabacc your forced to fly him with vermail and i usually use Sabacc to flank adn come in with Rexlar and Vermeil together but still different angles.

Edited by Taiowaa

im gona try your list tommoro @Taiowaa

But im gona fly Omega leader with Juke, Coms and Multi camo

What is your preferd tactic on the reaper? I havent flown it before

Actually i kept rexlar and vermeil together and flanked with sabacc. Goal of course is to get the reaper to one flank of an enemy in the engagement round with its preboost to jam tokens away, especially if fenn is around to deny that coordinate on their precious ace. if you cannot jam, evade is the action to go on the reaper, because you have enough offensive mods with the TL rexlar provides and his pilot ability.

You described OL comes in at 27 points so what are you going to cut of the reaper?

one good thing about OL is that he completely shuts down Lowhrick.

TL on Lowhrick = Reinforce does nothing

TL on another target = Lowhrick cannot use his ability to grant that evade.

Major Veril , Crackshot, Direrctor Krenik, IBS Slizer, LWF , Titel ( 36 points )

Rexler , VI ( i prefer him at 10 ) Tiex7 , Twin ion egien mrk 2 ( 37 points )

Omega leader , Juke, camo , Coms, ( 27 Points )

Omega leader and rexler are both late game beasts, Rexler with OP hopefully will do the trick.

And the Multi spec camo to hopefully remove the targetlocks

So something has been going through my head.

First there's the choice between 2 Aces + 1 Reaper or 2 Reapers + 1 Ace , and the related question of whether to replace a Lambda with a Reaper in an existing Aces + Support list.

Second is the fact that Expertise is kind of a counter to Jam tokens, but Imperial Stress Control tools aren't great.

But what if one of your Reapers is also one of your aces?

- Major Vermiel (Predator, ISB Slicer, Rebel Captive, AA, LWF) 36

Priced like a mid ace (QD, Vader, Countess are all about this range), this thing has solid offensive dice modification when Jamming (Predator* + pilot ability, for both rerolls and turn-to-hit), and possibly the best Imperial stress control tool in Rebel Captive. If this winds up being your last ship, it's not fun to have only a single arc and lowish PS, but Rebel Captive in a 1-on-1 situation is really strong.

Some list combos with this:

  • Bog standard PTL Inquisitor & Yorr with Palpatine, so this guy basically replaces Quickdraw in the current Howard Aces. Less burst damage potential, to be sure. However, it seems frustrating to crack. Palp Shuttle can take a decent amount of punishment, particularly when you're Jamming away enemy dice mods. If folks target Vermiel first, they're eating stress and leaving Palp alive.
  • How about a double-Reaper Vader list? Having a Traditional Ace, an Ace Reaper, and a Support Reaper blurs the line between Double-Ace + Support or Ace + Double-Support . Maybe that's bad. Overly diversified ships are often less powerful than finely honed single-purpose ships. But I kinda think this Vermiel might be able to both deal enough damage, and provide enough control to be worthwhile.
    • Darth Vader (VI, /x1, ATC, Engine Upgrade) 35
    • Scarif Base Pilot (Director Krennic, ISB Slicer, AA) 29. LWF Skipped, because I think Engine Upgrade on Vader is more important, and making the SBP the most tempting target seems wise. The ISB Slicer could be LWF + Courier Droid, however, if double-Slicers feels redundant on table.

* Not for nothing, Predator seems good these days. PS 1 Jamming Reapers now get two rerolls against them, as do generic X-Wings. It also still works when Ezra has you stressed up the wazoo.

1 hour ago, theBitterFig said:

Major Vermiel (Predator, ISB Slicer, Rebel Captive, AA, LWF) 36

I'm really not sure about this...Because it really depends on your Squadmates. This Vermeil screams: "Shoot me!"

I played and watched lots of matches recently and Vermeil goes down so fast...even with ISB and Reb. Captive because of the lack of defensive modifiers. I played against 2 TLT Aggressors with Jonus and Deathfire. I had two bad LWF rolls without any evades and Vermeil died in Round 2 of combat.

Because of that I think an expensive Reaper needs wingmans who scream: "Shoot me!" like Sabacc, Whisper or Rexler for instance.

Or use the Scarif Base Pilot with Krennic, AA, ISB for 29 pts....

Honestly: We have to see what the meta will be and what works and what doesn't.

