Bumping with ailerons?

By drail14me, in X-Wing Rules Questions

So, I’m about to move my Reaper. There is another ship in front of it and neither the one straight or bank will clear.

Do I bump, reveal my dial, execute my maneuver and take my action?

3 minutes ago, drail14me said:

So, I’m about to move my Reaper. There is another ship in front of it and neither the one straight or bank will clear.

Do I bump, reveal my dial, execute my maneuver and take my action?

Yes.

What @Innese said!

An (Adaptive/Advanced) Aileron move is a maneuver, and follows all normal rules for maneuvers, including effects involving overlapping, either obstacles or ships. Since it's a maneuver, it would cause your opponent's Snap Shot to trigger, and stress you if you had a Loose Stabilizer . However, your Aileron move does NOT count as your maneuver, as far as your perform action step. That means it's not always a bad idea to Aileron onto or through an obstacle, knowing that your maneuver will get you clear of that particular problem.

2hxrk82.jpg

I'm liking these Rogue ships more and more!!

On ‎6‎/‎24‎/‎2018 at 11:51 PM, emeraldbeacon said:

What @Innese said!

An (Adaptive/Advanced) Aileron move is a maneuver, and follows all normal rules for maneuvers, including effects involving overlapping, either obstacles or ships. Since it's a maneuver, it would cause your opponent's Snap Shot to trigger, and stress you if you had a Loose Stabilizer . However, your Aileron move does NOT count as your maneuver, as far as your perform action step. That means it's not always a bad idea to Aileron onto or through an obstacle, knowing that your maneuver will get you clear of that particular problem.

2hxrk82.jpg

Strikers can do a nasty trick with debris - since debris is less likely to actually cause damage, but instead give you stress - moving through, receiving stress, and revealing a green move to clear stress and move off again.

Aileron ships really hate stress, but can cope with debris as if it wasn't even there with good timing.

And yes, that means:

  • Good:
    • Bumping is less of an issue (although clearing the enemy ship's base after is harder, because a lot of a striker and reaper's moves are slow compared to - say - a TIE Interceptor's to take into account the aileron move)
    • Well-timed moves over obstacles can (almost) ignore them unless you're unlucky with your damage roll.
  • Bad:
    • You can potentially collide with an obstacle, or anti-pursuit laser ship multiple times in the same turn.
    • Stunned Pilot (which cannot be repaired ) can trigger off the aileron move as well as the standard move.
      • Combine the two, and it's possible for a Reaper with a Stunned Pilot damage card to inflict 4 damage on itself in a single movement phase with an ill-judged move or bad block.
    • Loose Stabilizer forces you to stress yourself with an aileron move every single turn you're not stressed.
On ‎6‎/‎25‎/‎2018 at 2:13 AM, drail14me said:

I'm liking these Rogue ships more and more!

Join Us.

Edited by Magnus Grendel
On 6/24/2018 at 6:13 PM, drail14me said:

I'm liking these Rogue ships more and more!!

Ailerons are just plain FUN to fly. You really have to get used to the ships, because they can't turn around well (they tend to make big looping maneuvers, rather than tight flips), but they make up for it with sheer speed (1-bank aileron + 3-bank maneuver is a LONG way to travel).