Who is passing on Saw's Renegades expansion, and why?

By Cloaker, in X-Wing

I don't need another X- or U-wing. This was a tough sell even before 2.0 was announced and a great example of why 2.0 is needed. Spending on ships you didn't want to make them playable was becoming more difficult. With the conversion packs, the only reason I see to get Saw's Renegades is for the pilots, but I don't find it worth it for the price.

I might pass. Definitively getting a reaper, and would have bought an xwing fix. But now... not worth it

I'm strictly a scum player...just nothing in the box I felt like I needed.

I was gonna grab a reaper for 1.0 but with 2.0 coming I'll save the coin because I'm looking at 300 in cores and conversions for the ships I got. I don't need more knowing that.

2 hours ago, Arttemis said:

I had no idea about this news (working overtime every week for the last month).

Has a second printing with corrected contents been confirmed?

They always correct errors in reprints. That being said, they reprint based in stock levels, so it's normally a year or two depending on demand.

Easy skip for me, any pilot I will just proxy.

I don't like the paint scheme and I don't play competitively anymore so missing out on a handful of cards will be irrelevant.

Okay, concerning the errors:

1) Are there any errors on the pilot cards?

2) Are there any errors on the bases themselves?

My reaper 2.0 base/pegs are lopsided! So the ship is on the stand at a 30degree angle!

The 1.0 pegs seem a little loose, I was able to correct an initial 15degree angle.

HMMM. And the cardboard inserts had fallen out of their cardboard sheet. Very worrying quality.

1 hour ago, Boba Rick said:

Okay, concerning the errors:

1) Are there any errors on the pilot cards?

2) Are there any errors on the bases themselves?

1 - No way to know at this time, there's no other source.

2 - The bases aren't identical to other 2.0 bases (they have different markings for the quadrants) but probably won't cause any problems in actual play.

I bought it simply for the fact that it had another x wing and a u wing. I only had one t 65 and no U's before, so they seem like a fine addition to my collection; especially with the fact that they will actually be playable in 2.0. The new cards and paint schemes at are just icing on the cake. The medium base is also a literal game changer for those of us that are already playing 2.0. We can finally start testing out the new ARC-170s and Punishers.

I was on the fence and now hearing about the poor quality of the x-wing and the misprints, I’m more leaning towards no. It’s too bad, the paint scheme was cool and the u-wing/x-wing are some of my favorites.

4 hours ago, GreenDragoon said:

I might pass. Definitively getting a reaper, and would have bought an xwing fix. But now... not worth it

The reaper has error cards in it too.

For those who wish to know what the 'errors' are in Wave XIV see below;

fgNq9Gng.jpg

JrEarIR.jpg

Errors in comparison to the revealed cards in the conversion kits;

- Proton Torpedoes does not have the missile symbol to denote it is an ordnance weapon.

- R3 Astro has no 'different target' restriction.

- R4 Astro has no small ship only restriction.

- Advanced Sensors does not restrict you from performing another action during activation

- Deadman's Switch specifies 'before you are removed' (reworded, functionally the same)

- Swarm Tactics is Imperial only

- Imperial only cards use the Imperial sigil symbol instead of a worded restriction.

- Krennic's graphic design is quite different although functionally identical.

- Tactical Officers wording and graphic design is vastly different although functionally the same.

Edited by BVRCH
added protons
6 hours ago, BVRCH said:

For those who wish to know what the 'errors' are in Wave XIV see below;

fgNq9Gng.jpg

JrEarIR.jpg

Errors in comparison to the revealed cards in the conversion kits;

- R3 Astro has no 'different target' restriction.

- R4 Astro has no small ship only restriction.

- Advanced Sensors does not restrict you from performing another action during activation

- Deadman's Switch specifies 'before you are removed' (reworded, functionally the same)

- Swarm Tactics is Imperial only

- Imperial only cards use the Imperial sigil symbol instead of a worded restriction.

- Krennic's graphic design is quite different although functionally identical.

- Tactical Officers wording and graphic design is vastly different although functionally the same.

Add Edrio Two Tubes. It says "After you activate..." instead of "Before you activate...".

7 hours ago, BVRCH said:

For those who wish to know what the 'errors' are in Wave XIV see below;

fgNq9Gng.jpg

JrEarIR.jpg

Errors in comparison to the revealed cards in the conversion kits;

- R3 Astro has no 'different target' restriction.