On 7/2/2018 at 12:44 PM, IgotTargetlocked said:

Major Veril , Crackshot, Direrctor Krenik, IBS Slizer, LWF , Titel ( 36 points )

Rexler , VI ( i prefer him at 10 ) Tiex7 , Twin ion egien mrk 2 ( 37 points )

Omega leader , Juke, camo , Coms, ( 27 Points )

Omega leader and rexler are both late game beasts, Rexler with OP hopefully will do the trick.

And the Multi spec camo to hopefully remove the targetlocks

How did this work for you?

I played the Reaper now three times and it is totally amazing.

1. Krennic-Vermeil, Palp-SBP, Inqui against Double-Silencer+QD

Won over time by killing both silencers and only losing the Palp-Reaper. Vermeil's offense is incredibly strong, especially against tokenless ships. Next time I would probably first go for QD, with OP Inqui (two red dices remaining -> no LWF, so normally 2 hits against two green dices without a token) there is an actual chance to put a lot of damage into him.

2. The list from above. Expertise-Rexlar, VI-Sabacc, Krennic-Vermeil against Miranda, Wedge, Wes

Lost Rexlar early due to 3 Damage Sabine-Bomblet. However got Miranda in exchange. Could kill the X-Wings however without any more casualties.

3. PS11-Vader (OP), Inqui, Krennic-Vermeil against the same rebel list.

Could kill one of the X-Wings in the first engagement without taking any serious damage. Vader could easily hunt down the other X-Wing. Miranda - being jammed and eventually blocked by the reaper - couldn't do anything on her own then.

Krennic is amazing. OP is amazing. Vermeil is amazing. ISB-Jamming is incredibly strong.

Unfortunately, I could not tell which list is the best.

I think it might be No 3 for me, but No 1 is also really great.

i played a fairly new rebel player

he played the two tubes brothers , Uwing recon spec

and a carven angel and Dutch vander

I flanked with the reaper and rexler

Once the reaper started jaming, the two tubes brothers died in 3 turns, dutch following. I lost the reaper late game, and then an full health Omega leader took out the Y wing and the angel wile i fled a bit with rexler , who had only 2 hull remaining

I love the reaper

Its fast , agile and can mess ppl upp allot with the jam, Im stapling ISB onto Major vermil

I'm thinking of flying this list this week at League in prep for a Store Champ

Scarif Base Pilot (22)
Director Krennic (5)
Rebel Captive (3)
Lightweight Frame (2)
Advanced Ailerons (0)

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)

Countess Ryad (34)
Juke (2)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

Total: 98

View in Yet Another Squad Builder

I'm going for a fast squad with tough target priority. Thoughts?

42 minutes ago, Malabor said:

I'm thinking of flying this list this week at League in prep for a Store Champ

Scarif Base Pilot (22)
Director Krennic (5)
Rebel Captive (3)
Lightweight Frame (2)
Advanced Ailerons (0)

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)

Countess Ryad (34)
Juke (2)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

Total: 98

View in Yet Another Squad Builder

I'm going for a fast squad with tough target priority. Thoughts?

Things to consider (not necessarily better).

I get where you're going with Rebel Captive, but I don't know that it's better than an ISB Slicer. SBP is probably the top-target in either version, and while stress is nice, it could also be double-jams and a Proton Rocket on the Inquisitor. Folks often ignore the threat, let him get to R1, and then he can punish it with a big 5-dice attack.

The other thing which occurs to me is that Colonel Vessery might be an alternative to Countess here. Inquisitor loves to Target Lock, and while he also likes to spend them, Krennic picks them up if Inqy is the Optimized ship. With the investment in TIE Mk.II, having Countess' green K-Turns is less vital. Another odd thought: Maarek Stele. Juke plus an opening Inquisitor shot with Optimized Prototype might open things up for a pick-a-crit, if you're able to get a good roll in.

7 minutes ago, theBitterFig said:

Another odd thought: Maarek Stele. Juke plus an opening Inquisitor shot with Optimized Prototype might open things up for a pick-a-crit, if you're able to get a good roll in.

I like these thoughts. So you would put OP on Inky instead of the Defender?

I might pitch in ISB slicer. I didn't realize how freaking good that card is. Especially since I know I'm going to run into rebel scum that likes to fly in formation.

I'll try it with Maarek. I like the thought of the higher PS and the synergy of juke, plus the likelyhood that they will be jammed and tokenless. I just have to remember his ability!

Just now, Malabor said:

I like these thoughts. So you would put OP on Inky instead of the Defender?

