After the May announcement, I was cautiously optimistic for second edition. I’d been saying for about a year that the game needed a second edition, so the fact they were making one was good news to me... until i saw what their idea of second edition looked like. Conversion kits that still run the risk of alienating new players who have to go backward to buy ships that haven’t been reskinned, higher pricing on ship packs, and the requirement for an online app just to handle some of the most basic operating requirements of the game. In my opinion, the app is there as a cop out mechanism to allow the designers to be even sloppier with design. Now they can just change everything on the fly.
The one area I still held out hope for and defended FFG on when the topic came up was the idea that it would take multiple conversion kits to maintain playability. I based my response on the comments made by people who were in the room for the announcement. Because of the app, you won’t need multiple copies of the same upgrade card like you do now. That’s what I was hearing.
And then I opened my TIE Reaper and examined the second edition contents. I stand corrected. What a disappointment. One conversion kit for a faction might not be enough after all, if there’s a really good upgrade card that a top tier list will need 4-5 copies of.
My plan is to purchase the new starter, one imperial conversion kit and one rebel kit. Beyond that, I’m done. No more ships. No additional kits. This version has a year of life in it at best, as it has alienated veterans and new players alike. New players will have to backtrack to pick up old ships to go with the kits or wait out some future release date unless there is some other cash grab power play in the works that hasn’t been announced yet.
For me, 1.0 still has a lot of life left in it and I plan to continue enjoying that for years to come.