A ship with port & starboard 180 arcs

By Ravenhull, in X-Wing

Just an idea that floated in my head. This ‘feels’ like it would fit in the Scum toolkit.

Medium (small?) base

Attack: Right Side 3/Left Side 3

Agility: 1

Hull: 5

Shield: 3

Focus, Target Lock

Crew, Illicit, Mod

Twin Gunned: This ship may fire from both arcs in a single turn at different targets, but cannot gain any other bonus shots. If a ship is in the bullseye firing arc, she ship may fire both attacks against that target.

Speed 3: white bank and straight

Speed 2: white turn, blue bank and straight

Speed 1: red turn, white bank, blue straight

——————————————

The idea is of a tanky ship that would plunge though the enemy line, and get the bonus double tap if it can line up that front shot. Maybe give it (red?) Slam to allow it to swing around for another pass, or a red stop maneuver. Maybe a device slot to allow a bomb or mine drop, but that might be too much.

So you have 360 coverage with 3 red dice, and you attack twice per round?

That's just a better 1.0 PWT.

You didn't really think this through, did you?

Well, no other ordinance, and it’s only defense is ‘hit points’. Would not be cheap, thinking a minimum of 60 points in 2.0. The idea would be that the enemy would have to deal with it first, allowing its wingmen a round or two unmolested. It’s not that maneuverable, so if you can keep to one flank, the other gun is useless.

Its meant to be strong if you let it set the engagement, but with some tactics, can be dealt with.

14 minutes ago, Commander Kaine said:

You didn't really think this through, did you? 

No need to be rude CK

To the OP, that was my first thought too, however. 360 coverage but significantly better.

18 minutes ago, Commander Kaine said:

So you have 360 coverage with 3 red dice, and you attack twice per round?

That's just a better 1.0 PWT.

You didn't really think this through, did you?

No, I think it can only shoot sideways.

The doubletap in bullseye arc could be a bit much, but I get what he is thinking - of a very powerful ship that dies first and fast.

I saw this idea in a thread for LAAT (not that it fits all that well on that ship). Did you see it there too, @Ravenhull?

Edited by Infinite_Maelstrom
Defender of the Empire
1 minute ago, Infinite_Maelstrom said:

No, I think it can only shoot sideways.

The doubletap in bullseye arc could be a bit much, but I get what he is thinking - of a very powerful ship that dies first and fast.

I saw this idea in a thread for LAAT (not that it fits all that well on that ship). Did you see it there too, @Ravenhull?

Hadn’t glanced at that thread. And yes, dropping the bullseye bonus wouldn’t be a huge loss, but did want to reward good flying.

2 minutes ago, Infinite_Maelstrom said:

No, I think it can only shoot sideways.

The thread title specifies 180 arcs, so one 3 die attack on anything, with the likelihood for a second shot on another target, priced like an e-wing.

12 minutes ago, Forgottenlore said:

No need to be rude CK

anigif_enhanced-11133-1434396414-3.gif

17 minutes ago, Ravenhull said:

Well, no other ordinance, and it’s only defense is ‘hit points’. Would not be cheap, thinking a minimum of 60 points in 2.0. The idea would be that the enemy would have to deal with it first, allowing its wingmen a round or two unmolested. It’s not that maneuverable, so if you can keep to one flank, the other gun is useless.

Its meant to be strong if you let it set the engagement, but with some tactics, can be dealt with.

It can always shoot at least once. In 2.0 points that costs at least 100 points, possibly more.

That may be a way of dealing with it... or dropping it down to 2.

In 2.0 the idea of 180 degree arcs to the sides is interesting. In this case which arc is active should be controlled with the turret mechanic, without the ability to shot out of the other arc and no bullseye arc double tap. The rotate turret action should be red. Also all turn manoeuvres should probably be red and banks white on such a ship. You need to give your opponent a chance to get out of that huge arc.

Alternatively, if you want some way of shooting from one side and then the other, I’d consider 90 degree side arcs with a standard 2 attack each. Then using the turret mechanic you would have an “active” side arc which would get +1 attack. The other arc can make a bonus attack if you’ve already shot from the “active” arc.

Maybe it was supposed to be 90 degrees to both sides? 180 in total, as in no normal front arc.

But then the whole bullseye arc thing would not make sense.

