Why are Loth Cats in the Merc Affiliation?!

By Mandalore of the Rings, in Imperial Assault Skirmish

On the one hand I like how IA isn't symmetrical and different affiliations have different strengths... but, on the other hand it would be nice to have some Merc or Rebel vehicles and some Rebel creatures! So, bit of a missed opportunity that Loth-Cats are Mercs. In Rebels they seemed very helpful to the Rebels (and so were the Loth-Wolves for that matter) so it would have been thematically fitting to make them Rebels too. Aesthetically they are fine (there is room in the SW universe for terrifying creatures and cute creatures I guess) just think they should have been Rebel affiliation.

I suppose if they ever do Ewoks they's be creatures (creature-spies?) and would almost certainly have to be Rebels right? (I mean they did almost eat Han and Chewie but that all got sorted out eventually). Another obvious one for the Rebs would be Tauntaun (with rider) as a Creature.

Any other ideas for Rebel creatures or vehicles? Or Merc vehicles? (a skiff maybe?). What other things are missing from other factions? Do Mercs have any spies? I bet Mercs or Imps could get a wookie with Black Krrstan or whatever his name is...

I think that if you split the creatures to all factions, they will not be viable for any faction. So, I think assigning Lothcats to mercenaries is justified. From the campaign point of view the imperial player have more use for them than the rebels (who would need to earn them as allies, which sounds odd when Ezra is an ally himself).

LothWolves have their agenda of helping the Ghost crew help Lothal. I don't see them fight for any ideology people have. And, for the design timeline of this expansion we didn't even know what their agenda was, if barely knew they existed.

Yeah, when you actually stop and think what would happen if they were Rebel creatures, it becomes very awkward for the reasons Pasi specified above. Having them as merc/Overlord faction is more useful for gameplay reasons.

Also, I'm really hoping Ezra's skirmish card will allow Rebels to bring any 2 Merc figures, like a fixed Saska. Then you can have Ezra, Maul and Loth cat all in the same list. Cmon FFG ol buddy, don't let me down!

Just now, Tvboy said:

Also, I'm really hoping Ezra's skirmish card will allow Rebels to bring any 2 Merc figures...

That's a neat idea, and thematically fitting. They could also include a Skirmish Upgrade of that nature for the rebel faction.

I like your idea too, Tvboy! I suppose they could limit it to Ezra bringing in two creatures (since they made a big deal about him connecting with the force with other creatures in the show) but then he also was buddies with Maul and the Weequay guy (forgot his name) so whatever...

Another thing that is missing from Rebels is anything of another size! All the Rebs have is small figures right? Of the four sizes (1x1, 1x2, 2x2 and 2x3) Rebs just have the first. I was thinking maybe some large figures or even a Massive figure could be added to rebel lineup (might not even have to be Creature or Vehicle). I think Moroff (I think that's the name of that long white haired thing from Rogue One) would make a good 1x2 size figure and maybe also have the Heavy Weapon trait. I already said Tauntauns (1x2 size). Some kind of tripod blaster that was in ESB? Any other larger size related figure ideas?

I always thought it was a missed opportunity to add tauntauns in return to hoth. A 1x2 fig with a flat spot on top for another small fig to ride it. One strain to get on a mount. Then the mount activates before or after your activation (like a companion). You cannot move while on the mount. You move with the mount. You get one additional block if they target you instead of the mount. One strain to dismount. Tauntauns have speed 4 with 2 movement points at the start of their activation. Give them a weaker melee attack. rules text is you can spend an action voluntarily sacrifice the tauntaun to recover 2/4 for the rider.

Speeder bikes could be implemented the same way. Would be a cool concept.

34 minutes ago, Averagejo3gam3r said:

You move with the mount. You get one additional block if they target you instead of the mount. One strain to dismount. Tauntauns have speed 4 with 2 movement points at the start of their activation. Give them a weaker melee attack.

What would a Tauntaun cost? A hero with 2 attacks spending one strain to get 10 movement points (or 6 movement points and an attack) and gains a block when defending sounds quite powerful (even better than Shyla with 6XP).

