Magva Yarro question

By mazz0, in X-Wing

Sorry if this has already been discussed; I could be bothered looking.

So, •Magva Yarro ’s ability is “ When a friendly ship at range 0-2 defends, the attacker cannot reroll more than 1 attack die.”

How does this interact with cards which when activated make you reroll all of your dice, such as 1st edition Han? 2nd edition Han actually has a clause so that it doesn’t bother him, but let’s still consider the question anyway in case it comes up with other cards. If the attacker was the one to choose which die to reroll then this would actually make 1st edition Han’s ability more powerful, not less. Are there any 2nd edition cards in a similar situation?

Of course I’m assuming here that the text on the card in Saw’s Renegades is correct, which is far from certain...

10 minutes ago, mazz0 said:

Sorry if this has already been discussed; I could be bothered looking.

So, •Magva Yarro ’s ability is “ When a friendly ship at range 0-2 defends, the attacker cannot reroll more than 1 attack die.”

How does this interact with cards which when activated make you reroll all of your dice, such as 1st edition Han? 2nd edition Han actually has a clause so that it doesn’t bother him, but let’s still consider the question anyway in case it comes up with other cards. If the attacker was the one to choose which die to reroll then this would actually make 1st edition Han’s ability more powerful, not less. Are there any 2nd edition cards in a similar situation?

Of course I’m assuming here that the text on the card in Saw’s Renegades is correct, which is far from certain...

1st edition Han has a clause that makes this not *actually* bother him, right? He says that, "if you choose to do so, you must reroll as many as possible", which, thanks to Magva, is 1.

The 1e precedent, from the "Golden Rules" section of the 1.0 Rules Reference, is "If a card ability or mission effect uses the word
“cannot,” that effect is absolute and cannot be overridden by other effects." So if one card says you must reroll all of your dice, and another card says you cannot reroll more than 1, then you must reroll 1 die instead of all. See also the FAQ on First Order Vanguard title, which confirms that the example of 1e Han applies to other cards; when "all" is specified but not possible, you may treat it like "all the ones you can".

46 minutes ago, Sparklelord said:

1st edition Han has a clause that makes this not *actually* bother him, right? He says that, "if you choose to do so, you must reroll as many as possible", which, thanks to Magva, is 1.

The 1e precedent, from the "Golden Rules" section of the 1.0 Rules Reference, is "If a card ability or mission effect uses the word
“cannot,” that effect is absolute and cannot be overridden by other effects." So if one card says you must reroll all of your dice, and another card says you cannot reroll more than 1, then you must reroll 1 die instead of all. See also the FAQ on First Order Vanguard title, which confirms that the example of 1e Han applies to other cards; when "all" is specified but not possible, you may treat it like "all the ones you can".

Yes exactly - the downside of Han1.0 is that it makes you reroll the hits as well as the blanks. This means you don’t have to.

20 hours ago, mazz0 said:

Yes exactly - the downside of Han1.0 is that it makes you reroll the hits as well as the blanks. This means you don’t have to.

That doesn't mean that's not how it works, though. Same interaction as if Han were to Predator his dice, making them ineligible to roll again, and then use his ability.

So in broader terms, is your question "if a player's card ability in a certain situation actually works to the benefit of his opponent, does that mean it's being interpreted wrongly?"

Because the answer to that's a no.

For instance, if you've got a HotCop Fenn and use his pilot ability on AdvOptics Poe (if he has Fenn TL'd, this is the right choice for the Fenn player) then Poe is not allowed to spend his Focus token if he attacks Fenn and thus the HotCop has no effect on Poe during this attack, which is to the overall benefit of the Poe player.

1 hour ago, Sparklelord said:

That doesn't mean that's not how it works, though. Same interaction as if Han were to Predator his dice, making them ineligible to roll again, and then use his ability.

So in broader terms, is your question "if a player's card ability in a certain situation actually works to the benefit of his opponent, does that mean it's being interpreted wrongly?"

Because the answer to that's a no.

For instance, if you've got a HotCop Fenn and use his pilot ability on AdvOptics Poe (if he has Fenn TL'd, this is the right choice for the Fenn player) then Poe is not allowed to spend his Focus token if he attacks Fenn and thus the HotCop has no effect on Poe during this attack, which is to the overall benefit of the Poe player.

My question was more around who decides which dice cannot be reroll Ed due to Magva’s ability. My assumption is it’s the attacker, so it would be a benefit to 1st Edition Han, but I wondered what other people thought. It’s not the same as Predator because by the time Han’s ability is used the decision regarding which dice are locked has already been made.

On 6/24/2018 at 6:56 AM, mazz0 said:

My question was more around who decides which dice cannot be reroll Ed due to Magva’s ability. My assumption is it’s the attacker, so it would be a benefit to 1st Edition Han, but I wondered what other people thought. It’s not the same as Predator because by the time Han’s ability is used the decision regarding which dice are locked has already been made.

Put simply, and I think @Sparklelord explained it perfectly, Han can reroll all the dice he is able to, and Magva only allows 1. Therefore Han gets to choose which die is rerolled as his all becomes one , and the choice is always with the player that initiated the reroll.

Edited by BVRCH

so on the same token, with M9G8 you are the one rerolling, so your opponent rolls hit focus blank. you make them reroll the hit. then they can only re roll one of the other 2 correct?

32 minutes ago, Wiredin said:

so on the same token, with M9G8 you are the one rerolling, so your opponent rolls hit focus blank. you make them reroll the hit. then they can only re roll one of the other 2 correct?

Exactly.

9 hours ago, Wiredin said:

so on the same token, with M9G8 you are the one rerolling, so your opponent rolls hit focus blank. you make them reroll the hit. then they can only re roll one of the other 2 correct?

8 hours ago, BVRCH said:

Exactly.

That's why 'force your opponent to reroll' abilities are much more powerful against someone who's taken a target lock - if they lose any hits they can't modify them back again.

That's not really the same question though, because there's no point there were a decision is being made and the card doesn't make it clear who's making it. I agree it's almost certainly the hypothetical 1.0 Han who would make the decision in the OP example, I just felt there was a degree of ambiguity. I think it's covered by some text in the rules anyway.

19 minutes ago, mazz0 said:

That's not really the same question though, because there's no point there were a decision is being made and the card doesn't make it clear who's making it. I agree it's almost certainly the hypothetical 1.0 Han who would make the decision in the OP example, I just felt there was a degree of ambiguity. I think it's covered by some text in the rules anyway.

I had a big ol' writeup that I decided not to post, but it amounted to pointing that Magva isn't modifying the dice, she's "modifying the modification" and doesn't have anything to do with actually rerolling the dice, only what is the legal number. So since she doesn't specify that her player chooses which die to reroll, it only makes sense to defer the right to make that choice to the ability that is the source of the modification (which belongs to the attacker, in order for Magva's ability to apply [i.e., Magva has no interference with L3-37, even if faction restrictions didn't apply]).