Evaluating Loth-cat: I CAN HAZ POWER TOKENS

By cnemmick, in Imperial Assault Skirmish

Hello Kitty

swi54_card_loth-cat2.png swi54_card_loth-cat.png

These are the first multi-figure Creatures in Imperial Assault! As such, they'll be played differently than all the other creatures: Both figures will not benefit from Beast Tamer and they don't have the same thick pools of Health as the others. So what are their strengths?

For the purposes of this article, we'll evaluate both the regular and elite versions. The regular version of Loth-cats make for very cheap objective runners and support figures for other Creature figures; the elite version has some interesting options when attacking.

Attacking

Pounce is necessary for these low-health figures to attack, and should be used constantly. The static Pierce 1 on both deployment cards is a nice touch for having a blue/green attack pool. Here's what their expected attack output looks like. (As usual, we won't be factoring in rerolls.)

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Red: rLothcat vs. one black die
Green: rLothcat vs. one white die
Blue: eLothcat vs. one black die
Yellow: eLothcat vs. one white die

Notice that rLothcats do not have a 100% chance of doing at least 1 DMG vs. a black die. For figures with a figure cost of 3, the elite lolcatz have pretty decent odds of doing at least 3 DMG. Here's what it looks like when both figures from the elite lolcatz deployment card attacks the same target in one activation:

TIeMpDT.png G6stJm6.png K5RzZ2s.png

Red: 2 eLothcats vs. same figure, one black die
Green: 2 eLothcats vs. same figure, one white die

If the elite lolcatz give themselves a damage token using Fresh Catch before attacking the same figure, the damage output looks like this:

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Red: 2 eLothcats with +1 DMG vs. same figure, one black die
Green: 2 eLothcats with +1 DMG vs. same figure, one white die

Two figures in a cost 6 deployment that can do 8 DMG to a single die figure is not bad. Granted it'll take some setup with Fresh Catch, but at least they can do that to themselves.

The lolcatz not having the Brawler trait hurts a bit of their attack mobility and damage output. Sadly, most of the Creature command cards are also not optimal for the lolcatz to use. It's tough for the elite lolcatz to use Roar, since they'll have to have suffered 3 or more DMG. Ferocity really should be used on a Creature figure that has a more powerful attack. Wild Fury might be okay if your elite lolcatz can Pounce in for the first attack and then Wild Fury for an additional Focused attack.

The lolcatz's static Pierce 1 is probably the best situation for playing the Feral Swipes card. But the damage output is still a bit disappointing:

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Red: lothcat Feral Swipes red die vs. one black die
Green: lothcat Feral Swipes red die vs. one white die

Lolcatz can use Death Blow (for +2 DMG vs. ranged attackers). And just about any mobility card (Urgency, Fleet Footed, Hit and Run, etc.) will help the Lolcatz to attack and run away from retribution.

Defending

With 3 or 5 Health and a black die with no other defense bonuses, lolcats aren't designed to withstand more than one attack. An elite lolcat with a block token or evade token from Fresh Catch will have a better chance of surviving one attack but it is not guaranteed. Like with Hired Guns, you'll need to plan on your opponent taking lolcatz' 4 or 6 deployment points from you anytime during the game.

Utility

Lolcatz are pretty good objective runners due to their figure cost and speed. They're not going to last standing on an objective point, but they can be used to deny objective points or sit on control points that are uncontested and out-of-sight from your opponent's figures. With the Curious strain penalty, they aren't the best for objectives that require an interact (such as on Mos Eisley Back Alleys) or for opening doors; however, it's a fair trade-off if you want more Creature synergy in your list.

And if you're wanting to run a Creature list, Rat Catcher and Fresh Catch makes other Creatures more playable. Rancors can now start off with two defensive power tokens before moving into a position to be shot at. Same can happen to Captain Terro if you bring in some lolcatz with Temporary Alliance. With the elite lolcatz, your elite Nexu can gain evade tokens that will be immensely powerful with their Cunning ability.

Conclusions

Like the Clawdite Shapeshifters, the lolcatz are hybrid supports. I can't imagine multiple deployments of lolcatz being effective soldiers due to their low defense and health -- maybe some more Creature cards that comes with Tyrants of Lothal enabled a cat pack. However I expect at least one deployment of regular or elite lolcatz to be paired up with other Creatures, which will make all the Creatures (including the lolcatz themselves) more powerful. Elite lolcatz can also be effective ambushing the support figures of your opponents in the mid or late game, chipping into that Rebel Landing Gear, Rebel Care Package or the herd of regular Imperial Officers trying to control objectives and/or terminals.

All in all, Loth-cats are an excellent addition to Imperial Assault: they provide more play options without turning the meta on its head.

Evaluate THIS!

Check out my older Evaluating Tyrants articles:

Edited by cnemmick

I can't see running the elites in scum. The 5-6 slot has so many good options it's hard to justify. I do like them as an alternative to hired guns. They have one less speed but can actually attack for decent damage. Seems like a fair trade.

Hondo is the only real meex figure out of this wave which is fine. I'm hoping the death troopers, thrawn and the ct1701 are much better than advertised to add a bit of boost to troopers and more variation to imperial lists. I think mercs are stuck with IG Weequay and Onar competitively for a while. Hunters will rule

The eCatz with Beasttamer can pick-up and deliver a crate on Mos Eisley turn 1.

5 hours ago, Averagejo3gam3r said:

I can't see running the elites in scum. The 5-6 slot has so many good options it's hard to justify.

I don't see them in a slot in a current standard list, either. But I can see them as possible support in new creature lists with either elite Nexus on double evade power tokens or a Rancor on steady block power tokens supply ...

7 hours ago, cnemmick said:

Wild Fury might be okay if your elite lolcatz can Pounce in for the first attack and then Wild Fury  for an additional Focused attack.

Or attack, Wild Fury, Pounce, To the Limit, attack. ;)

Might not be something to build for, but since some other creatures can also benefit from having Wild Fury and To the Limit in their decks anyway.

5 hours ago, DerBaer said:

I don't see them in a slot in a current standard list, either. But I can see them as possible support in new creature lists with either elite Nexus on double evade power tokens or a Rancor on steady block power tokens supply ...

True, but we've been able to do that for a while with eClaw.

Maybe they realized that the eWeequay broke some unwritten rules and were too powerful and they're trying to scale back for the Mercs. That may answer why the clawdites are so lackluster and the Lothcats are Meh with Bobble-heads.

I always said giving Hunter to the weequay instead of trooper or just leaving Smuggler was a mistake. No one had non-unique Hunters before Jabba's realm and the command cards unleashed for Hunters at that time was a little too much.

They may actually struggle with fixing Boba Fett for fear of making him too "good" a la IG88.

Edited by buckero0

I'd absolutely be pro an errata to Weequays and Rangers to remove hunter from them and I play Scum in general.

I've long been a proponent for removing the Smuggler Trait from Weequays and, possibly, the Hunter trait from Tools for the Job.

3 hours ago, Averagejo3gam3r said:

True, but we've been able to do that for a while with eClaw.

I tend to roll no surges for power tokens and always choose the wrong form after turn one, so not really.

Han Solo, Rangers, Smuggler + Rebel support is a tough nut to crack.

IG, Weequays, Onar, Vinto, Greedo + Rebel support is an equally tough nut to crack.

So instead of nerfing hunters, smugglers, whatever ... I'd be all in for a little bit of Empire support. So let's wait for Thrawn, Death Troopers and all those shiny new upgrades coming in a few weeks, and let's restart that discussion then?

What's really important is whether or not they get an alternate art card with lolcats-style captions for their stats.

Pounce = Can I haz violence fast?