- R4 Astro has no small ship only restriction.

- Advanced Sensors does not restrict you from performing another action during activation

- Deadman's Switch specifies 'before you are removed' (reworded, functionally the same)

- Swarm Tactics is Imperial only

- Imperial only cards use the Imperial sigil symbol instead of a worded restriction.

- Krennic's graphic design is quite different although functionally identical.

- Tactical Officers wording and graphic design is vastly different although functionally the same.

...And the Proton Torpedoes lack the symbol indicating no range bonuses apply to the attack.

I actually like the faction symbol for faction restriction better than the text, but I'm guessing it had to go when someone realised the Rebel and Resistance would be indistinguishable.

Edited by rawbean

I think i'll pass on this.

I was planning to buy it as an X-wing fix, and trade the U-wing for the blue one (i don't like the partisan scheme on the U)

But after 2.0 announcement, i will get my flappy X-wing with the Core, and save money and storage for future imperial releases.

I will get the reaper for sure, as i plan to continue collecting everything imperial... (and maybe FO too...)

16 hours ago, KenYn said:

I'm strictly a scum player...just nothing in the box I felt like I needed.

I do sometimes play Rebels but mainly scum, so yeah, right there with you I think. Sentiments like ours extrapolated with the FFG approach of "no need to buy other factions to get your cards" make me wonder if they will print smaller runs of ships to balance out less expected sales.

The errors are disappointing, but I think I'm okay with them.

20 hours ago, viktr said:

Add Edrio Two Tubes. It says "After you activate..." instead of "Before you activate...".

I'm not going to add that one. Whilst it is different, many have said the TC showcase was filmed months in advance with a prototype kit. After activation also makes more sense so I personally consider the Saw Edrio version to be correct.

20 hours ago, rawbean said:

...And the Proton Torpedoes lack the symbol indicating no range bonuses apply to the attack.

I actually like the faction symbol for faction restriction better than the text, but I'm guessing it had to go when someone realised the Rebel and Resistance would be indistinguishable.

Yeah protons as well. Yeah I prefer it to, but yeah resistance would need to be only an outline of the symbol or something along those lines to differentiate from the rebels.

Edited by BVRCH
On 6/24/2018 at 11:33 AM, Boris_the_Dwarf said:

It’s only “a pretty big quality issue” if you overlook the fact that it was produced by a team who needs a computer app to manage its basic game design structure for them. Closer to the truth is this is a sign of things to come. Welcome to the new x-wing.

"Oh no, we or the previous design team were not clairvoyant enough to think about the possibility of this one rule 6 years and 14 waves later impacting the entire meta."

Come on, Game Designers aren't psychics. I would be less lenient if it was a single product you purchase and contained to that one product. However, as has been said this is a living product that evolves over time and if math wing has taught us anything a lot of Wave 1 to 4 was incorrectly balanced in the grand scheme of things and most of the big problems can be traced back to poor decisions early in the day that only got worse as time went on.

Was disappointed about the incorrect cards, but they will most likely be addressed later and it gives me an excuse to pick up a second copy later on once reprints have arrived.

I'm just happy to have wave 14 in my hands and to be enjoying them tonight at my local game night.

Purchased two and opened them last night. I was lukewarm about the color scheme based on photos & renderings I saw on the web...but wow, these are really beautiful figs. Glad I made the purchase. Felt the same way about the TIE Reaper...wasn't thrilled about the design, but was instantly gratified once I opened it and put the fig on its base on a nice playmat. Looks awesome.

The articulating foils on the X Wing models are kind of meh...but I felt the same way about the TIE Striker. Cool that they have an in-game effect, but I'd happily pass on it if it made the models sturdier or cheaper.

Despite the errors, I'm thrilled to finally have some 2.0 materials in hand and very much looking forward to getting everything on the table.

So just to be clear, the errors in Saw's Renegades are just the 2.0 upgrade cards and a flimsier x-wing model? The bases, are they 2.0 perfect?

28 minutes ago, Cloaker said:

So just to be clear, the errors in Saw's Renegades are just the 2.0 upgrade cards and a flimsier x-wing model? The bases, are they 2.0 perfect?

they are different from what we've seen elsewhere, but usable.