8 hours ago, TallGiraffe said:VSDs aren't too terrible, XI-7s is just kinda an auto include on large dice batteries to maximize their threat. And wave 7 brought large ships into the fold again in a big way.
I can believe this. VSDs are good at crushing lighter ships the rebellion favors, it's feeling powerless against heavies that keeps my negative opinions on the ship valid.
10 hours ago, DrakonLord said:Suddenly the 8 hull of a Vic is awesome and the ISDs hull is godly. Add motti and youve transcended.
Yet for what I drop in a VSD, rebels can get a couple of hammerheads with E-Racks. Where you see godly strength, I see one vulnerable, expensive target. The way I see it, the universe favors high activation/attrition lists or big batteries. Even if I have my VSD on my side of the board? you'll either out-activate me with rebels' cheaper ships or Drop Yavaris with a B-Wing cloud or A Raddus 75 right in my front and annihilate me. If it's not rebels, it's (as I've been harping) an XI7 big battery ship from the Empire.
I don't feel godly when my first Motti VSD crumbles within one turn of defending from an Ackbar gunline. I feel that, if this strength isn't enough, I need to either go wide with disposable ships or go stronger with the more fantastic, well rounded ISDs. The VSD gets left behind.
4 hours ago, Undeadguy said:You need to start running Disposable Capacitors and stop playing Vic I. Once you understand how to fly a Vic II, you remove the long range crutch and try to catch your opponent by being in front of them. Start playing Raiders or non-Demo Glads to understand how to fly close range ships and apply that to the Vic I.
Personally, I think you should never take a Vic I. A Glad has more black dice and is faster/more maneuverable for 20ish less points.
@LordCola, I will caution you that Raiders can be tricky to fly given their unusual attack-defensive profile. I can see them as being disposable ships, as long as you get your points' back from committing them.
Glads are much more flexible between the two, and their defensive options aren't as unusual. These ships are also faster and more maneuverable than the VSD-I, but I think Undeadguy has a good point that it'll teach you the close range black dice mentality.
1 hour ago, Ardaedhel said:I can't speak with much authority on the thread topic at large, as I don't play VSDs all that often, but this "but mandatory upgrades!" point as a supporting point for your ship being underpowered is kinda specious.
Well at the end of all this, if an upgrade did exist, it would be as mandatory as the other upgrades you describe. Right now I feel it doesn't have that... except I suppose D-Caps with Tua. Is this the only VSD to run? Maybe so, just as Demo is the only Gladiator to run.
Is that right, though?
The only reason I'm not strumming the complaint harp on the Assault Frigate A and the Nebulon Support is because I'm more of an imperial player- but these ships need help too. So do non-Demo Gladiators. I'm particular about the VSD because it's my favorite star destroyer and I want to stop feeling powerless to do anything in certain situations.
53 minutes ago, geek19 said:So I guess the question we really should be asking is if it's worth exploring any alternative builds in some fashion. How much of it is trying something new because of the potential (CR90B with HIE) vs how much just being contrarian and probably wasting your time (CR90A with H9s). That's how I'd be viewing the VSD upgrade suite.
The way I see it, the VSDs standard build to handle all comers is something like:
VSD-II // Tua / ECM / D-Caps / (Insert ion here- SW-7s, Leading shots) / QBTs
This is as close as you'll get to something like Demolisher being useful anywhere. You're still limited to only one of them, just like Demolisher. It'll give you six dice at long range for your first shot... but is this ~107 point ship as good as an 83 point fully kitted Demolisher?
There is no other configuration (in my experience) you can take with a straight face... unless you're doing something specific like Kristjan at Worlds. His VSD-I is a response to Raddus and may not work against long-range snipe lists or high-fighter activations (if they do, I'd like to review the reports on how it succeeded!)
Edited by Norsehound