I’ll br starting a Supers game soon and I’ve been struggling with Super Attributes. I consider super powers to be Unique Abilities and I don’t really want to complicate things too much but when you start dealing with Super Brawn a lot of questions come up.
My first inclination was to allow players to spend “power points” on a super attribute. This attribute would then operate on planetary scale. Balance issues aside, a player with a Brawn of 5 with Super Brawn is now throwing battleships around which is kind of the point, I guess.
I intended on giving the players 100 “Power Points” to buy powers with and to make sure things didn’t get to out of hand I would make the cost of a super attribute at least 60 so no PC could have more than one, possibly two if they took a strong enough weakness to counter act it. Kryotonite.
As much as I don’t want to build a Power Tree, or complicate the system, I have been thinking about using multipliers. Brawn X2, X3 etc.
Thoughts?
Edited by glewis2317