I like the idea of a broadside only ship, but then we Already have the double turret ships with 2 opposing arcs that do just this, but better.

I wanted the U-wing to be 90-degree side arcs only. So disappointed ...

1 hour ago, Hawkstrike said:

I wanted the U-wing to be 90-degree side arcs only. So disappointed ...

:blink:

The uwings don't have any guns on the side.

43 minutes ago, HolySorcerer said:

:blink:

The uwings don't have any guns on the side.

Noted and don't care. Door gunners are fine with me.

2 hours ago, Hawkstrike said:

Noted and don't care. Door gunners are fine with me.

The silliness of rolling down the windows in space aside, the u-wing doesn't have pintle mount guns on the side either.

46 minutes ago, HolySorcerer said:

The silliness of rolling down the windows in space aside, the u-wing doesn't have pintle mount guns on the side either.

Are you trying to tell me the Hotshot Blaster isn't rolling down the window for a fly-by????

I endorse space door gunners!

Well, you could keep the firing in both directions but maybe not at 180, perhaps instead something like the epic ships

Or if you do keep it at 180, you have to choose one "main" side, and that side gets the full 3 attack plus mods and the other only fires 1-2 dice without mods maybe?

The thing with designing a ship is every ship has to have a weakness (bombs, maneuverability, etc) and if you keep it with the full 180 arcs on both sides it runs out of weaknesses very fast.

So I would say go with the epic variant instead and just give two arcs on the sides with a bullseye in the middle of both sides.

2 hours ago, HolySorcerer said:

The silliness of rolling down the windows in space aside, the u-wing doesn't have pintle mount guns on the side either.

Since the Star Wars universe has all those magnetic containment fields that keep atmo in while staying open -- heck, in Star Wars the guns on the Death Star are shown firing through open ports -- it seems thematically consistent.

And no pintle guns?

How'd he gonna "get sum" ...

dc4da6ab42b17e63f8c8ac6dc69bb9a46b3ce451

And do this?

U_wing_fires_at_ATACT.jpg

If they run, they're Imperial sympathizers. If they stand still, they're well disciplined Imperial sympathizers!

Well we already have something that did that, sort of.

CR90-Fixed-Magnetized.jpg

6 hours ago, Hawkstrike said:

Since the Star Wars universe has all those magnetic containment fields that keep atmo in while staying open -- heck, in Star Wars the guns on the Death Star are shown firing through open ports -- it seems thematically consistent.

You could tie the force fields into the shields and say you only have the side arc while you have at least one shield (at which point you have to roll the windows up). Would synergize nicely with shield regen, if it had the right slot.

On 6/24/2018 at 5:27 PM, Forgottenlore said:

The thread title specifies 180 arcs, so one 3 die attack on anything, with the likelihood for a second shot on another target, priced like an e-wing.

Oh Oops I didn't notice. I thought it was two 90 degree arcs.

7 hours ago, Marinealver said:

CR90-Fixed-Magnetized.jpg

Yes, I thought of this ship too. Isn't your model on the base the wrong way around, though?

Automatic 360 degree coverage isn't something I want in X-Wing 2E (dagnabbit, Luke), so no.

However, if the ship could have either left or right with a rotate action? I'm cool with that. Or just normal, fixed side arcs. The broadside aspect of the CR-90 is interesting, and it could be cool to see it worked onto a non-epic ship. Normal side arcs are about 100 degrees. Even an expanded, 120 degree arc would be really interesting. But there have to be blind spots. The ability to shoot at two ships with zero blind spots isn't the right way to bring that into the game, at any price.

Also: If I really wanted a ship shooting from two arcs, I wouldn't stick it in the ship ability, since that basic function is roughly what most Gunner upgrades do. Veteran Turret Gunner and Veteran Tail Gunner are pretty similar. A "Broadside Gunner" which had the text "After you perform a > Left or Right < attack, you may perform a bonus attack from a > Left or Right < arc you did not fire from" seems like something in line with existing cards, but allows the ship to be built for something other than cleave attacks.

We've got single-direction turret arc indicators (<-) and opposite-side turret arc indicators (<->), so there's no reason we couldn't someday have a "wide spread" turret arc indicator (<^) that covers two adjacent quarters.

Not sure off the top of my head if that would be a good idea, but the design space is there.

Very well, the idea goes in the circular file.