I think mounts would work best as companion tokens so that you’re not playing Jenga with your figures. In my home brew campaign I’ve been working on I actually have an AT-RT that works like this, it’s a 2x2 companion token that can give an adjacent hero a movement point each time it spends a movement point and can’t attack unless there is a hero occupying its space. (The stats are still a work-in-progress).

Kr4TewW.png

wgvmB5h.png

4 hours ago, Tvboy said:

I think mounts would work best as companion tokens so that you’re not playing Jenga with your figures. In my home brew campaign I’ve been working on I actually have an AT-RT that works like this, it’s a 2x2 companion token that can give an adjacent hero a movement point each time it spends a movement point and can’t attack unless there is a hero occupying its space. (The stats are still a work-in-progress).

Kr4TewW.png

wgvmB5h.png

That’s really interesting! Love the idea

5 hours ago, a1bert said:

What would a Tauntaun cost? A hero with 2 attacks spending one strain to get 10 movement points (or 6 movement points and an attack) and gains a block when defending sounds quite powerful (even better than Shyla with 6XP).

They could be balanced separately for campaign. This is the skirmish forum so I was specifically thinking about skirmish. In campaign they could have a higher strain cost to mount, have less movement, or have a higher cost.

23 minutes ago, Averagejo3gam3r said:

This is the skirmish forum so I was specifically thinking about skirmish. In campaign they could have a higher strain cost to mount, have less movement, or have a higher cost.

Ok, IG-88 then, getting 6mp and 3 attacks. :D

(Then Blaze of Glory and do it again.)

Edited by a1bert
10 hours ago, Tvboy said:

I think mounts would work best as companion tokens so that you’re not playing Jenga with your figures. In my home brew campaign I’ve been working on I actually have an AT-RT that works like this, it’s a 2x2 companion token that can give an adjacent hero a movement point each time it spends a movement point and can’t attack unless there is a hero occupying its space. (The stats are still a work-in-progress).

Kr4TewW.png

wgvmB5h.png

Even if it weren't a full companion character, this would be a really cool thing to have in a campaign mission!

I like the idea, but balancing this must be a major headache or even impossible. Two extra movement points for Jedi Luke are something totally different than two movement points for a Echo Base Trooper. Therefore, I'd rather want Echo Base Trooper Tauntaun Riders analog to Dewback Riders.

Edited by DerBaer

I think it'd be less hard to balance than you think. Basically it'd be urgency on a body, just like Hera is positioning advantage, blitz, and deadeye on a body (combined!). You're giving up activations and deployment points for that extra movement for a single figure.

On ‎6‎/‎25‎/‎2018 at 6:15 AM, Mandelore of the Rings said:

On the one hand I like how IA isn't symmetrical and different affiliations have different strengths... but, on the other hand it would be nice to have some Merc or Rebel vehicles and some Rebel creatures! So, bit of a missed opportunity that Loth-Cats are Mercs. In Rebels they seemed very helpful to the Rebels (and so were the Loth-Wolves for that matter) so it would have been thematically fitting to make them Rebels too. Aesthetically they are fine (there is room in the SW universe for terrifying creatures and cute creatures I guess) just think they should have been Rebel affiliation.

I suppose if they ever do Ewoks they's be creatures (creature-spies?) and would almost certainly have to be Rebels right? (I mean they did almost eat Han and Chewie but that all got sorted out eventually). Another obvious one for the Rebs would be Tauntaun (with rider) as a Creature.

Any other ideas for Rebel creatures or vehicles? Or Merc vehicles? (a skiff maybe?). What other things are missing from other factions? Do Mercs have any spies? I bet Mercs or Imps could get a wookie with Black Krrstan or whatever his name is...

Honestly, I'm not of the mind that Ewoks will be a slam-dunk as Rebels. Personally, I'd like to see them as Merc faction and *in* the box as a unit. It would make sense from a campaign perspective because they did plan on eating Luke, Han, and Chewie. Having the heroes run around an unexplored Endor and have to fight them fits.

For skirmish, you could keep them as Merc but just toss in a power that lets them be included in a Rebel army if 3PO is present. Because if there's one thing I know, it's that Rebels need some reason to include 3PO in their force. ;)

Edited by FSD

I like that idea FSD, but maybe it could be Leia that brings them in (or Leia as well) to help buff her a bit. And maybe if she does she some how gains some health? Haha. Her 8 health is pretty bad.