I might pitch in ISB slicer. I didn't realize how freaking good that card is. Especially since I know I'm going to run into rebel scum that likes to fly in formation.

I'll try it with Maarek. I like the thought of the higher PS and the synergy of juke, plus the likelyhood that they will be jammed and tokenless. I just have to remember his ability!

I'm not sure on OP.

Pro-Inquisitor:

  • It's good for the Optimized Prototype to attack first, and Inqy is top PS in this list.
  • Inquisitor can have his day ruined by a bad block or bump far more easily than a Defender can have their day ruined.
  • Against turrets, you have Autothrusters, so extending Inquisitor makes a lot of sense.

Pro-Defender:

  • Higher point cost ship, and protecting more points is good. Krennic was a great design in this sense: he improves a ship, without adding to the points it can protect (usually). Generally, he'll be on a squishier support ship, and thus his 5 points are get-able.
  • A Defender is likely Focus-Evade, and looking to spend that focus on defense. Inquisitor has TL-Evade-Focus/Reposition, so has his red dice already taken care of. So the Defender gets more out of the offensive benefit of OP.
    • On the other hand, Inquisitor seems less likely to have Focus/Evade, so perhaps he wants the extra hit point.
    • This reminds me of one other thought: if Juke winds up not working out, you keep wanting to spend the Evade before attacking, perhaps Intensity is an interesting pick. Defenders generally Focus/Evade, so there are often tokens to spare. Gaining a barrel roll (almost always into a Focus token) is really nice on the limited effective dial of a Defender. Both Intensity and Juke are vulnerable to Jamming. PTL is too, but offers more resistance. I saw an interesting suggestion once that the solution to Jamming isn't necessarily tokenless modification, but potentially also token stacking. They can't jam them all!

I've thought a bunch about an Inquisitor/Duchess pair, and I'd put OP on either ship, depending on what I was fighting. There are some things (TLTs, most notably) which will kill Duchess whether or not she has the Prototype, so the Inquisitor would get it. But against lists where she's high PS and with fewer turrets, the extra shield is good on her, and she's likely to have fewer red dice modifications. The issue is that the choice of Krennic-carrier is less obvious. To that end, a silly little list: Kathrennic the Great. Kinda nifty, but probably not all that good...

  • Kath Scarlett (A Score To Settle, Director Krennic) [43] - ASTS is both focus-type modification to pair with Krennic TLs as well as crit generation for her ability. Adaptability for PS 8 doesn't seem worth it.
  • Inquisitor (PTL, v1, Autothrusters) [31]
  • Duchess (Adrenaline Rush, AA, LWF) [26]

Thanks for the input. And I guess I can decide on who gets "optimized" depending on the matchup. If there's a bunch of nasty TLT, I may want to put it on Inky, since he's more likely to live longer against them. If it's a list I can just brute force my way through, I'll toss it on Maarek and see his enemies driven before him. As of right now I'm excited to see how it goes up against some of the more "meta" lists that are around.

UPDATED SQUAD LIST:

Scarif Base Pilot (22)
Director Krennic (5)
ISB Slicer (2)
Lightweight Frame (2)
Advanced Ailerons (0)

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)

Maarek Stele (TIE Defender) (35)
Juke (2)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

Total: 98

View in Yet Another Squad Builder

Edited by Malabor
On 7/6/2018 at 9:31 AM, NABLA_OPERATOR said:

I  think it might be N  o 3 for me, but No 1 is also really great. 

I think no3 is it. Both fun and very strong

VI on Vermeil so he is PS8 with Inq?

14 hours ago, Shraken said:

VI on Vermeil so he is PS8 with Inq?

That‘s one reason. But you also want to get high enough initiative to allow you to react to movement with your AA, and to shoot before Dash and with Miranda.

I'm narrowing down to:

Vader: VI, x1, Advanced Targeting Computer

Ryad : PTL, x7, TIE Mk II

Vermeil: Krennic, ISB, AA

I don't own the Inq and refuse to play any First Order ships, hence my choices. I tried to get Engine Upgrade on Vader but had to drop Vermeil to do so and it didn't feel right. Gonna experiment more to see if that's a good call.

Another thought I'd been having: how would Mara Jade be on a Reaper? In my experience, they seem to get stuck-in pretty quick. Fly into Range 2 to Jam, then your higher-PS opponents move forward into Range 1. At which point, Mara Jade goes to work. I might have to try it out sometime, although it seems hard to give up ISB Agent or Director Krennic...