I'm committed to flying a pure T65 in my next tournament. With Saw's Renegades no out and all cards available, I tried several lists. I'd love to get your feedback.
QuoteT260 01
Edrio Two-Tubes (24)
Crack Shot (1)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)Tarn Mison (23)
Renegade Refit (-2)
M9-G8 (3)
Integrated Astromech (0)
Servomotor S-Foils (0)"Hobbie" Klivian (25)
Renegade Refit (-2)
Targeting Astromech (2)
Integrated Astromech (0)
Servomotor S-Foils (0)Wedge Antilles (29)
Veteran Instincts (1)
Renegade Refit (-2)
"Chopper" (Astromech) (1)
Servomotor S-Foils (0)
Integrated Astromech (0)Total: 100
The idea is to have one ace with staying power and fairly competent wingmates. I can't capitalize on Edrio, but I had the points to include him over the Cavern Zealot and didn't know what to do with them.
QuoteT260 2
Leevan Tenza (25)
Wired (1)
Renegade Refit (-2)
R7-T1 (3)
Servomotor S-Foils (0)
Integrated Astromech (0)Tarn Mison (23)
Renegade Refit (-2)
M9-G8 (3)
Integrated Astromech (0)
Servomotor S-Foils (0)"Hobbie" Klivian (25)
Renegade Refit (-2)
Targeting Astromech (2)
Integrated Astromech (0)
Servomotor S-Foils (0)Kullbee Sperado (26)
Veteran Instincts (1)
Renegade Refit (-2)
"Chopper" (Astromech) (1)
Servomotor S-Foils (0)
Integrated Astromech (0)Total: 100
This is a "middle of the road" build with named pilots but without outstanding aces.
QuoteT260 3
Cavern Angels Zealot (22)
Crack Shot (1)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)Cavern Angels Zealot (22)
Crack Shot (1)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Servomotor S-Foils (0)Wes Janson (29)
Veteran Instincts (1)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Servomotor S-Foils (0)Wedge Antilles (29)
Outmaneuver (3)
Renegade Refit (-2)
"Chopper" (Astromech) (1)
Servomotor S-Foils (0)
Integrated Astromech (0)Total: 100
This one uses two strong aces for firepower and staying power and to soften targets up so the zealots can finish them.
QuoteT325 01
Cavern Angels Zealot (22)
Crack Shot (1)
Renegade Refit (-2)
Servomotor S-Foils (0)Cavern Angels Zealot (22)
Crack Shot (1)
Renegade Refit (-2)
Integrated Astromech (0)Cavern Angels Zealot (22)
Crack Shot (1)
Renegade Refit (-2)
Integrated Astromech (0)Cavern Angels Zealot (22)
Crack Shot (1)
Renegade Refit (-2)
Integrated Astromech (0)Cavern Angels Zealot (22)
Crack Shot (1)
Renegade Refit (-2)
Integrated Astromech (0)Total: 100
I'm VERY unsure about the lack of an Astromech on them, but they can hit hard.
QuoteT325 2
Rookie Pilot (21)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)Rookie Pilot (21)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Servomotor S-Foils (0)Rookie Pilot (21)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Servomotor S-Foils (0)Rookie Pilot (21)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Servomotor S-Foils (0)Rookie Pilot (21)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Servomotor S-Foils (0)Total: 100
Same idea, but with mechs and less firepower.
As you can see, a lot of options. Which approach is best?